Tag Archive : VR games

/ VR games

Actually playing Cha Cha Slide in Beat Saber

November 15, 2019 | Articles, Blog | 100 Comments

Actually playing Cha Cha Slide in Beat Saber


[ Nintendo Wii Mii Channel Music ] { Exhale } Can you guys tell when I drink water? Like, Y’know, whenever I tilt my head up like this? { Exhale } Is that weird? Or do you guys already know? { Breathless } Ah! The next song is Cha-Cha slide. [ Cha-Cha Slide preview ] ‘Learn to crab wALK’!? You cAN’t crab walk thru- { Laughter } [ Cha-Cha Slide preview ] I can’t squat; I am sitting. [ Cha-Cha Slide preview ] Just- what you are gonna do- What you’re gonna do is just like, Just knock your chair over And just stay in that same position [ Cha-Cha Slide intro instrumental ] I dunno I like I dunno what it is I just Walmart is just not my thing [ “Casper slide part 2” ] [ “Featuring the platinum band” ] [ “And this time we’re gonna get funky” ]
‘Audio only stream’? Is- [ “Funky” ]
Wait, ‘audio only’? What? [ Cha-Cha Slide beat ] [ “Funky” ] Oh my- I know what you are- [ “Everybody clap your hands” ] [ “Clap” x3 ] [ “Clap your hands” ] C’mon everyone, fire clap [ “Clap” x3 ] [ “Clap your hands” ] [ “Alright now” [ “We gonna do the basic step” ] [ “To the left” ] [ “Take it back now y’all” ] [ “One hop this time” ] [ “Right foot. Let’s stomp.” ] [ “Left foot. Let’s stomp.” ] [ “Cha-Cha real smooth” ] [ Cha-Cha Slide instrumental ] [ “Turn it out” ] [ “To the left!” ] [ “Take it back now y’all” ] [ “One hop this time” ] [ “Left foot. Let’s stomp.” ]
You guys better fire clap right now Otherwise… [ “Left foot. Let’s stomp. ]
It’s your kneecaps! Hammer, smiley face 🙂 [ “Cha-Cha now y’all” ] [ “Now it’s time to get funky” ] [ “To the right now” ] { Screams } { Composed }
Okay. I got it. [ “To the left” ] [ “Take it back now y’all” ] [ “One hop this time” ] [ Beat ] [ “One hop this time” ] [ Beat ] [ “Right foot. Two stomps.” ] [ Beat x2 ] [ “Left foot. Two stomps.” ] [ Beat x2 ] [ “Slide to the left” ] [ Beat ] [ “Slide to the right” ] [ Beat ]
O-! [ “Criss cross” ]
Okay- [ Beat x2 ] [ “Criss cross” ] [ Beat x2 ] [ “Cha-Cha real smooth” ]
Ah- okay. [ Cha-Cha Slide instrumental ] [ Cha-Cha Slide instrumental ]
[ “Let’s go to work” ] [ “To the left” ] [ “Take it back now y’all” ] [ “Two hops this time!” ] [ Beat x2 ] [ “Two hops this time!” ] [ Beat x2 ] [ “Right foot. Two stomps.” ] [ Beat x2 ] [ “Left foot. Two stomps.” ] [ Beat x2 ] [ “Hands on your knees” x2 ] [ Beat x20 ] [ Beat x20 ]
[ “Get funky with it” ] [ Beat x20] [ Beat x20 ]
[ “Ohhhhh yeah” ] [ Beat x20 ] [ Beat x20 ]
[ “C’mon” ] [ “Cha cha now y’all” ] [ Cha-Cha Slide instrumental ] [ “Turn it out” ] [ “To the left” ] [ “Take it back now y’all” ] [ “Five hops this time” ] [ Beat x5 ] [ “Right foot. Let’s stomp. ] [ Beat ] [ “Left foot. Let’s stomp.” ] [ Beat ] [ “Right foot again” ] [ Beat ] [ “Left foot again” ] [ Beat ] [ “Right foot. Let’s stomp.” ] [ Beat ] [ “Left foot. Let’s stomp.” ] [ Beat ] [ “Freeze!” ] [ “Everybody clap your hands” ] [ Clap x28 ] [ Clap x28 ]
[ “C’mon y’all” ] [ Clap x28 ] [ Clap x28 ]
[ “Check it out y’all” ] [ “How low can you go?” ] [ “Can you go down low?” ] [ “All the way to the floor?” ] [ “How low can you go?” ] [ “Can you bring it to the top?” ] [ “Like you never never stop?” ] [ “Can you bring it to the top?” ] [ “One hop!” ] [ “Right foot now” ] [ “Left foot now y’all” ] [ “Cha-Cha real smooth” ] [ Cha-Cha Slide instrumental ] [ “Turn it out” ] [ “To the left” ] [ “Take it back now y’all” ] [ “One hop this time” ] [ Beat ] [ “One hop this time” ] [ Beat ] [ “Reverse” ] [ Reverse sound ] [ “Reverse” ] [ Reverse sound ] [ “Slide to the left” ] [ Beat ] [ “Slide to the right” ] [ Beat ] [ “Reverse, reverse” ] [ Reverse sound ] [ “Reverse, reverse” ] [ Reverse sound ] [ “Cha-Cha now y’all” ] [ Cha-Cha Slide instrumental ] [ Cha-Cha Slide instrumental ]
[ “Cha-Cha again” ] [ Cha-Cha Slide instrumental ] [ Cha-Cha Slide instrumental ]
[ “Cha-Cha now y’all” ] [ Cha-Cha Slide instrumental ] [ Cha-Cha Slide instrumental ]
[ “Cha-Cha again” ] [ Cha-Cha Slide instrumental ] [ “Turn it out” ] [ “To the left” ] [ “Take it back now y’all” ] [ “Two hops! Two hops!” ] [ Beat x 2 ] [ “Two hops! Two hops!” ]
Two hops! Two hops! [ Beat x 2 ] [ “Right foot. Let’s stomp.” ] [ Beat ] [ “Left foot. Let’s stomp.” ] [ Beat ] [ “Charlie brown” ] [ Beat x6 ] [ Beat x6 ]
[ “Hop it out now” ] [ “Slide to the right” ] [ Beat ] [ “Slide to the left” ] [ Beat ] [ “Take it back now y’all” ]
Woh! [ “Cha-Cha now y’all” ]
Actually I’m on top [ Cha-Cha Slide outro instrumental ] [ Cha-Cha Slide outro instrumental ]
[ “Oh yeah” ] [ Cha-Cha Slide outro instrumental ]
[ “Mmmm” ] [ Cha-Cha Slide outro instrumental ] [ Cha-Cha Slide outro instrumental ]
[ “Yeah” ] [ Cha-Cha Slide outro instrumental ]
[ “Do that stuff, do that” ] [ Cha-Cha Slide outro instrumental ] [ Cha-Cha Slide outro instrumental ]
[ “Oh yeah” ] [ Cha-Cha Slide outro instrumental ] [ Cha-Cha Slide outro instrumental ]
[ “I’m out of here y’all” ] [ Cha-Cha Slide outro instrumental ]
[ “Peace” ] [ Cha-Cha Slide outro instrumental ] This song still sounds like a Rapper-Rap training song These rapper- I have- You know, I’ve played the demo for Rapper-Rapper Rapper-PaRapper- right? I think that’s what it’s called Urm I- I wanna play the full game of Rapper-PaRapper Is that- is that song? Considered a rhythm game? Charlie brown! Charlie brown! ‘Just hang out with slavs and the part from squadding’ Does the- Wait ‘The part with squadding from the last part will be quite easy’ You got it Serg I’ll just go to Russia real quick and hang out with Slavs I’ll just go to the restroom real quick and hang out with slavs

Virtual Reality Bar Simulator Turns Into MASSIVE FIGHT! (Drunkn Bar Fight VR) w/ xFudgy!


oh oh we’ve got a bigger guy I picked a big dude what’s this guy doing oh my god okay let let’s let him do his thing let’s just drink up cheers man hey studs oh my dude how dare I here this is yours ticket yeah nice yeah by the way I’m I’m Felix what’s your name fudgy yeah sorry I’m sure she’ll get you another drink just be patient all right okay and she’ll do it all right calm down okay I know you’ve had a lot surgery it’s fine okay okay this is calm okay that’s it let me try again with Tracy may I please have a drink another drink of your delicious beverage [Applause] join me join me join the Dark Side that’s okay I’ve got the strength – you are crazy man hey man just go ahead hey man you gonna protect me oh sorry uh I was listening to your speech get away from my friend thank you I got you man oh yeah oh my goodness we gotta find us who’s this guy without asking we would like to drink please come over in service yes I would hold the trigger drink – this is a wedding venue that we have crashed and look there’s the bright so I told you I need you on your best behavior today okay okay all right so no fighting okay don’t drink too much and just enjoy yourself all right so come with me all right so what do we got here we go a couple of bits whoever that is oh look a camera ah dude you can restore it we can blogs all right I’ll get him I’ve look everyone is fudgy and welcome to hello blog now this is fear here what’s up we have crashed this wedding pie so yeah let’s grab a drink here’s a beer you grab a beer right there and yeah cheers man Cheers goodnight hey I’ll be honest man I uh I don’t think vlogging is for me so oh no no man it’s just not me so uh yeah well you know what that I think another head Hey no smoke smoking is bad that’s why I’m putting in your drink man okay put it in my drink all right smoke it in this this area down down bro okay look it’s good see oh you taught you to kill someone down there wait why walks dude check it out do you want to use this yeah man let’s try it all right oh here we go oh my gosh you wanna hear all oh dude dude they’re after us dude I’ll vlog you you you go I’ll vlog it okay all right what’s this ready yeah man I’m gonna get to monetize what screw it I don’t I’m good for the price of girl for the bright come here you’re mine now all my sacrifices must be made Oh what are you on the screen what’s going on air man just here have it have a drink I can’t even reach the beer just drink up oh dude I’m here wait you’re you’re like you’re a head on the table for me oh and I would you just joined us whoa oh no he started the fire oh hello excuse me we have a drink please you want a drink hey yeah I’ll bet see ah do they have Coors Light or chocolate mag I don’t know chocolate no crap oh shoot Oh chuckle you know give it a Bailey’s give me a Bailey’s Bailey’s please Bailey’s Bailey’s Bailey’s there’s only one I think we can do about this are you ready to get D monetize for this I’m ready to get D monetize let’s go [Music] No he’s gone he’s dead Jim good you’re back up your backup you got your good man good let’s get this guy I’m gonna double fist this thing have this oh okay Wow all right you ready there’s no we end this video now bro so everyone needs to comment like and subscribe and if they want to see more of this then they should definitely like the video alright alright let’s go oh I missed I miss what’s this guy doing oh okay let let’s let him do his thing let’s just drink up cheers man [Music]

Virtual Reality: Changing the Game

October 9, 2019 | Articles, Blog | 100 Comments

Virtual Reality: Changing the Game


Gaming has always been like peering through
a window to get a glimpse of another world. Sure, you’re pressing buttons that make
things happen on screen, great. If you do it for long enough, your brain might
just zone out and become immersed, and you’ll forget you have peripheral vision. But you can’t go there. You can’t really interact. It’s a dissonant experience, frankly, but
we don’t think about it so much because it’s what we’re used to. It’s all we’ve had, but not anymore. If you’re like me you probably suffer the
lingering effects of a traumatic childhood. Not that kind of traumatic childhood. A childhood of goofy motion control wands
and hal-9000 crossover dancing games that tore the still-beating heart straight from
the chest of so many beloved franchises before our young, innocent eyes. [indi] Yes, you could say I’ve developed trust
issues when it comes to promises of “revolutionary hardware.” So when I first saw the oculus rift making
its way between the many clammy hands of the industry, I was once again skeptical. Not about the whole taking the window and
strapping it to your face part, that makes complete sense. Problem solved. In fact, the problem was solved about 60 years
ago, even that whole two-lenses per eye thing that’s in the valve index’s logo, but
that’s a topic for another day. The devil’s in the details. The issue is in the interface between the
virtual world strapped to your face, and your meaty sausage fingers. VR has always represented the far-off next
generation of games, if not entertainment as a whole if Elon has his way (more on that
later), but I struggled to see how a technology that fills the entirety of your field of vision
with game wouldn’t be severely hindered by the fact that you aren’t using your hands
to interact with the world, but some wacky wand nonsense that doesn’t reflect what
you’re actually doing with your hands. Then, I tried the game Stormland on the Oculus
at Pax East and I thought hey, that’s pretty good. I was surprised at how easily my brain just
bought it, even with the wands and less than ideal native resolution. By far the standout moment of the demo was
when I had to rip my own robot arm off in order to upgrade it, and then I looked down
at myself, saw the missing arm and my brain just went “Yup, no, your arm… it’s gone
dude.” A very convincing sensory illusion, considering
my arm was still very much attached to my body, nor am I a robot – I think. File that one away for later, I thought. I said “Yeah that was cool and all, but
not exactly worth the price tag.” But after a few months, the urge to immerse
returned, and I ended up renting an hour at a VR arcade for my girlfriend, myself and
a friend, this time with the HTC Vive. This was where I played a game called Stand
Out: Battle Royale. It looked like ass. It felt like ass. But then something happened that sold me on
the entire concept immediately. I dropped in to a melty, unreal store asset-flip
looking island landscape, snagged a P90 from an utterly featureless building, and was promptly
beset by a shifty 12 year old of approximately 7 ft in height. “We’re cool, man. We’re cool.” The snake beckoned. Years of betrayal in games like DayZ prepared
me for what was coming next. With viper-like sleight of hand, the zealous
zoomer snatched the magazine from my weapon with a smug chuckle, and raised his hands
in some sort of mock Bruce Lee Kung fu pose, ready to unleash a flurry of open-handed slaps
that would send me to the shadow realm. But I was ready. In an instant, I pressed the barrel of my
5.7mm armor piercing submachine gun against his chuckling face and smote the snake with
my sole chambered round. Point blank. He flew into the air spasmodically, as I heard
his anguished cry of “NOOOOOOO” fade into the distance. I then proceeded to cackle maniacally in a
room full of families and children playing beat saber. Contrary to what reddit would have you believe,
nobody clapped. That didn’t matter, though, cause I was
hooked. In the following weeks, I binged VR videos
like a FIEND. And then I stumbled upon Stress Level Zero’s
Boneworks, the Valve Index headset, and Knuckles controllers. To my surprise and elation, my prayers had
been answered. A controller that tracks your fingers AND
allows you to relax your grip? Holy shit. They even feature haptic feedback to give
the impression of recoil. Now THAT’s Immersive. If my brain could be so easily tricked into
accepting the wee-wands [wee/wii], I couldn’t wait to see what the next gen could accomplish. I reserved an index, and when the time ultimately
came to place my order I looked at the thousand dollar price tag, then at my bank account,
then at Gabe Newell’s smiling eyes. Enraptured in his benevolent gaze, Gaben’s
reassuring countenance appeared almost to wink at me. The decision had been made for me. Looking back at my bank account, I defiantly
proclaimed “business expense” and flushed a grand down the virtual toilet. Then I moved to California, which kind of
contributed to me not uploading yeah sorry about that. Anyway, a few months later, my index came,
and then I spent 3 days in VR like an absolute layabout. But I was having the time. of my. Life. Even at this relatively early stage, there’s
something for everybody. This may sound strange when I’m talking
about something that looks so ridiculous on quite literally anybody, but I think this
new form of gaming has the potential to attract the interest of a lot of people who may not
have been interested up to this point, because it is no longer an abstraction. And for those people looking to ease into
Virtual Reality, there is a wide variety of casual social experiences that make full use
of the technology in a unique way that isn’t exactly possible with anything that’s existed
before, but do not demand the hand-eye coordination of others. One of VR’s strongest selling points is
body language. So much of communication is non-verbal, and
canned emotes simply don’t cut it. But in VR, you can gesture however you like,
which makes the social dynamic and subtle communication of many games impossible to
replicate outside of VR. Games like recroom and VRChat are a perfect
place for even the most casual player to experience this for the first time, but as with most
games that allow players to do whatever they want, prepare yourself. If you want to feel like a badass there’s
SuperHot, which you may remember from the desktop version that I will now never want
to play again, because the tension you experience when bullets are physically RIGHT IN YOUR
FACE makes the desktop version just feel… boring. Sidestepping an attack by pressing the D key
is nothing compared to physically diving face first onto the floor to get out of the line
of fire. If you want a more authentic shooter experience
there are games like Contractors and Onward that apply the more tactical design philosophy
of games like insurgency or even ArmA to either PvE or PvP game modes. It’s in these games that a critical, but
often overlooked, component of virtual reality really shines: sound. The Index’s headphones don’t actually
touch your ears, but instead are offset a little bit so they function like two tiny
speakers, which gives the impression of being surrounded by a much larger space than you
actually are. Sounds like footsteps, reloads, and all can
appear very lifelike in their positioning and volume, which really helps to set the
mood. Creeping around a building with night vision
on, clearing each room and intently listening for anything that could tip you off to the
enemy’s location, only to have it all pay off when you get the drop on somebody is,
once again, so much more adrenaline pumping than sitting in front of a screen and holding
shift w to slow walk while waiting to hear somebody else press R. If you’d like to go even further in the
‘realistic’ direction, there’s Hot Dogs, Horseshoes, and Hand Grenades for those of
you who are interested in a game where loading your weapon can sometimes be the biggest hurdle. Jokes aside, Hot Dogs, Horseshoes, and Hand
Grenades has the best feeling weapons of any game I’ve tried so far, and plenty of minigames
to try them out. The coup de grace of first person shooters
in VR, though, is Pavlov. It’s like what I imagined Counter-Strike
to be when I was a child. The game gives players plenty of leeway with
things like reloading, letting magazines just snap into weapon so that you can focus on
the gameplay. This isn’t a sim. This is meant to PLAY well. This is what a next generation FPS feels like. There’s all the stuff you’d normally expect
from Counter-Strike gamemode wise, but the absolute standout to me so far has been TTT. If you don’t know what that is, well, basically
it’s a murder mystery game where a couple players are traitors and the rest are innocents
that have to survive and find out who dunnit. It was great fun in Gmod, but this is something…
else. There is, however, one VR experience that
I would recommend to anybody, and that is Minecraft. It’s obvious when you think about it. Exploration game. Scale. Caves. Getting blown up in first person is scary. Building is so much more rewarding. Really, every aspect of this game is made
better by VR, and it’s a classic, I mean really. It’s really amazing that it all works so
well, despite the fact that it’s not an official port, and like one or two dudes seem
to have made just for funsies. I played on the SMP Live server in VR and
it was chaotic to say the least. Now don’t get me wrong, VR is definitely
still in the “early adoption” phase. And by that I mean, about half of the games
I’ve tried either made me want to scoop out my eyeballs with a rusty spoon, or suffered
catastrophic failure. Case in point: Skyrim VR. I have mixed opinions on Skyrim. The environments are super nice and I love
the game’s dungeon delving, but its combat and occasionally its npcs have a tangible
shallowness that turned me off of really loving the game the way others have. Blah blah blah you’ve heard that from a
million people before. Having said that, I thought that VR had the
potential to remedy some of those issues. Or at least overshadow the game’s shortcomings
with awe-inspiring scale and the intensity that a sword slashing right near your eye
has over one on a screen. Unfortunately, Todd had other plans. I suppose you could say, I was taken for a
ride. Yes, technical difficulties are the norm. But, I’ve saved the best for last. A game I’ve had no trouble with whatsoever. A complete product. That’s the game In Death. It’s a roguelike, which means when you die
you lose your progress and equipment, if you didn’t know. It’s got some clear dark souls influence
and it really shines when you’re fighting for your life on a long run and physically
hiding behind cover. You can choose between the crossbow or longbow,
and find a variety of special ammo like explosives or lightning arrows, and this has become kind
of a mainstay for me. I can play this game over and over again,
and I have. The satisfaction of pulling off a long range
headshot is something that you don’t get outside of VR where you actually lead the
target and aim the shot. Definitely check this one out. You won’t be disappointed. So that’s all fine and good, right? That’s where we are. You get it. VR’s great, it’s suffering some growing
pains, but probably going to be a major force in the industry. But let’s talk about the exciting part. Let’s talk about where this is going. Let’s talk about neuralink. So what is Neuralink? Neuralink is a brain computer interface. Which basically means take your phone and
plug your brain into it, but then plug your phone into a crazy fast internet connection,
except it doesn’t have to be plugged in because it’s 5g which means the internet
is EVERYWHERE. That’s neuralink. Confused? Don’t worry. Let Elon help. So what does that mean? It means that everything you experience is
the culmination of electrical signals passing between neurons in the brain, therefore it
is possible to provide electrical signals to these neurons via a man-made source, your
brain phone-aka neuralink, in order to create the impression of stimuli. Basically think about unplugging your eyes,
and plugging the computer in. Okay? Okay. Obviously this has all kinds of applications
including but not limited to Telepathic communication
Giving yourself a HUD Aiding in the treatment of paralysis
Developing a better understanding of mental illness
Installing a soulless technological demon-creature into your brain
Brain Porn Digital Dopamine Drip
Immortality But I’m going to talk about the one you
came to this video for, and the most important one, which is gaming. Piping the game directly into your brain so
that you may sensorially experience as though it were reality is undoubtedly the final step
on the road that is gaming’s future until it becomes something else entirely different. And the fact that Google figured out a way
to take the computer out of your computer and put it in a warehouse someplace else means
that this all might be possible sooner than you or I would think. It may sound as though I’m being tongue
in cheek, mainly because I have been for the past couple of minutes. But it’s serious time. This actually may be the culmination of Human
expression. No joke. Expression, culture, art, whatever you want
to call it, is at its core about sharing feelings, experiences, knowledge, lessons learned, the
highs and lows. Sharing the human experience. A brief encapsulation of what it is like to
live. Does neuralink and a brain-computer interface
not sound like the pinnacle of that? Wanna talk about walking a mile in another
person’s shoes? Well, hypothetically you could. Think about the value this could have in education. Wanna learn about history? Well here’s a sensory reconstruction of
what it would feel like to walk around Rome in 350 B.C. to the best of our knowledge. That’s the kind of thing possible with this
technology. Hypothetically. So next time somebody tells you that videogames
are a waste of time, scoff at them and tell them that it’s merely the infantile state
of Humanity’s greatest cultural legacy and that you pity them. Oh also, follow me on Twitch. I’ll be streaming VR there.

Real Bomb Squad Defuses A Bomb In Keep Talking And Nobody Explodes • Professionals Play


– Is the button blue? – [Dan] Yellow. – [Chuck] Colored strip will light up to the right of the module. – Red. – Release when the
countdown timer has a one in any position. (timer beeping)
(intense music) – My name is Dan, I’m a former US Army
Airborne combat engineer. Did five years of demo training and blowing stuff up and
jumpin’ out of planes. – I’m Chuck, Airborne
infantryman, demolition trained. Dan and I work together,
doing technical advisory and tactical work for film and television. – He’s my boss.
(laughing) Basic demolition training is just lookin’ to hookin’ up charges, hookin’ up time fuse,
calculating time fuse, learn how the elements
play into the effect on explosives and all that stuff, and it’s basically just how to not get yourself killed doin’ it. (Chuck laughs) – Film and television, remember
it’s about storytelling, and, especially, about excitement. A lot of what anybody
does in the military is, it can be tedious, it can be boring, and most things that
you do aren’t glamorous. Nothing’s ever the way it is in real life. (timer beeping)
(intense music) – Is it pretty weird? – It’s odd ’cause I
know you’re right there. – Eh, but I’m not.
– But you’re not right there. Alright, ready?
– Ready. – [Dan] Oh, there’s a bomb in front of me. – Okay, grab a hold of
bomb, flip it around, and give me that serial number. – [Dan] How do I pick it up? Serial number, no serial number. – Should be on one of the sides. – Oh, on top, there we go. Quebec, six, one, echo, charlie, four. – Roger, alright, what’s our first? – First module is–
– The first subject. – The hieroglyph one. – Roger that, what are you lookin’ at? – A three-pronged trident, a
C with a dot in the middle, looks like a smiley face. – Smiley face with a tongue out? – Yup, the smiley face with a tongue out. – Roger that.
– I have to hit these in a sequence of some sort, I believe.
– What’s the fourth one? – Fourth one is the upside down, almost like the Tampa Bay logo, T with a upside down P. – Oh, okay, looks like a big B with a little somethin’ on top?
– Yup. – Press the four buttons in
the order listed on here… – Is this a regulation timer? It’s going pretty quick. – What’s the one in the top left? – The top left is the trident. – Okay, highlight that. Okay, what’s to its right? – [Dan] The B with the T. – Okay. Wow, go to the smiley face.
– Smiley face. – [Chuck] Select it. – [Dan] Good to go. – Go to the Tampa Bay.
– Tampa Bay, selected. Alright, that module is done. Yeah, wires, I got six wires. – Okay, are any of ’em striped? – Negative.
(papers rustling) Six wires, top and bottom are black, and red and blue in the middle. – How many reds, how many blues? – Two blues, two reds.
– Are there any yellows? – No yellows.
– ‘Kay, if there are no yellow wires, the last
digit of the serial number. – Four. – Cut the fourth wire.
– Cut the fourth wire? – [Chuck] Yup. – [Dan] Good to go. – Okay, so just do the button. Is the button blue?
– Yellow. – ‘Kay, stand by, hold the button. – Holding–
– And release when the countdown timer has a
five in any of its positions. (buzzer buzzes)
– What? – The button’s yellow, correct? – Yup, and it’s got a
red flash next to it. – Okay, hold the button.
– Holding. – [Chuck] Colored strip will light up to the right of the module. – Red.
– Release when the countdown timer has a one in any position. (timer beeping)
(intense music) (ringing) – Wow. Well done, Dan.
– De, Defused! (triumphant music) – Pretty fun.
– Nailed it. – I’m surprised.
– Hey. – I’m surprised we made it.
– We’re still here, man. – My first ever time
using VR, so, I like it. (timer beeping)
(intense music) Two batteries, bravo, six, four, victor, tango, zero. – Roger, first module. – First module, six wires. – Six wires, are there yellow wires? – Two yellow wires. – Okay (chuffs). Are there red wires? – One red wire. – Cut the fourth wire.
– Cut the fourth wire. Good to go. Big button. – Okay.
– Blue button and it says, abort. – Okay, if the button is blue
and the button says, abort. Hold.
– Holding. Yellow stripe. – Anything with a five in any position. – [Dan] Anything with a five, good to go.
– Alright. – One of the greens is far left column, second from the top. – Roger.
– Other green is, far right column, third from the top. I am on the left, third down from the top, and the goal is, second column, second from the–
– You’re in the far left column?
– Yes. – Third from the top?
– Third from the top. And the red triangle is, second column, two from the, or one from the bottom. – One from the bottom, second column?
– Yup. – Okay, down. – Down. – Down.
– Down. – Right.
– Right. – Right.
– That’s good to go. And the top word is, hold on. (papers rustling) – Okay, time? – 3:25
– Okay, bottom right? – [Dan] Bottom right is the word, like. – Okay, here’s the sequence. You’re, next–
– Which your is it? – With an apostrophe.
– With an apostrophe, good to go, next word is, first. – Okay, top right. – Top right is the word,
you’re, with an apostrophe. – Here’s the sequence. You, You’re, apostrophe–
– You? Got it, good to go.
– Alright. – T-H-E-R-E. – E-R-E, bottom right? – Bottom right is the word, blank. – ‘Kay, here’s the sequence. Wait, right, okay. – Right, R-I-G-H-T?
– Yes. (ringing) – Bam, nailed it. – That it?
– Nailed it. – Is that a winner winner, chicken dinner?
– That’s a winner, that’s a winner.
– Alright (laughs). – That’s a winner, where’s my–
– What was the time? – Where’s my stuffed animal? (triumphant music) (timer beeping)
(intense music) – [Dan] Serial number alpha, three, four, sierra, zulu, two. – [Chuck] Roger, first module. – [Dan] Got the flat top six. – Yup.
– The trident. Looks like a puzzle piece.
– Hold on one second. Flat top six, trident. – The puzzle piece.
– Got it. – [Dan] And a backwards N, with a U on above.
– Roger that. Flattened six.
– Flattened six. – Puzzle piece.
– Puzzle piece. – Trident.
– Trident. – Weird H.
– Oh, we got the maze. The one green dot is
top row, second column. – Hold on, top row, oh, okay. Top row, second column, got it. And the other one is a green below it. – And you have it directly below, all the way at the bottom. I am third up from the
bottom, on the far left, and the goal is–
– Third from the bottom, on the far left.
– Yeah, that’s me. – Okay, and what–
– And then– – What’s the goal?
– The triangle is, one up from the bottom, fourth row in. – Fourth row from the left?
– Fourth column in from the left, yeah. – Okay, down.
– Down. – Down again.
– Down. – Right.
– Right. – Right.
– Right. – Right.
– Right. – Right.
– Right. – Up.
– Up. – [Chuck] Left. – Good to go.
– Boom. – Ooh, Simon says. Oh, you’ve–
– Alright. – Scurred the scheister. – Alright. – Got red flashing. – Okay, hold on, our serial
number contains a vowel. – Yes, it does, there is a A, I believe.
– Yup, there’s an A in there, okay. The red button’s flashing, correct? – Red button flashing. – Hit blue.
– Blue. Now, it goes red, blue. – Okay, then go blue, red. – [Dan] Blue, red, okay. (beeping) Red, blue, blue. – Go blue, red, red. – Blue, red, red.
(ringing) Oh, we nailed it! – Yeah!
– We nailed it! – (laughs) We nailed this–
– I wanna high five you, but I don’t know where you’re– (triumphant music) – Alright, that was–
– Solid work. good work, man.
– I kinda want this game, now. (laughing)
– This is a fun game. – Fun game. It went well. – A lot better than I–
– Bombs disposed of. – Than I thought I would do.
– And, yeah, interesting game. – We work pretty good under pressure. Chaos is our calm. Me describing somethin’ to him, and him havin’ the same mental picture in his head is the award I’m lookin’ at, which is probably, it’s pretty accurate, when it comes to diffusing
bombs and stuff like that. – Invite us back, we’d love to see if you guys can maybe make
this game a little bit harder, and add some more modules,
cut that time down, longer manual with more directions in it, that always makes things harder, so, you don’t skip any sequences, so, if you want to change things up and have us play it again, we’d love to. (exultant music) – Hey, Unsolved is on a new channel, and now, your part. – [Together] Subscribe here. – That was my part.

I Had a Virtual Fan Meet

September 1, 2019 | Articles, Blog | 75 Comments

I Had a Virtual Fan Meet


What if you can meet your fans from
around the world without ever having to leave your room I’m close to 100,000
subscribers which isn’t big enough to have a real-life fan meetup so instead I
find a virtual one and here’s how it went first I made a promotion video to
post on well everything letting my supporters know that this was going to
happen the very next morning my GPU died so here I am two days before the fan
meet leaving me with two options cancel and ruin my credibility or spend $500
and buy a new graphics card hey the new graphics card is finally in now we are
back in action the VR family is going to happen which also means that now I’m
broken I have no more money left in my bank account the fan meet is tomorrow
it’s like 1:30 a.m. I can’t sleep the people actually show up it’s gonna be
quite embarrassing if nobody comes to the fan me especially because it’s
virtual and nothing is stopping anybody from coming it’s like I’m saying to come
meet me at a park or something I’m saying like you know hop on your PC
my heart is racing let’s see how many guys we have added so far the VR family
is in exactly 47 minutes I’d expect to have more we got about twenty friend
requests it’s it’s fine I’m about to go make a little livestream I’m gonna
promote the family that’s happening in 50 minutes hopefully that will be enough
marketing to get you guys to come if it doesn’t know that I caught to my fan
meet and it’s gonna be kind of awkward holy shit check your boy out take your
screenshots and share whatever I have full body tracking right so this one
right here goes on my hip foot bro this one goes on my foot now we got full body
tracking in VR before I go in I pray to God people actually show up I’m so
nervous hopefully this goes according to plan we
can make history a virtual fan me no one’s ever done this before my
connection to VR Chad just timed out I’m go through some technical difficulties
the game is not starting up plan failed the plane fell the laptop method is not
gonna work I have to login and have to accept everybody off my own account
right now finally I get inside of VR but then I realized that I don’t have an
avatar because this is not my main account but luckily one of my discord
mods was already in the server so he grabbed me in Avatar making sure that I
always look good thank you oh it’s a girl remember oh shit that she was good
yeah so why did you start YouTube that’s a deep ask question a lot people don’t
really know but I used to do YouTube I used to post videos back when I was
like 10 years old yes you know people literally watched the video that I
posted kind of made me feel tingly you know like butterflies like holy shit
like no girl made me feel that way so I fell in love with YouTube yeah I
want to be like a lawyer one day so far this arm right there I’m gonna need
everybody to like come behind me again a little bit more I think Nova’s trying to
get I’m sorry man you’re not seeing my best because my trackers are I can’t
dance but we can try I’m gonna show you how to crip walk right you start off
like this right all right I do it oh they’re in the portal let’s go boys Tony
this is my game I don’t drink beer boy this is my game bro oh shit oh shit oh
shit oh my god it says designee water you see let me see this shit oh please
yeah you guys are making me what if you’re a virgin go to that wall if
you’re not a virgin go to that wall everyone here is never have I ever had
my first kiss alright are everybody follow me rock we’re gonna tour the
house and find a bed so we can all smash let’s go
everyone get inside the shower yeah I feel like it’s you I know I got oh shit
oh hey go scare everybody go go go get everyone in there
he has a knife he has a knife oh my king now we can start please work please Rick
oh my god you want to do this you want this one I can’t see him like
oh hi there yes but it doesn’t matter because my
partner’s still in there who’s next who’s that
what’s up bro no no shit that’s three knives right there that’s
the gun the blue is the gun the to write things on the knife so loose it was a
murderer they just mean you bro it just me and you bro you about to find out are
you the murder no we’re all going to using it best you can write something
using its mirror letters in the alphabet for them so like three that’s crazy why’s better wait what’s in this hat
there’s a Spade on it doesn’t it make sense yeah that doesn’t make sense oh
shit look you find a key mahkum where’d you find the key there’s
over at the wall hey it unlocked why mockolate the first number right here
come here there we go four four six let’s go no one else is
big Nam playing black American real quick first numbers are four and six
this one is seven zero four six seven zero four six seven after spending what
felt like hours trying to crack this code we join up with another crew
working on the same exact room they actually got in the second room it’s
Russian Mir to be like like this right and then mirrored is like this zero so
these guys were a couple steps ahead of us but even then we were all stuck at a
standstill we called it reps at that but it was
genuinely heartwarming to see my subscribers in a different light than
just a text on the screen I wanted to break the barrier that most creators
don’t ever take the time to do with their audience so I did I can
confidently say that we had a successful fan me and even though this may have
been the first time it sure as hell won’t be the last
stay dreaming stay lucid I’m out peace video hey listen up oh you better subscribe to
loosen right now bro on Port de bras I’m a pitcher

VR SHINECON Android 3D VR Glasses Review

August 30, 2019 | Articles, Blog | No Comments

VR SHINECON Android 3D VR Glasses Review


Hi everyone. So today we’re taking a look
at the VR Shinecon. This is a Google cardboard replacement essentially allowing you to do VR but without all of the really high cost or expense. Now obviously as anything with VR this is not going to be the most fully featured experience a la
the Galaxy Ghia, but it does give a pretty good impression of what you can
kind of expect using your mobile phone for this kind of technology. So first of
all what did they send me? Well they sent the VR Shinecon unit itself and a Bluetooth joystick . It’s a one handed joystick which has buttons that are mapped and a simple basic analog stick on the top. So let’s have a look in the box. Now it
must be said you do get a manual and so on with this but they’re pretty basic, it has to be said. All they really do is take you through the most basic functions of how
this works which I’m going to show you now. OK, so this is the actual unit itself. It has
a head strap which obviously very helpfully straps this device to your head.
Pulling down front of the unit reveals the lenses, two lenses and then a
separator, this will come in useful later on, for actually separating out the image
and making sure you don’t see crosstalk effectively between the two halves of the
screen. The front piece here, which is where the smartphone actually clips into, has a
couple of plastic fronds there for all intents and purposes, a little gripper. Pop your smartphone into the device, like so. Bearing in mind this is reasonably plasticky
from that point of view.Don’t use too much force you will very easily snap
these I would say. Now it does have a magnet here close the device up and it
doesn’t easily open on its own. If we give it a good wiggle, you can hear it rattle. Oops. When we had this on our heads it’s very
difficult to actually make the device actually fallout. Obviously if you’re tipping it upside down and in the way there, then it is going to be a little easy to jump the catch but not in normal
operation that’s the important thing to say there. Now on the side and top of the device are
essentially your focusing mirrors I suppose is what you can call it. These ones will pull the device further away from you, the smartphone. That will give you a bit more
depth and this one on the top changes where these two lenses sit. Again this
helps with essentially the crosstalk between the eyes and what you obviously want to make sure there is that you have separation so you’re not seeing each other eye, each other lens laying over the top of each other but more importantly that you
can’t see any of the blackness as it were inside this unit at the edges here
and here. So by adjusting these to suit your own eyes how far away they are on
your head from each other you will be able to get a pretty good picture out of it.
Now comfortability… or how comfortable is this device? At the end of the day you are strapping a piece of plastic to your head. That does come with some
caveats at the end of the day. This is a bulky unit, it is only held on by the
straps. Now these straps are adjustable and they do work pretty well, the actual padding on
them is nice and soft. Where the problem comes for this device is in the way it
sits on your bridge of your nose. As you can see there is no padding there whatsoever. You’ve got padding around the eyes but you’ve got nothing really to help
you here. After two or three minutes I’m afraid this was really, really uncomfortable to use to the point where it was just put to one side. The big problem with these kind of VR units is they are extraordinarily cheap and obviously the design time is not going in to making sure these are as
comfortable as possible. The problem becomes exacerbated depending on the weight of the device you have strapped into the front of this unit. Because as you can imagine there’s a natural pull here that this wants to go forward all the time
pressing down directly on the bridge of your nose. After like I say, a few minutes. five minutes maximum the bridge of my nose was hurting that much I just couldn’t bear it any longer. The Bluetooth controller, it
works pretty well it has to be said. It gives you a mouse pointer actually on your smartphone and so you can navigate around but again I found that as a package, a VR headset
and the Bluetooth controller, it didn’t really set my world on fire as it were when it comes to actually using this as VR. Now onto VR. Now, personally I don’t consider the Google cardboard way of doing things to be much in the way of virtual reality in
my opinion. It is really like a parlour trick more than anything else and these
kind of plastic units they’re not really helping anyone out at all. The true style of
VR using a mobile phone handset is the Ghia VR because the actual headset and the smartphone are able to communicate with each other. The headset itself has additional
gyroscopes and accelerometers in there and it is able to provide additional tracking data as it were to the smartphone and thus to the app. You get a much smoother experience all round with less eyestrain and less fatigue. These are a great little curiosity. They’re the kind of thing I think is going to be really big this Christmas, watch out for
one under the Christmas tree from auntie. But at the end of the day these are
really just a gimmick I wouldn’t spend any time at all using these for VR. The VR Shinecon is one of the better ones on the market but like I say that bridge of the nose problem is a real killer and for me
means that I cannot recommend this device I’m afraid.

Virtual Reality: The Creative Experience Redefined


[MUSIC PLAYING] All right, so we decided. I knew this was going to happen. I can’t stop talking
to my friend John. So we’ll just call
this part two, where we’re going to really
hit up the VR side of things, because I really want you
to see what’s going on. I know it’s– we talked
about it already. It’s certainly up and coming. So, John’s gonna
like– we’re going to play with some
stuff I have never had the experience of experiencing. And you’re going to
experience it with me. And then a couple
things I wanted you to see that John
showed me before that I was like, this is just too cool. And I talk about
it too often, so. Yeah, what are we going
to do first, John? So the first is the cardboard. So I’m going to show you the
scene that I built and tested and was just amazed at
people who struggled with the tablet, joystick– OK, first the joystick. You got it. So, I want you
to experience this. All right, so, again. So everybody can see
what I’m seeing, right? Correct. Correct, OK. All right. So, you’re just pushing the
lone button to move forward, right? Yeah, yeah. And then forward is
wherever you’re looking. OK, I gotta turn my body. [LAUGHS] It feels like a– one, it–
what’s the game that when I grew up– James Bond! When you’re going around
the corners for everything. Oh yeah. This is fun to watch. Yeah. I’m taking the approach. Like, you know, it
works like dude, already like we talked about. I mean, I think
this is so much fun, but my brain, I can
already feel there is like it’s trying to catch
up with whoa, there’s fire. This is what amazes me, is that
like you programmed– oh, I hear it. I didn’t think I remembered–
so oh, dude that’s so wild. Now is anything going to
happen if I get in it? JOHN: No, I haven’t built it. OK. Still, it’s a pain. Now here’s what’s cool. Yeah, so like I can look up. I love the way the light– I’m
mean it’s so natural looking. OK, I’m going to go see the
bottom, bottom of the map here. Oh, there’s the board. JOHN: And you can just
step off that board. You don’t have to follow it. Oh, OK. So I’m not going to look down. Good thing I’m in
the swivel chair. JOHN: Yeah, swivel chairs
are great for doing VR. Oh! JOHN: Oh hey, Nate. Yeah? JOHN: You see that little,
that sign right there? Yeah. JOHN: That’s one of
those moments where I modeled that myself. Yeah. JOHN: And to stand
over that little thing. Yeah. JOHN: I don’t know, I just– Dude, it feels so real. JOHN: It never gets old. Right, oh god! OK. JOHN: You need to go
a little bit forward before you make that turn. I’m going to blame
the swivel chair. It’s my limited movement
in the tree house here. All right, now what happens if
I go up there up on the top? Is there anything up there,
or is that where I came from? Oh, that’s where I came from. JOHN: Yep. OK, got you, OK. OK, slow down. JOHN: And kind of
look at your feet. Look down a little bit. Yeah. And now just kind of inch
forward until you kind of feel like you’re– yeah. So that looks about right. Dude, this is hard. I feel like this is
what it must feel like if you’re a construction
worker working on like some massive,
high building. OK. Yeah, I just need to
take my time here. JOHN: Yeah. [KNOCKS SOMETHING OVER] Oh, crap. I love that. Is that you with the camera? JOHN: It’s just a stick figure
from another thing I made. I love it. It’s the little details though. Oh OK, OK now I’m in this big
warehousey boxes everywhere area. JOHN: Yeah, so this is
just my playgrounds scene that I’ve been using
for a lot of my tests. Oh, OK. I think I know what
I see over there. Now folks, if you’re watching
here, you go to CameraSim, you’re going to see some
of this beauty right here. JOHN: This is my tribute
to the original CameraSim. Dude, it’s awesome. Now that, did that feel–
I mean look at that. JOHN: That’s another satisfied
CameraSim [INAUDIBLE]. Look at that
dude, it’s so cool. I love how you got it just like
oh, just a little swivel there. You took the time to
make the mechanism. Oh, it’s on a battery. I love it. Look it, you’ve got
the battery down here. That was awesome. And there’s that
classic background. JOHN: Yep. This is amazing. I love how the little thing,
that texture on the wood. That looks so good. Look at that how the sun
ray just moves with me. JOHN: The lens flare. Dude, that lens flare, yeah. Wow, dude. That’s so awesome. JOHN: OK, so this is where I’m
stretching the limits of what will induce VR sickness. Because if you step
into that orb– Yeah? JOHN: Watch what happens. You still have– you
can still look around, but I have kind of
taken away your ability to move around now. Oh my gosh, Wow, dude. JOHN: This can be pretty
sickening for some people. I can see where yeah, like
you’ve got to tell your mind like– but you know what it
reminds me of is kind of like a flight simulator or something. JOHN: But with a flight
simulator, you’re in a cockpit. Oh, that’s right. That’s why– JOHN: Now if for
that moment if I wrapped your view in some
sort of pod or cockpit– You probably wouldn’t
be the same, would it? JOHN: The odds of you getting
motion sickness go way down. Isn’t that wild, man? JOHN: Isn’t that strange? That is true, because
either that or it’s like you’re in like a– yeah, man. Oh wow, dude. When you’re traveling
through, that’s wild. JOHN: Yeah, did you feel
your stomach get a little? You feel a little bit. You’re like, I’m feeling hot,
like kind of hot, you know. Dude, that’s so cool though. But I mean, you could
imagine, yeah, like you said, if I had something in my hand,
going back to the James Bond thing, and I’m like going around
the corner and I got that. JOHN: Yeah. Dude, it would be so much fun. Yep. OK, go ahead and strap
that on to your liking. Oh, I’m on. OK, let me set it to record. This is the demo that
did for the Gear VR. Just ignore the–
you see that 60 FPS? Yeah, yeah. JOHN: Yeah, so that’s
just I’m keeping track of the frames
per second to see– this is my stress test demo. Because I have some physics
things that I’ll show you. There, OK. I see blue tooth connected. Give me your right hand. And then the top button
is the volleyball. No top button is forward. Oh yeah, moved forward now. JOHN: And then the one to
the right is the volleyball. Oh, OK. Oh, gotcha. JOHN: OK. So like with the
cardboard, forward is whichever way you’re looking. And all those cubes there,
any type, any place you see, then you can
go blast those. Oh dude, this
is so satisfying. This is so much better. JOHN: And then if
you look up top you’ll see some others
sort of stacked random. Oh, wow. Look up there. JOHN: And there’s
planks if you want to. Dude, the physics on
that is just so wild. Like it just flips upside down. JOHN: And I’m watching the
frame rate as you do that, and it’s getting into the
40s, which isn’t awesome, so– Is it because I’m
shooting the ball so often? Ah, come back down. JOHN: It’s because
you’re looking up and you were taking
in a lot of objects. Oh, at one time. JOHN: Yeah. But this is a less
performant phone. So as phones get
more VR ready, it should be able to handle this. Yeah. Like from my experience
though, of course because I built– whoa, that was cool. I got it. I don’t know any better,
so I’m like just amazed that I can do just that. Oh, dude. I can just see everybody in
their office like sitting down and you’re like Fred,
what are you doing? Take the VR off your face. Oh, it’s so addictive. JOHN: Now turn around
and take those planks up to a higher level. I lost it. OK, I’ll try to not
fall off this time. Can I shoot them from up here? Oh yeah, I can. Dude. [LAUGHING] NATE: OK, sorry. I got distracted. Oh! I almost fell off. JOHN: Yeah, watch your feet
when you make those corners. That will help you know that
you’re in the right spot. NATE: Right there my
instinct was don’t look down. Whoa, whoa. Oh, my gosh. Dude, I for real
am getting nervous. JOHN: Yeah, you feel
pretty precarious. NATE: Dude, I
don’t want to fall. Like OK– JOHN: Now go to the
end of that plank. NATE: Oh, my gosh, dude. JOHN: And look down at your feet
and get as close as you can. Look down, don’t step off. NATE: Oh dude, holy crap. JOHN: And then to your
right, shoot some of those. NATE: OK. This will get my brain off
of the fact that I’m like– JOHN: Shoot some of those
cubes to your right. Down. NATE: Oh, OK. JOHN: Blast some of
those [INAUDIBLE]. NATE: OK, I feel better now. JOHN: Now I haven’t
put any audio in this, but that’s the next thing
I’m going to do with this and see how more immersive it
becomes when there is audio. NATE: Oh, yeah. Well, not only that, but I
could imagine like the higher I got maybe the
wind picked up more. JOHN: Yes, absolutely. NATE: Oh, dude, it would feel– JOHN: OK, let’s do something. NATE: OK. JOHN: You know that
this isn’t real, right? NATE: Obviously, somewhere. Yes. JOHN: So I’m going to have
you just step off that plank. So you know what’s coming. But look down and then step off. NATE: Whoa. JOHN: Isn’t that weird? So you knew that was coming,
you know it’s not real, yet your brain still sent a– NATE: Uh, yeah. JOHN: –distress
signal to your stomach. NATE: I just, and I
just clinched the chair. JOHN: All right, so
you see that little, that spot that lit up there? NATE: Yeah. JOHN: So if you tap,
that will sort of do a virtual walk there. And then the stuff
to your right, those are just different
like museums you can go to. NATE: Whoa, OK. So I can just pick one? JOHN: Yeah. NATE: OK. And I think I– JOHN: You might
have untouched it. NATE: OK, whoa, cool. Oh, this is assume. JOHN: So now you’re
just in an art museum. NATE: What? Dude, this is what I’ve been– JOHN: Yeah. And so just find a painting. NATE: Oh, wow. OK. JOHN: And I’ll show
you the part that I find particularly interesting. Where so you can go up and look
at this particular painting. NATE: Look, they’ve
even got the floor. OK, sorry. JOHN: Yeah, there’s
some good details. Now with the swiping
forward and backwards, see how you can get
kind of close to it? NATE: Oh, wow. Look at that, dude. And I’m not– I mean
the resolution is still pretty good. JOHN: It’s not bad. I thought it was– I didn’t
think it was going to hold up, but they– NATE: Wow, look at that, dude. Wow, that’s amazing. JOHN: And some of
these pieces will have like another control where
you can like click to the side and actually almost like step
into the artist’s workshop and get more history. NATE: No. Oh, see that’s– JOHN: Go to that one, because
I see something there. Then like if you click on
that thing to the right. NATE: Oh, I see it. It goes red blue when I hold it. NARRATOR: This
gallery [INAUDIBLE]. JOHN: Oh, OK. So there’s some audio
talking about Clint Gallery. [INAUDIBLE] Oh, you gotta, OK. You gotta [INAUDIBLE]. OK. But hear how it’s giving
you some history about that? And then so here you can get
more info about this artist, I guess. Swipe up. There you go, yeah. NATE: This is just– I mean,
I feel like I’m at a museum. And you know how you might have
like a pamphlet in your hand, and you’re like oh, what
should I go do next? Like dude, this is
just– this is awesome. I mean, you know, there’s still
nothing like going to a museum, but if you can’t, I
mean this– I mean. JOHN: It’s not bad. NATE: No. For a first attempt. JOHN: I wish the controls
were a little more intuitive. NATE: Yeah, it’s a little like
I’m trying to figure it out as I go. JOHN: Yeah. NATE: But I mean like
you said, I mean, and I think I’ve told
John this before. My dream would be where
literally you would look over to the right and there I
am or like somebody is, and like, hey, check this out. Like you feel like I’m with you. Oh, wow. This is cool. JOHN: Yeah, I remember
looking at this. You can actually go up and
spin those things around. I wanted to be able to like
feel like I was taking it out and rotating it around. NATE: Ooh, that would be cool. I mean, the fact though that
I can like– I’m a little– like I want to go
around it really easily. Oh, I see. [INAUDIBLE]. I’m trying to– OK. So I mean, that is cool. Oh hey, where’d you go. That’s cool though, I mean– JOHN: Step up to– go ahead and
tap and step up to that thing. And then if you
shoot to your left. NATE: OK. Oh. JOHN: See the little arrows? NATE: OK. JOHN: Look at the
arrow and then tap. Or maybe you just look at it? I don’t know. But see how you can kind of– NATE: Oh yeah, OK. JOHN: Rotate it around. NATE: Spin it around. JOHN: Which is all right. But I’ve seen some other
virtual manipulations of objects where you’re actually like
rotating them on any axis. NATE: Wow. All right, so we’re
catching back up here, because we’re going a little
gritty with this production crew. My iPhone dropped, so
thankfully we had another. Well, we were recording
live on John’s computer, which is awesome. So put that back together. But every week, as
you know, I’m getting, we’re just kind of working
on our project here. So I’m going to have John,
because he’s awesome, draw on it a little bit. But thanks again, John,
for coming over and just playing with me for like– Yeah, it was my pleasure. Because you know, I’m so, like
I said, I’m so inspired by you. And I hope you guys
got a lot out of that, especially if you’re into VR. Because holy cow,
it’s just, we’re like on the frontier
of awesomeness. So anyway, all right guys. I will see you next week. Everybody stay awesome
and have a great Monday. [MUSIC PLAYING]

Is Virtual Reality Real?

August 27, 2019 | Articles, Blog | No Comments

Is Virtual Reality Real?


Hello, everybody! Welcome back to Cleveroad. I bet that every of you has some associations
connected with the future. Jetpacks, flying cars, robotic cats… But what about the virtual reality? It is a concept that is usually associated
with the future. The future has come. VR is no longer just a dream but reality. So, did it actually live up to the expectations? Let’s find it out. VR is a relatively new technology. However, it has already found an application
in many industries. Thus, militaries can conduct training in aviation
or special vehicle driving with the help of VR set. It is even used in education. For example, future doctors are able to have
a training in surgery by means of virtual reality. Of course, special attention is given to an
entertainment sphere. Virtual reality provides entirely new experience
for gamers and moviegoers. You can watch a video in 360 degrees as well
as see the world through your favorite game character eyes. Experts claim that we should be ready for
the entirely new level of entertainment which is going to be VR oriented. VR certainly gave us new possibilities and
it is hard to underestimate its contribution to the further science development. In the recent years, VR has become the most
discussable topic in IT industry. VR devices appear to be an essential part
of any exhibition somehow related to technologies. Many companies specialized in device production
have used this trend and started their own VR version development. This way, such giants of industry as Google,
HTC, Samsung etc. presented their creations to the general public. You can say ‘So what?’.The matter is that
till such huge corporations support this technology – it will be alive. Accordingly, users will not be deprived of
a new content. We have already discussed the topic of rapidly
growing mobile industry so many times that I have lost count. It would not be a smart step for the companies
to ignore this market. As a result, there is a variety of virtual
reality applications as well as devices giving you an opportunity to feel a new experience
from this technology. VR technology is only on its way to more broad
application on the mobile market. Nevertheless, the perspectives of VR are understood
for both entrepreneurs and developers. How can we distinguish a high-quality VR product
from a poor one? There are some challenges in creating VR product. If you want to be proud of your product’s
quality, virtual reality developers should take care of minimum latency in it. When a user turns his head in the virtual
space, the latency should be minimized and maximum closed to the real life. The perfect latency is considered to be 20
milliseconds. The interaction model should be thought through
properly as it is one of the biggest problems in the 3D environment. Users cannot feel the objects like in a real
life. This ergonomic problem should be solved to
provide users with convenient ways of interactions. Additionally, interaction with the product
should be optimized according to the platform’s controllers and user’s needs. Probably, one of the most prospective features
of VR is a real-time collaboration between users. People around the world have an opportunity
to collaborate with each other in a virtual environment. Again, while adding collaboration functions,
you should pay additional attention to interaction. For example, if one user is manipulating the
object, another user may not be able to do it. Some experts do not believe in the success
of the virtual reality. Nevertheless, even they cannot deny the perspectives
of augmented reality. It is not only a great option for entertainment
but also enhances the capacity of different professions and businesses. The clear example of a company which created
the augmented reality app for business is IKEA’s Catalogue. It gives a virtual preview of the furniture
in the room. This way, business owners can attract more
clients to their products or services. With the help of this technology, it is easier
for consumers to make a choice. Further development of AR and VR is unavoidable. This is certainly something more than just
a tendency. The whole industry has started development
into this direction. It is important to be ready for the changes
this technology will bring to our lives. To learn more about the Virtual reality follow
the link to the detailed article underneath. Thank you for your attention! Subscribe in order not to miss further videos. Goodbye, see you soon!

Procus Pro VR Headset Unboxing & Review | Best VR for Smartphones


Introducing the Procus Pro VR Headset, best
Virtual Reality experience at best price. In this video you will be seeing the unboxing,
detailed description about Procus Pro, Pros and Cons of the device, Comparison with other
devices and a Quick Summary about the Procus Pro at the end. Procus Pro VR Headset come in a neat protective
box with an attractive cover. Present Market price of the Procus Pro VR
Headset is 3200 INR. The product box has the thick thermcol case
inside it and within the box you can see that there is Cleaning Cloth, Instruction Manual
and the nothing but the Procus Pro itself. The device has the nice polythene covering
which when removed brings up the Procus Pro, there is also, a thin layer of plastic covering
which can also be removed. The Outer case is translucent and inside the
case there is a comfortable mobile holder that is suitable for various mobile from screen
size 4.2 to up to 6.2 inches. One of the specialty of Procus Pro is the
enlarged lens that is not provided in other similar VR Headset of same price range. These lens enables the 100 to 120 field of
view and along with focal distance adjustment and lens alignment nodes it provides a more
comfortable Field of View which is even good for people having problems called 0 – 800
degrees myopia, and 0 – 400 degree hyperopia. The greater field of view also gives an immersive
experience with VR Games and 360 degree videos and much more. The Headset has comfortable straps that can
be adjusted to suit your head size and hold the VR headset firmly yet comfortably while
using the headset. It also has the comfortable headset cushions
that enable you use the headphone for long durations with any irritations. The inbuilt headphones are also adjustable
lengthwise for a suitable fit to ears. There is also knobs for adjusting the focal
length from the screen for suitable viewing as per users comfort. The phone case compartments are adjustable
to suit different phone sizes adjust the compartments once and you don’t need to adjust it every
time when you use the phone. There is also special buttons, when the QR
code is scanned and your phone is identified this button helps to control the apps while
using the headset. Also the volume control button helps you to
adjust the volume on your phone without taking it off from the headset and while you are
using the headset you can also attend calls using this very same button. After using this VR headset for a couple of
months the following pros and cons has been identified. Now the pros of this VR headset is that it
is the only headset at this price that provides 100 to 120 FOV. It has the large Japanese PMMA Lens that gives
a great immersive viewing. Also the adjustable knobs and inbuilt controllers
and headphones enhances your Virtual Reality experience. Now the cons of the Procus Pro is that the
Audio wiring are not strong enough and there are greater chances of it wearing out on excessive
uses. There is also no customization provided for
the windows phone and there is no controller or gamepad provided for more ease of access. The Procus Pro is definitely being designed
in the line of high end VR headsets like the HTC Vive and Oculus Rift. Present VR headset at this price level are
Procus Brat, VR Box and Procus ONE VR etc. but there is not much features in all of these
VR headset as there is in Procus Pro. So if you want little more features than ordinary
you have to pay a little extra. So overall Procus Pro has the reasonable price
and provides many features for its user’s comfort. You can buy the Procus pro from leading online
stores the links to it are in the descriptions. Hope you liked the Procus Pro Unboxing and
review video. If you do then leave a like and share it with
your friends who may like to know about it. Also subscribe to this channel for watching
the upcoming videos. Until next time bye and take care and Thanks
for Watching.

THE GRID VR | Virtual Reality News – No Mans Sky, Doctor Who, Dirt Rally 2.0, Westworld, Wolfenstein


What is currently happening Programs, welcome
to the Grid VR. Where I’ll be bringing you this months news
in Virtual Reality. Its Sunday the 25th of August 2019 and all
I can say this week is: Get me off this god damn planet. We’ve got No Mans Sky beyond the pale, Doctor
Who time crystal tale, Dirt Rally 2 dirt rally trails, a kid bites a lime, a dog howls, another
one yawns, and much more of what expect from professional journalism. Today I�m going to cover off the main events
to keep you in the loop. So stay locked, enjoy, and welcome, to the
Grid VR. The full version of No Man’s Sky has hit PSVR
and PC VR this month as part of the Beyond update. Sean Murray propping up the title pre-release
with a whole lot of information abo.. the.. But does it work this time Sean? Well, it seems to work perfectly on Hello
Games VR setups but for the rest of us, it kinda performs like dog shit if you’ve ever
seen a performing dog shit hit me up. Heaney triple 5 of reddit and upload VR notoriety
has posted a list of tweaks that will get the game running reasonably and frequent performance
patches since launch are making this game playable enough. The in game interfaces remade for VR, there’s
an offline and online mode so you can grind resource gathering, chill in the Nexus with
other players and lift off in to the vastness of space. Fly ships using virtual flight sticks, open
doors by.. opening the door, and it’s this simple thing that makes VR a powerful medium,
aside from no top notch haptic solution available yet, reaching out and opening a door to open
a door is where it’s at. No Man’s Sky has come a long way since D-Day
and if you’re a fan of the game then there are links in the description to set you on
your path. Dirt Rally 2.0 now has full PC VR support
with the SteamVR version supporting gamepads and kinda performing like dog shit but I’ve
linked a performance guide in the description of this video so you can get it driving a
little better. The Oculus Rift version on the other hand
performs great with a GTX1070 or higher but doesn’t include any DLC just yet, and can
only be played with a racing wheel so buyer beware here lest you get the sweet, sweet
taste of sour limes. Asyncronous gameplay lets you get on the leaderboards,
while the syncronous multiplayer aspect lets you race online against other players specific
to your VR platform. Which means Rift players can’t race SteamVR
players or vice versa. Tear about eight official circuits from the
FIA World Rallycross championship, complete with licensed Supercars and support series,
and develep your team and cars in both a single player Career Campaign and a competitive online
environment. Store links are in the description with the
SteamVR version at 50% off until the 27th of August, though I’d get that refund button
ready just in the likely event it performs like ass and you need to go get the Rift version
if you can. Maze Theory and the BBC will be releasing
Doctor Who, Edge of Time in September on all major PC VR ecosystems, PSVR, and on Oculus
Quest. Using a combination of Lidar scanning, photogrammetry,
more on what Photogrammetry is in this video here, absolutely worth seeing as it is something
you can do yourself, and a shit tonne of photo references from the now defunct UK on location
Doctor Who Experience, the team have recreated in high detail the Time and Relative Dimension
In Space, a.k.a The Tardis. Pilot the phone booth alongside the 13th Doctor,
Jodie Whittaker, recover time crystals and save the universe while staring down Daleks,
Weeping Angels and new adversaries you wouldn’t have seen before. And briefly, HBO, Survios, and Kilter films
have released the Westworld Awakening VR exerience, which is actually closer to a 3 hour narrative
driven single player stealth exploration game set during the events of Westworld season
2. Navigate the often horrific labyrinth of Delos
labs as you are hunted through 5 haunting chapters and ask the question, what is life? Blackwall labs are launching a retelling of
H.G Wells classic sci-fi story War of the Worlds for all main PC VR platforms later
this year. The team are claiming that it will be “one
of the first genuine AAA titles along the lines of Halo meets COD in VR, so I’m a little
confused. Master futuristic weaponry and fight the alien
invasion at the height of world war 2 across multiple countries and cities in what sounds
like a very ambitious project. Wolfenstein Cyberpilot is out now on PSVR
and SteamVR from Arkane Studio, Machine Games, and published by Bethesda Softworks. Your mission is to aid the French resistance
using a combination of remotely controlled Nazi war machines including a stealth drone,
the wardog tank like Panzerhund, and the Zitadelle, a bulked up weaponised bipedal mech. At around one and a half hours long and $20
on steam, it’s ok as a once off but more specifically for fans of the Wolfenstein games. I illusions, the team behind the very popular
Space Pirate Trainer are developing Space Pirate Arena, a multiplayer hall-scale VR
game of lasertag. Bounce bullets off walls and tag your friends
as enemies alike in what looks like a game that will be a tonne of fun if you have the
space available to play. Nostos, a cross-platform online multiplayer
PC and VR open world RPG game will be coming to Viveport and SteamVR later this year. I covered the game in this episode of The
Grid VR a little under a year ago but figured I’d give it another nudge for those who are
seeking a game in the style of Zelda Breath of the Wild. Links are in the description for the game
trailer and steam store. Zenith is a cyberpunk VR JRPG inspired MMO
for both PC and VR gamers currently in development by Ramen VR. Slated for release in August next year, Zenith
lets you fight, craft, explore, and live in the first cross platform VR MMO world to date. Explore visceral worlds in the vein of Final
Fantasy and Chrono Trigger as you craft, run dungeons, participate in world events and
more. Stay locked here for updates. Until You Fall is a rogue like sword fighting
VR title from Schell Games, the creators of I Expect You To Die. Use melee combat or dual wield upgradable
and magically infused blades to deliver sparkling visual and audible redemption to your foes
on August the 27th as the game hits early access on the Steam store. Death is inevitible and satisfaction from
victory will be earned. Down the Rabbit Hole is a classic adventure
style VR puzzle game from Cortopia studios set in the world of Lewis Carroll�s �Alice
in Wonderland.� Guide a pair of characters, grin with the Cheshire Cat, and converse with
the Kind of Spades in this aesthetically pleasing VR tale set in the wonderment of wonderland. Out on PC VR headsets later in the year, a
PSVR and Oculus Quest version will be out at an as yet unconfirmed later date. Also, Sony has aquired Insomniac Games, developers
of The Unspoken, Edge of Nowhere, and Stormland. And while this may not be ideal for PCVR,
it could have some positive results in terms of top tier content for Sony’s next gen PSVR
headset. John Carmack has confirmed he will appear
on the Joe Rogan podcast this month, so get your popcorn and maybe watch in Bigscreen
VR with some online friends. Wandyworks has posted created an Augmented
Reality book cover of I Am Love by Allowah Lani, and what’s sick is you can try this
out yourself right now by checking the link in the description, scanning the QR code with
your smartphone, opening the Facebook app, switching to video, and pointing your phone
at the image on screen to watch the augmented reality take hold. Nvidia presented some interesting work at
Siggraph this year in the form of 2 new devices, one, prescription AR glasses that provide
a crystal clear digital AR image to users who wear glasses, without the need to wear
actual glasses. And two, a foveated AR headset that provides
retina resolution images to your eyes by zeroing in on your fovea and tracking it’s movements. It also comes in at double the field of view
of Microsofts Hololens 2, which you can see more of in this video here. Very cool stuff and if you want to find out
more about that one, or any of the other topics I’ve covered today, as always, all the links
are in the description. And finally, Mark Zuckerberg said at Facebooks
Q2 2019 Earnings Report that Oculus Quests are selling as fast as they can make them,
which is great ne.. I fucking knew it!! And that�s this week on the Grid VR. You can help support this channel by grabbing
exclusive rewards on Patreon, and if you liked this video then crush that like button, have
your say in the comments below, and hit the XO logo to subscribe if you wanna. I�ll see you in the next one. Peace!!