Tag Archive : htc vive

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Virtual Reality Bar Simulator Turns Into MASSIVE FIGHT! (Drunkn Bar Fight VR) w/ xFudgy!

oh oh we’ve got a bigger guy I picked a big dude what’s this guy doing oh my god okay let let’s let him do his thing let’s just drink up cheers man hey studs oh my dude how dare I here this is yours ticket yeah nice yeah by the way I’m I’m Felix what’s your name fudgy yeah sorry I’m sure she’ll get you another drink just be patient all right okay and she’ll do it all right calm down okay I know you’ve had a lot surgery it’s fine okay okay this is calm okay that’s it let me try again with Tracy may I please have a drink another drink of your delicious beverage [Applause] join me join me join the Dark Side that’s okay I’ve got the strength – you are crazy man hey man just go ahead hey man you gonna protect me oh sorry uh I was listening to your speech get away from my friend thank you I got you man oh yeah oh my goodness we gotta find us who’s this guy without asking we would like to drink please come over in service yes I would hold the trigger drink – this is a wedding venue that we have crashed and look there’s the bright so I told you I need you on your best behavior today okay okay all right so no fighting okay don’t drink too much and just enjoy yourself all right so come with me all right so what do we got here we go a couple of bits whoever that is oh look a camera ah dude you can restore it we can blogs all right I’ll get him I’ve look everyone is fudgy and welcome to hello blog now this is fear here what’s up we have crashed this wedding pie so yeah let’s grab a drink here’s a beer you grab a beer right there and yeah cheers man Cheers goodnight hey I’ll be honest man I uh I don’t think vlogging is for me so oh no no man it’s just not me so uh yeah well you know what that I think another head Hey no smoke smoking is bad that’s why I’m putting in your drink man okay put it in my drink all right smoke it in this this area down down bro okay look it’s good see oh you taught you to kill someone down there wait why walks dude check it out do you want to use this yeah man let’s try it all right oh here we go oh my gosh you wanna hear all oh dude dude they’re after us dude I’ll vlog you you you go I’ll vlog it okay all right what’s this ready yeah man I’m gonna get to monetize what screw it I don’t I’m good for the price of girl for the bright come here you’re mine now all my sacrifices must be made Oh what are you on the screen what’s going on air man just here have it have a drink I can’t even reach the beer just drink up oh dude I’m here wait you’re you’re like you’re a head on the table for me oh and I would you just joined us whoa oh no he started the fire oh hello excuse me we have a drink please you want a drink hey yeah I’ll bet see ah do they have Coors Light or chocolate mag I don’t know chocolate no crap oh shoot Oh chuckle you know give it a Bailey’s give me a Bailey’s Bailey’s please Bailey’s Bailey’s Bailey’s there’s only one I think we can do about this are you ready to get D monetize for this I’m ready to get D monetize let’s go [Music] No he’s gone he’s dead Jim good you’re back up your backup you got your good man good let’s get this guy I’m gonna double fist this thing have this oh okay Wow all right you ready there’s no we end this video now bro so everyone needs to comment like and subscribe and if they want to see more of this then they should definitely like the video alright alright let’s go oh I missed I miss what’s this guy doing oh okay let let’s let him do his thing let’s just drink up cheers man [Music]

HTC Vive Cosmos VR Headset Review

October 12, 2019 | Articles, Blog | 100 Comments

HTC Vive Cosmos VR Headset Review

hey everybody its norm from Testim and
welcome back to projections where as you can see in Fermi we’re going to talk
about headsets a day I’ll be reviewing the HTC cosmos which is the newest
desktop-based VR headset from the folks at H T C now
this is the successor the replacement for the original HTC vive though the HTC
vive pro will still be available for the enterprise market this is going to be a
consumer class headset that’s quite a departure actually from the design of
the HTC vive primarily in that it does not use valves steamvr based light house
tracking technically inside out but yourself to use externals laser array it
actually is fully inside out using computer vision with an array of six
cameras and in the spectrum of desktop VR headsets we’re kind of in the end of
what I think of as the first generation all the heads of so far me are kind of
like the second wave of headsets but I don’t when we call these second
generation headsets I think the the groundbreaking technology that’s gonna
really create completely different if your experiences are still probably a
little waste out but we’ve kind of refined the first generation of VR in
terms of tracking in terms of ergonomics and also in terms of display in what you
have on the table here so on kind of the entry-level side there is the oculus
rift S on the high end thousand dollar side there is the valve index and then
sitting in between them is for $700 the HTC cosmos and yes I know technically
windows mix reality headsets are still available kinda but you know as
Microsoft can really do anything with them don’t know so let’s go over the
cosmos based on that criteria let’s talk about ergonomics first you can sell that
it’s actually also departure from both the original vibes kind of plastic strap
and also the deluxe audio head strap which I really like and people have used
to modify their our oculus quest headsets the HTC cosmos is now using a
halo base design also like the rift s and of course PSV are now just because
it’s a halo design doesn’t mean it’s exactly
same type of fit as other halo based design headsets actually a little bit of
variability here first of all there’s a really big pad on the inside a lot of
pressure on the front of your forehead and the angle of the headset if you
actually look at these side by side is less tapered down it’s a less of an
angle than on the rift s I really like the ergonomics of the halo strap on the
rift s and P s mu R because it cups the back of your head that’s what you really
want and for here if you try to pull the head of the strap all the way behind
your skull you actually don’t get as much clarity in the the lenses and the
display and that’s because there is no adjustment on halo style designs
included on the roof s you can’t actually pivot the the display and the
lenses and angle you have to move the whole strap and so for me I wanted to
the same time pull the halo strap all the way back but then I wanted to have
the display kind of tilted forward so I could never get it fully comfortable it
was usable for sure but not my favorite halo strap design now HDC also put in an
interesting design element in that you can flip up the display itself this
whole unit flips up which allows when you wear it you’re wearing it so then
easily get out of VR and gets your computer and interact with the outside
world it’s useful I definitely found myself using that especially during the
setup processes as I was going back to my PC and going through Steam and in
vive port but if I had the option for them to vote that engineering a
different feature I would love to have the ability to move this and lock it in
position say for increased clarity and finding that sweet spot and well gets a
sweet spot when we talk about the display there’s also built-in headphones
and headphones sound quite nice there’s actually a slight difference if you plug
the headset into your computer over a USB 3 port with all bandwidth or versus
a USB 2 or a clogged USB bus in that the audio quality does sound a little
different so make sure that’s plugged into
usb3 bus but if you also want to use your own headphones it’s not too
difficult to unplug this and then plug in your own headphones as well I also
found that the weight distribution of the headset was a little bit front-heavy
and that again goes back to the kind of design they went for their halo head
strap I really wish that if they we’re gonna stick with a fixed angle that they
would have angled the halo strap a little bit further back so cup the back
of my head a little more I did find myself constantly wanting to readjust
the whole time as I was in VR one good thing though is that because you can
flip this up and down it did fit over my glasses very easily in fact of all the
heads since I’ve used it is most easily fits over my glasses and I now have to
worry about the lenses hitting my glasses because it’s actually a good
distance there now the downside is that there is no eye relief on both the psvr
and also the rift s there is a button they can press they can actually slide
the headset front and back for not only for clarity but also if you’re wearing
glasses you can’t do that here it’s it’s locked in it’s that fixed field of view
and what I really want to do was to push the the lenses as close to my eyes as
possible something that I do on the valve index all the time with its eye
relief to maximize that field of view one last bit with the design there is
adjustable IPD on this which is a plus the range is about 61 to 74 and so if
you are outside that average of 65 IPD something like the HTC cosmos would
work for you over the software-based IPD adjustments that don’t work for everyone
on something like the rift s alright from ergonomics let’s start talking
about the panel and the optics this is a very high-resolution panel HTC chose a
panel with combined resolution of 2880 by 1700 now if you want to do math you
remember 2880 by 1600 is technically the resolution of the oculus quest of the
vive pro and of the valve index and the panel they chose here
is an RGB sub-pixel LCD panel which is similar to with LCD panel that valve
chose for the index what’s different though is that this is maxed out at 90
Hertz so it doesn’t go to 120 or 144 I did my testing on both gtx 1070 as well
as 2080 and 1070 could play most games fairly well but with that increase pixel
density did i really notice a difference in terms of the clarity not really that
extra hundred pixels that you get in terms of height from 1600 1700
I don’t think gives you a noticeable benefit and in fact I think the panels
at HCC are sourcing are not quite as good in terms of the pixel fill as
what’s on the valve index I did a lot of a be testing I spent a lot of time with
the valve index and while neither of them exhibit glaring screen door effect
like at this resolution screen or effect with RGB sub pixels is basically gone if
I’m looking and trying to read text at a distance on the cosmos I do notice just
a tiny bit of those edges around the pixels things I did not notice on the
index I do think the pixel fill is not quite as good even though technically
there are more pixels on this resolution display the optics also are an
interesting choice they’re using Fornell lenses on the cosmos and the new
arrangement of lenses they have here does reduce a lot of the godrays and the
ghosting effects in fact I didn’t notice almost any of that even on high contrast
scenes so kudos to the HTC there but the sweet spot as I’m sure you’ve read and
heard is not that great and sweet spot is the place within the lenses where you
can see clear clarity across as much of the lens and and field of view as
possible and so I did find myself constantly adjusting especially since
the headset like I said is a little bit front heavy and it would dip down from
time to time I would constantly have to adjust up to get my eyes into the sweet
spot and once it was in the sweet spot the eye box the amount of clarity that I
could see around the field of view was decent it doesn’t really get blurry
until almost the very of the frame field of view is it’s rated
at 110 degrees which is exactly the same as the very first vibe and and things
like the rift s and again I really wish there was some high relief because all I
want to do is to push that was lenses and display closest to my eyes as
possible I think that with this high technically a high pixel resolution and
pixel density there’s no reason not to get these optics it’s closer eyes to try
to maximize the field of view alright so let’s get to tracking on the HTC cosmos
and here that’s where I think people have had the most questions about it and
where it’s not necessarily the best performing in fact the high bar I still
think is steamvr lighthouse space tracking and if your locker talking
about inside out tracking windows box reality’s pretty good I think what
oculus has done with the inside out tracking on the rift s and their
software optimizations is still ahead of the game compared to what HTC has put
out now there are six cameras here so the field of view of the tracking here
is pretty wide and in optimal conditions the tracking is pretty is pretty good
setup is really easy it’s actually very similar to what you’d find on the oculus
side you have to do a little bit of moving your head around the room to scan
the room like you would on a Windows mix reality headset and then once you’ve
done that if the room is well-lit enough then you then draw your boundaries you
find your floor and the set of process is very quick unlike on the oculus site
it doesn’t retain memory of your spaces so every time you move this to a new
space you’ll have to redo the tracking but again that process is real quick so
I didn’t find it a big hassle in my office which is a normally lit room I
did some testing in this studio as well I was getting the warning message that
TRUCKING required more light now this is a known issue and explains why one went
over to HTC’s offices and did her first demo the roommate had us do this demo
and was so brightly lit and there are a lot of frame things pictures on the
walls in my office there are framed objects in the walls and that should
provide enough hard edges for the computer vision to to track and lock in
but I would get the pop-up message that there wasn’t enough light
there is a patch that was released shortly after this cosmos went to market
that does address that but I was still getting those pop-up messages you need
more light you need more light thankfully you can bypass that and you
still tracking will work and so even as I was looking the room and moving into
spots where there were some dark areas I wasn’t losing tracking all the time also
good is that you could block a few of these cameras and still get tracking
cells able to block either side cameras or the front cameras or block more than
four of the six cameras though then you lose the positional tracking and on the
headset side tracking does come back relatively quickly though on the
controller side it doesn’t come back nearly as fast as I would like
controller tracking is a completely different animal it seems than the
headset tracking because it’s not using IR it’s actually using I think just the
computer vision as opposed to the IR light and you would see on the oculus
side and these are our RGB cameras it’s actually seeing full color so as a side
note you can actually enable a pass-through mode which lets you see the
world through these these two cameras here which are stereo correct so you do
see a 3d version of the world but the resolution on that pass-through is
really low not good enough for reading computers it’s only good enough to see
that there’s a another person in the room so you can engage with them flip
the headset off but that’s the controllers they’re a bunch of blind
spots and it’s something I noticed when I went to do the preview of this headset
– if you move the controllers up close to your face
you lose tracking and so for games where you need to bring like a weapon up to
your face to look down the barrel or look down a scope that’s not gonna work
trying to play a game like Pavlov using the cosmos
I was holding all my rifles out in front of me because I couldn’t use the Scopes
and then what if I didn’t lose tracking by putting the weapon up it would just
then float my hands would float there and when I moved it away it would
definitely take a little bit before it would bounce and relock into a position
more so then I was used to on the rift side or that would make it playable in
game of course there’s some blind spots behind the headset as well you can
easily test this and some like tilt brush
and try to draw a circle around your head and I was actually not too
disappointed by this you lose a little bit of the tracking like right behind
your head and the lines get all swig Li and most of the time it would connect if
I was moving fast enough and connect my drawn circle if I was moving really
slowly it would do some funky things like push the line up to the ceiling and
then relock back in so the controller tracking leaves a little bit to be
desired HCC has said that they’re going to be improving the tracking on the
controllers with software updates over time so well just let’s wait and see
until they actually deliver on that promise now on to controller’s
themselves they’re also a big departure from the HTC vive ones that came out
with the first HTC vive and the vive pro and they actually look a lot like the
oculus touch controllers the new versions that came out with the quest
and the rift s they are significantly a heavier and bigger because they do take
two double-a batteries on each hand which are included with the box and I
gave this to a couple people to use and some people bigger hands actually like
the bigger heavier controllers organ ah mcclee they do feel really good and you
have your standard array of buttons not only the trigger buttons there’s also
now shoulder buttons which default act as trigger buttons and the big
difference between the shoulder and the trigger is that the trigger button on
the bottom is an analog motion with a click at the end much like on the vive
ones and the shoulder button is just a click so actually gives you the option
to have either of those options if you like more responsive click for a shooter
perhaps but no games right now do you make discrete use of triggers and the
shoulders so I’m still waiting for that on the top you have a thumb stick you
have two buttons and of course you have the the vive button that then opens up
the vibe interface this new lens interface for you to select by for games
or steam VR games I did like the thumb stick has good range of motion and also
clicks in depresses across the entire field of motion something which the
valve index controllers at least at launch didn’t exactly do but I think the
thumb sticks are not a great design I really like the valve in next thumb six
and that they’re kind of a Kong cave at the top it’s really nice to grip
onto and they bounce back really quickly the the cosmos thumbstick if you’re in a
game we’re using one to do free locomotion you wanted to press it for
running I actually found my thumb’s feeling pretty tired after you know 30
minutes of play and I really need to take a break because the the motion
there plus the depressing requires a little bit more force a little bit more
strain on my thumb than I liked there is a grip button as well and it’s very
similar to the oculus grip button using your middle finger but it’s not analog
so it is just a click and none of these buttons have capacitive sensors like on
the oculus controllers or on the valve index so there’s no kind of enhanced
hand presence and you get with like the CapSense capabilities of NX and so I’m
curious why HTC didn’t try to incorporate that this is a simple click
I always want to I want that analogue motion because I want my virtual hands
to be able to see how I’m I’m slowly closing them but them but instead
that’s all relegated to the trigger on the controllers battery life actually is
better than I expected we all fear that it was about two hours of battery life
with the batteries that come with the cosmos I was getting about four four and
a half hours and then I quickly swapped them out and using my own rechargeables
I have at home so not a big concern for me yes it’s Falls much short of like the
10 15 plus hours you’d get on the rift side and they’re not built-in plug-in
rechargeables like on the index side but if you buy some and loops that shouldn’t
be a problem for you on the software side HTC is also revamped the interface
you run this through vive port and when you boot into the cosmos there’s a whole
new environment that’s much like their version of the steamvr home environment
you get to walk around this this virtual space you have this little home area you
can decorate and anytime you press the vive logo the vive lens which like this
portal opens up and you can then select your vibe port games cosmos does come
with a six month subscription so HTC’s vive port that’s their all-you-can-eat
netflix style of VR game buffet so if you’re new to VR and there are plenty of
classic games there and new games there like battle wake and to the top and some
really good games there it’s it’s a pretty good value I think and getting
six months for that it’s good but there’s also of course compatibility
with steamvr at least most games in steamvr you can choose your steamvr
games directly from the seem very interface or from the lens and if you
there isn’t direct compatibility with controllers yet people are uploading
their own bindings HTC the content team there is doing that at a pretty good
pace as well it’s not necessarily native out of the box you might still have to
go into steamvr controller settings find the right bindings that people have
uploaded and then incorporate that into your favorite games tweak them to your
specifications and I found the compatibility to be pretty good there so
the question at the end of the day is you know with the changes that the HTC
has made with the cosmos because it is such a big design and technology
departure from the vibe where does a stand in this kind of end of first
generation class of VR headsets and you think if it’s right in the middle
between the rift s and the valve index like if I was going into VR right now
and I only had 300 to 400 dollars to spend four dollars gets you the rift
test which i think is a fantastic price tracking is rock-solid updates that
oculus put out in terms of the blind spots to controller this has really
solve a lot of those problems and if I less than $400 windows because reality
is still there and great for sim games the panel’s are good and the tracking
that inside out tracking has been proven that’s good for the entry level on the
high end the valve index is still my favorite desktop VR headset both from a
comfort side from the field of view that 144 Hertz I think it’s totally worth the
money there and you can buy that piecemeal as an upgrade path if you have
steamvr if the headset is $500 here that leaves the cosmos in a weird spot
because it is $700 and you have to buy that $700 with maybe the promise of
spending and hope of spending more money to unlock the future capabilities
there’s gonna be the ability to go back to seeing VR and swap out this face
plate and then you steamvr tracking if you have lighthouses but that’s gonna
add another two hundred dollars if you want to use wireless capability Wireless
is something HTC has done very well with a vibe Pro and the wireless adapter
that’s $200 and then you have to spend $50 on accessory packets to make that
compatible with this which is something that valve and oculus hasn’t put out yet
so that’s a potential customer base for this but I think the base price of $700
is really where I’m getting hung up on with the cosmos this really feels more
like a $500 headset especially if they’re expecting you to make those
upgrades to expand it in the future $700 plus you know $200 here $200 there to
unpack the full potential of the cosmos I think is a little bit too high so
that’s the status of HCC’s kind of flagship consumer VR headset with the
cosmos and I do think they’re in a little bit of a tough spot they were
early to market and they had a great partnership with valve for the original
vibe which helped them you know cement have a foothold in the VR space but it’s
been a couple years later and Facebook has unlimited money that they can put
into software and hardware design the quest has done really well and on the
valve side they can experiment with things like the knuckles controllers and
and they put out a really high-quality headset they they don’t necessarily need
to make money from HTC they’re running this is a business they do need to make
money from this I think that was what went into their decision for this
pricing and that’s where I think this falls a little bit short I do wish them
the best of luck with this I do hope to see improvements to the cosmos I do want
to see what those up raise down the line will look at and that could very well
save this device from the future well that does it for our look at the HTC
cosmos if you have questions about the headset would love to hear them please
post them in the comments below but we’ll see you next time thanks for
watching you

? RECORD MUNDIAL ?  La Mayor Aventura Contada en Realidad Virtual (APEX Construct + Oculus Quest)

Present The Biggest Adventure ever told in Virtual Reality Playable Area : 6050 m2 100% Physical Movement Without Controllers Raiders of the Lost Device Beyond The Confines Of Earth In a world dominated by machines “Jugon” survive thanks to the help of Fther a powerful Being who communicate with him by thoughts Mther, was the Being who controls all the artificial creatures from this universe Her plan was to erase every life form, … and “Jugon” was her first priority. Fther was helping “Jugon” on the search for “The Lost Device”. With it they could hide from Mther forever Now they have the possible location!! Inside a building where they found suspect activity Will “Jugon” survive to the treat of Mther? Will he found “The Lost Device”? Can he really trust Fther ? It was dangerous but he had to try Ok Guys, you had listened to Fther we have to find this device, because… Mther … its .. loking for us She want to kill us and we need to find the device to hide from her Mther has robot unities that will try to hunt us down Fther, I already found the bulding I think we are going in the right direction, although everything looks a bit desertic Fther: You have to get it. Be careful I don’t really trust Mther and her machines, but so far they don’t know we are here Ok, lets get in !! This looks like abandon area..
Let me pas though here… Look, we have the first security door Look in your inventory, you have a Level 2 access card Thanks, its here. Perfect With this we can open Level 1 and Level 2 Doors Level 3 we can’t We, guys, we enter in the building and this has already become a risk area We are going to try not be seen I can listen the music, that means there is someone around here They are around They are here, they are here !! That’s it Perfect, lets go up there and hurry up Mther know we are here !! Before she finds us Mther Knows we are here, we have to be careful, she is going to come for us!! We open it Ok, we have arrived here, we get in to the next room Lets me see where we are From the map that Fther gave me we have to go though that door Look, just there its our objective I am going to use the card, but I think it doesn’t let us Dont’t let us, because we need electricity You’ll need “Special Arrows” that are in another room Where? , Are you sure Fther? Yes, trough that door!! Thanks Fther!! We have to find the “Arrows” and it’s through that door But it’s looked…. and… It looks like we need a code to open it were can we found the code? There is this door.
Lets try this door and it seems is the only one open. Yes, that’s correct This looks like a warehouse, there are stairs to go up And here there are some folders What is this? Hey Anne, We are in the test lab trying out the new arrows. If there is no one there the code is 3745 Perfect. 3745. I know where code is lets get back here 3…7 …4….5 Yes, Yes Now is over here to get the Arrows Ok, the door its open, we have to get in, and I don’t trust it I am sure Mther is waiting for us, so I am going to carry the bow Hey, did you hear that!! What is that? What is That? What is this? O my God!! this Machine its completely new Fther what was that? I didn’t see anything like that before Looks like Mther it’s willing to sacrifice her children to stop us ok guys, lets run No one here ok , look, we have two doors, great Lets see Level 3, Level 2.
This one we can not open it The level 2 one, yes. Perfect, lets do it What is that? Here it is, the “Arrow”. Use it wisely The arrow that we needed to open the other door.
The “Electrict Arrow” Perfect.. Give it to me.. “Little Fther” Give it to “Jugon” Now with this Arrow we can activate this type of panels Enemies are coming over there The don’t stop coming Aaahh!! I think I know what I have to do! I can not with this arrows, or they won’t stop coming What I have to do its to use those ones.. … for .. activate .. and close the gate That’s it I run out of them Well Done!! That door finally its open What a great battle, guys!! Don’t relax, they can be hidden in any corner Lets go running, I am already warmed up Anyone else around here?, no? Were are you? I can hear you… Lets hurry up Do not forget that So we arrived to that area again, you do remember it , right? ok, we are going to use the arrow And now it should work…
That’s it ok, now we are going to get the card and get here Perfect, we open, we save the card… and we continue our journey Lets see what is around here Attention to the area, we are getting outside the building we are getting to an area like catacombs I don’t know what is this, its like a type of cave It’s creepy here Lets see who its around here.
Look there are sings of life There was someone here before This are looks definitely more dangerous Look, I think I can see some other place there What is that??… an elevator oohhh !! The music sounds Something it’s going to happen here Lets see…. who its there? Look the haven’t see me!!, they haven’t I have to see if I can eliminate them It saw me, it saw me.!!!
Yes, that is it.. Yes, that is it.. Perfect!! Lets see what is around here eeeee, oooo, they are a lot !!! Ready… no, there are more, there are more The music still sounding, there are more….
Where are you? Where are you damn creatures? you have to be around here, you have to be around here!! Where are you? I don’t want to hurt you …
I only want to play…. we are going to have fun!! Surprise!!
F…k, how bad I am
ha ha ha There you are !! Now yes, the music its gone. I Think we have eliminated them all aahh!! Look, the fuse.. and look I have to use one of the arrows.. ok I get one arrow, come here!! Perfect… and this its coming here I am going to change the arrows, because look… We have limited arrows We only have 3, although they recharge with time Someone it’s coming!! where are you going? where? Are you more? Yes? That’s it good, lets pick this up!! lets hurry up because, I am not sure… … that more of these creature are coming… lets see, over here come here and don’t leave lets place it here what is this? what is that, buddy? WHAT IS THAT ? Look at the head This is Fther’s head !! Fther, its that you? This was my old body Now you can use it to destroy that floor and find the device Are you sure? That you want to do this sacrifice? It has to be like this, There is no other way!! ok if we don’t do it. Mther will destroy us both.
I understand it ok, don’t worry Where is the other fuse? Just there, on my right ok just behind, how can I get there? ok, over there This way Perfect, I am going to get it Lets go and get it !! So, basically what Fther told us.
We have to get the other fuse that it’s there Use the elevator, go up And from there, we can through Fther against those rocks over there If we throw him against that floor it can break and he believes that the lost device it’s there. We are not sure 100% but he believes yes, that the device it’s here Look at those rocks, I trust nothing !! Here it is, we got it!! We have it, guys !! Look, what is this?? What is this… there is someone!! There is someone !!,, What is this??? This is a TRAP!!! Where are you? You’r out.
Ok this was a Trap This is like us!! We are half robot and half human and this is like our bow Someone was here before us and someone has tried that before and died Fther: Do you have anything to say to me? He is not answering ok, I don’t know what is going on.
I am going to save this here and we are going to get quick to the elevator and fix this problem we are going to hide from Mther and we will talk later Fther Lets RUN !! Look, Look all the ones that are coming !!! Ha ha ha, you can not defeat me !! Come here, Come here !!! That’s it This is it, This is it This goes here Perfect, now we can go up with the elevator we go up Guys this is so awesome !!
The adventure I am living here So this is soo…. REALLY AWESOME !!! Be Careful !!!
God !!! That was one of the creatures from earlier !!! The runners ones !! Like a Bull !! I Think we have done it !! Lets see it. We arrive here !! Finally !! Now we have to get Fther’s head, put it there, break it and in theory, the device will be there !!! ok, we need the Special Arrows !! If I hit it there, we move the head from one side to another If I hit it up, it goes forward…
Great, it is easy.. Another one !! Now we have to move it, because there is a rock, so it needs to go to the other side That’s it, one more time !! up There, there… That’s it… That’s it Look, we have the objective there I think the device it is there, I am not sure. Maybe Fther wants to play with us, not sure I can smell something funny, but in any case Mther it’s trying to destroy us So lets get out of here, as soon as possible Lets get the arrows ready Because, something tells me that this part is not going to be relax Here they come, here they come That’s it Lets go fast guys !! There are more, and they are coming, more and more.. Ok guys, I think we reached the end. Looks like there is no one !! Lets pick this up, and see if the device it’s here, and it’s the most important thing that we came here to do. I am going to jump Well Done !! Lets see if here it is what we are looking for
YES !! Ok, this is just what we needed to hide from Mther We got it, lets go quick to the base !! …. and lets hide, lets hide Fther, you and me need to talk Well, not you, you as head, you are your own ex, what I mean is to talk to you You know what I mean!! eeehh !! yeesss, yesss, of course, of course

Virtual Reality: Changing the Game

October 9, 2019 | Articles, Blog | 100 Comments

Virtual Reality: Changing the Game

Gaming has always been like peering through
a window to get a glimpse of another world. Sure, you’re pressing buttons that make
things happen on screen, great. If you do it for long enough, your brain might
just zone out and become immersed, and you’ll forget you have peripheral vision. But you can’t go there. You can’t really interact. It’s a dissonant experience, frankly, but
we don’t think about it so much because it’s what we’re used to. It’s all we’ve had, but not anymore. If you’re like me you probably suffer the
lingering effects of a traumatic childhood. Not that kind of traumatic childhood. A childhood of goofy motion control wands
and hal-9000 crossover dancing games that tore the still-beating heart straight from
the chest of so many beloved franchises before our young, innocent eyes. [indi] Yes, you could say I’ve developed trust
issues when it comes to promises of “revolutionary hardware.” So when I first saw the oculus rift making
its way between the many clammy hands of the industry, I was once again skeptical. Not about the whole taking the window and
strapping it to your face part, that makes complete sense. Problem solved. In fact, the problem was solved about 60 years
ago, even that whole two-lenses per eye thing that’s in the valve index’s logo, but
that’s a topic for another day. The devil’s in the details. The issue is in the interface between the
virtual world strapped to your face, and your meaty sausage fingers. VR has always represented the far-off next
generation of games, if not entertainment as a whole if Elon has his way (more on that
later), but I struggled to see how a technology that fills the entirety of your field of vision
with game wouldn’t be severely hindered by the fact that you aren’t using your hands
to interact with the world, but some wacky wand nonsense that doesn’t reflect what
you’re actually doing with your hands. Then, I tried the game Stormland on the Oculus
at Pax East and I thought hey, that’s pretty good. I was surprised at how easily my brain just
bought it, even with the wands and less than ideal native resolution. By far the standout moment of the demo was
when I had to rip my own robot arm off in order to upgrade it, and then I looked down
at myself, saw the missing arm and my brain just went “Yup, no, your arm… it’s gone
dude.” A very convincing sensory illusion, considering
my arm was still very much attached to my body, nor am I a robot – I think. File that one away for later, I thought. I said “Yeah that was cool and all, but
not exactly worth the price tag.” But after a few months, the urge to immerse
returned, and I ended up renting an hour at a VR arcade for my girlfriend, myself and
a friend, this time with the HTC Vive. This was where I played a game called Stand
Out: Battle Royale. It looked like ass. It felt like ass. But then something happened that sold me on
the entire concept immediately. I dropped in to a melty, unreal store asset-flip
looking island landscape, snagged a P90 from an utterly featureless building, and was promptly
beset by a shifty 12 year old of approximately 7 ft in height. “We’re cool, man. We’re cool.” The snake beckoned. Years of betrayal in games like DayZ prepared
me for what was coming next. With viper-like sleight of hand, the zealous
zoomer snatched the magazine from my weapon with a smug chuckle, and raised his hands
in some sort of mock Bruce Lee Kung fu pose, ready to unleash a flurry of open-handed slaps
that would send me to the shadow realm. But I was ready. In an instant, I pressed the barrel of my
5.7mm armor piercing submachine gun against his chuckling face and smote the snake with
my sole chambered round. Point blank. He flew into the air spasmodically, as I heard
his anguished cry of “NOOOOOOO” fade into the distance. I then proceeded to cackle maniacally in a
room full of families and children playing beat saber. Contrary to what reddit would have you believe,
nobody clapped. That didn’t matter, though, cause I was
hooked. In the following weeks, I binged VR videos
like a FIEND. And then I stumbled upon Stress Level Zero’s
Boneworks, the Valve Index headset, and Knuckles controllers. To my surprise and elation, my prayers had
been answered. A controller that tracks your fingers AND
allows you to relax your grip? Holy shit. They even feature haptic feedback to give
the impression of recoil. Now THAT’s Immersive. If my brain could be so easily tricked into
accepting the wee-wands [wee/wii], I couldn’t wait to see what the next gen could accomplish. I reserved an index, and when the time ultimately
came to place my order I looked at the thousand dollar price tag, then at my bank account,
then at Gabe Newell’s smiling eyes. Enraptured in his benevolent gaze, Gaben’s
reassuring countenance appeared almost to wink at me. The decision had been made for me. Looking back at my bank account, I defiantly
proclaimed “business expense” and flushed a grand down the virtual toilet. Then I moved to California, which kind of
contributed to me not uploading yeah sorry about that. Anyway, a few months later, my index came,
and then I spent 3 days in VR like an absolute layabout. But I was having the time. of my. Life. Even at this relatively early stage, there’s
something for everybody. This may sound strange when I’m talking
about something that looks so ridiculous on quite literally anybody, but I think this
new form of gaming has the potential to attract the interest of a lot of people who may not
have been interested up to this point, because it is no longer an abstraction. And for those people looking to ease into
Virtual Reality, there is a wide variety of casual social experiences that make full use
of the technology in a unique way that isn’t exactly possible with anything that’s existed
before, but do not demand the hand-eye coordination of others. One of VR’s strongest selling points is
body language. So much of communication is non-verbal, and
canned emotes simply don’t cut it. But in VR, you can gesture however you like,
which makes the social dynamic and subtle communication of many games impossible to
replicate outside of VR. Games like recroom and VRChat are a perfect
place for even the most casual player to experience this for the first time, but as with most
games that allow players to do whatever they want, prepare yourself. If you want to feel like a badass there’s
SuperHot, which you may remember from the desktop version that I will now never want
to play again, because the tension you experience when bullets are physically RIGHT IN YOUR
FACE makes the desktop version just feel… boring. Sidestepping an attack by pressing the D key
is nothing compared to physically diving face first onto the floor to get out of the line
of fire. If you want a more authentic shooter experience
there are games like Contractors and Onward that apply the more tactical design philosophy
of games like insurgency or even ArmA to either PvE or PvP game modes. It’s in these games that a critical, but
often overlooked, component of virtual reality really shines: sound. The Index’s headphones don’t actually
touch your ears, but instead are offset a little bit so they function like two tiny
speakers, which gives the impression of being surrounded by a much larger space than you
actually are. Sounds like footsteps, reloads, and all can
appear very lifelike in their positioning and volume, which really helps to set the
mood. Creeping around a building with night vision
on, clearing each room and intently listening for anything that could tip you off to the
enemy’s location, only to have it all pay off when you get the drop on somebody is,
once again, so much more adrenaline pumping than sitting in front of a screen and holding
shift w to slow walk while waiting to hear somebody else press R. If you’d like to go even further in the
‘realistic’ direction, there’s Hot Dogs, Horseshoes, and Hand Grenades for those of
you who are interested in a game where loading your weapon can sometimes be the biggest hurdle. Jokes aside, Hot Dogs, Horseshoes, and Hand
Grenades has the best feeling weapons of any game I’ve tried so far, and plenty of minigames
to try them out. The coup de grace of first person shooters
in VR, though, is Pavlov. It’s like what I imagined Counter-Strike
to be when I was a child. The game gives players plenty of leeway with
things like reloading, letting magazines just snap into weapon so that you can focus on
the gameplay. This isn’t a sim. This is meant to PLAY well. This is what a next generation FPS feels like. There’s all the stuff you’d normally expect
from Counter-Strike gamemode wise, but the absolute standout to me so far has been TTT. If you don’t know what that is, well, basically
it’s a murder mystery game where a couple players are traitors and the rest are innocents
that have to survive and find out who dunnit. It was great fun in Gmod, but this is something…
else. There is, however, one VR experience that
I would recommend to anybody, and that is Minecraft. It’s obvious when you think about it. Exploration game. Scale. Caves. Getting blown up in first person is scary. Building is so much more rewarding. Really, every aspect of this game is made
better by VR, and it’s a classic, I mean really. It’s really amazing that it all works so
well, despite the fact that it’s not an official port, and like one or two dudes seem
to have made just for funsies. I played on the SMP Live server in VR and
it was chaotic to say the least. Now don’t get me wrong, VR is definitely
still in the “early adoption” phase. And by that I mean, about half of the games
I’ve tried either made me want to scoop out my eyeballs with a rusty spoon, or suffered
catastrophic failure. Case in point: Skyrim VR. I have mixed opinions on Skyrim. The environments are super nice and I love
the game’s dungeon delving, but its combat and occasionally its npcs have a tangible
shallowness that turned me off of really loving the game the way others have. Blah blah blah you’ve heard that from a
million people before. Having said that, I thought that VR had the
potential to remedy some of those issues. Or at least overshadow the game’s shortcomings
with awe-inspiring scale and the intensity that a sword slashing right near your eye
has over one on a screen. Unfortunately, Todd had other plans. I suppose you could say, I was taken for a
ride. Yes, technical difficulties are the norm. But, I’ve saved the best for last. A game I’ve had no trouble with whatsoever. A complete product. That’s the game In Death. It’s a roguelike, which means when you die
you lose your progress and equipment, if you didn’t know. It’s got some clear dark souls influence
and it really shines when you’re fighting for your life on a long run and physically
hiding behind cover. You can choose between the crossbow or longbow,
and find a variety of special ammo like explosives or lightning arrows, and this has become kind
of a mainstay for me. I can play this game over and over again,
and I have. The satisfaction of pulling off a long range
headshot is something that you don’t get outside of VR where you actually lead the
target and aim the shot. Definitely check this one out. You won’t be disappointed. So that’s all fine and good, right? That’s where we are. You get it. VR’s great, it’s suffering some growing
pains, but probably going to be a major force in the industry. But let’s talk about the exciting part. Let’s talk about where this is going. Let’s talk about neuralink. So what is Neuralink? Neuralink is a brain computer interface. Which basically means take your phone and
plug your brain into it, but then plug your phone into a crazy fast internet connection,
except it doesn’t have to be plugged in because it’s 5g which means the internet
is EVERYWHERE. That’s neuralink. Confused? Don’t worry. Let Elon help. So what does that mean? It means that everything you experience is
the culmination of electrical signals passing between neurons in the brain, therefore it
is possible to provide electrical signals to these neurons via a man-made source, your
brain phone-aka neuralink, in order to create the impression of stimuli. Basically think about unplugging your eyes,
and plugging the computer in. Okay? Okay. Obviously this has all kinds of applications
including but not limited to Telepathic communication
Giving yourself a HUD Aiding in the treatment of paralysis
Developing a better understanding of mental illness
Installing a soulless technological demon-creature into your brain
Brain Porn Digital Dopamine Drip
Immortality But I’m going to talk about the one you
came to this video for, and the most important one, which is gaming. Piping the game directly into your brain so
that you may sensorially experience as though it were reality is undoubtedly the final step
on the road that is gaming’s future until it becomes something else entirely different. And the fact that Google figured out a way
to take the computer out of your computer and put it in a warehouse someplace else means
that this all might be possible sooner than you or I would think. It may sound as though I’m being tongue
in cheek, mainly because I have been for the past couple of minutes. But it’s serious time. This actually may be the culmination of Human
expression. No joke. Expression, culture, art, whatever you want
to call it, is at its core about sharing feelings, experiences, knowledge, lessons learned, the
highs and lows. Sharing the human experience. A brief encapsulation of what it is like to
live. Does neuralink and a brain-computer interface
not sound like the pinnacle of that? Wanna talk about walking a mile in another
person’s shoes? Well, hypothetically you could. Think about the value this could have in education. Wanna learn about history? Well here’s a sensory reconstruction of
what it would feel like to walk around Rome in 350 B.C. to the best of our knowledge. That’s the kind of thing possible with this
technology. Hypothetically. So next time somebody tells you that videogames
are a waste of time, scoff at them and tell them that it’s merely the infantile state
of Humanity’s greatest cultural legacy and that you pity them. Oh also, follow me on Twitch. I’ll be streaming VR there.

What is Virtual Reality and Augmented Reality? | ConTECHtual | NowThis

Oh my God, why am I scared right now? This is not supposed to be scary. Welcome to ConTechtual, where we show you the history, and future,
of all the tech you’re coveting or using right now. Are you sick of this reality? Oh God yes. So am I. And because of that we’re going to be talking about virtual and augmented reality. Virtual realities take place on a screen in a digital world, and augmented realities are projected
on the real world in front of you, usually through your screen— pretty much on your smart phone. They both go back way longer than you’d think too. For example, In 1835 we got the
stereoscope—the coolest VR of the 19th century— they were essentially goggles you wore on
your face, with lenses and duplicate images to transport the wearer to another location, or at least it convinced people of the 1800s
that they were transported to another location, but they also believed in witches— what are you doing? I’m transporting. That’s not how this works—It’s not any goggles— there’s stickers, those are stickers on the goggles. That’s what you think. Okay. Sure. In 1929, people built this thing that passed for a flight simulator. And in 1962, a filmmaker named Morton Heilig patented the Sensorama Simulator. A crazy arcade cabinet with a 3-D screen that took up your entire field of vision. It had vents for wind and
smell and a vibrating seat. Mmm! The games included “A Date with Sabina,” Hence the vibrating seat. You can’t have a date with Sabina without a vibrating seat. And weirdly enough something called “I’m A Coca Cola Bottle!” Also, for the vibrating seat? Probably to simulate carbonation. Oh. Myron Krueger brought some of the
first Augmented Reality with Videoplace, a crazy art project that used holograms, projections, cameras, and other technology to put users
in a space where they could interact with the art, including interacting with some of the other users from another room via hologram. That’s pretty impressive for the time— Which brings us to modern VR, We went to VR World to play around a bit. VR World is a center for virtual reality,
augmented reality, and mixed reality. Our mission is to make it more accessible— is to make it more accessible in
general to the mainstream audience. It’s more than gaming— Yeah, totally. I mean, the gaming community—
of course they’re going to love VR, right? It’s like gaming on steroids. But we wanted to do something that was beneficial for everyone. And also showcase the storytelling
power that this medium has. Oh! Sh*t! I’m sorry. Dain, I got your six. What the— oh, oh God! [Screaming] This is not supposed to be scary. Oh no, oh no—okay it’s just floor, it’s just floor, guys. Woooh! That— I’m done. You really feel like you’re not on the ground! [Shaken] But VR tech can go beyond just making Dain scream like a teensy, tiny, little baby man. Alright. So we’re talking to Dr. Justin Barad via robot. He’s a pediatric orthopedic surgeon who
used his interest in video game development to co-found Osso VR, a virtual reality training software for surgeons. What is Osso? It’s a surgical training platform that you
can use anytime and anywhere that allows you to practice a procedure
before you operate on a patient— which is kind of a novel concept. So what makes VR such a crucial tool for the medical field? Students basically that were trained with VR operated at twice the performance level of non VR trained students, which is a larger effect than we thought. The last question is: what is your vision? How do you see the future of the medical field changing
as more and more people start using this tech? If you’ve ever traveled around the world in like medical missions or doctors without borders, you’ll see that a lot of times these regions
have very, very intelligent, capable people. But they don’t have the training infrastructure and resources that we do here. So this is an incredible option that allows you to roll out you know, cutting edge surgical training in a global way. Really on the verge of an interesting kind of revolution in how we— how you know, you basically go and see someone and eventually get surgery and recover afterwards— and the whole process is going to be much more exciting streamline, safer, and effective. And of course, we still don’t know
if our own reality is some kind of virtual one put up for us by robots like in that movie The Matrix. Which would make all of existence completely meaningless. But we’ll see you next week! Where we’ll dive into 3-D printing.

Virtualware desarrolla simulador de Realidad Virtual para Formación en PRL

Virtualware has developed a training tool for Agbar and Suez A virtual reality training simulation for occupational risk prevention. Using a login system, students can access the course The training can be done either via a structured guide or via exploration of their environment. The students must correctly carry out the process of cleaning a water tank. The solution allows to interact with all elements in a natural and precise way. A controlled and risk free virtual tool, which can be used anywhere in the world. A virtual assistant explains the process so that knowledge is assimilated quickly The training has random events that make each session different. The course can not be memorized and is surpassed only by those who really know the process. Voice recognition allows actions such as activating the hose and communicating with outside personnel All steps are recorded in a complete final report that will prove whether or not the staff is qualified


– So what do you know
about virtual reality? If you’re like me not
a whole heck of a lot, but we’re (mumbles) another
episode of Prime People we’re gonna profile VRcadia. This one happens to be one of our clients so if you’re familiar with London at all the Scotia bank at the corner
of Oxford and Richmond Street is gone, that property is
being redeveloped by a guy that we do a lot of work with. Phenomenal landlord and he
reached out to us and said, “Can you find some
people that are good fit for this building?” VRcadia was one of them and
we’ve been watching them on social they’re doing
some pretty amazing things in the VR world, so we said,
“Hey, can we come by for half an hour 40 minutes and
just educate us on what VR is, where the industry’s going,
what you guys are doing that you think is different?” It should be a good one and
we’re just walking there because downtown London
is very walkable and fun and just a little bit more
enjoyable than driving, right? See you in a bit. (hip electronic music) That experience that I just
had was beyond my expectations, right like I came here and I told you I said I was referencing Lawnmower Man and VR when I was a kid and
when we were doing this deal with you guys and looking for the space, and you brought up the
concept of coming down here. I know when the team
quarterbacked that they said it’s perfect and buildings
like this are interesting because the basement units
aren’t perfect for all of users but for you guys when I started
seeing the finished product and what you guys were
putting out there I’m like, “That is actually the
perfect use for this space.” I’m like, “We need to get together, “I need to see what you guys
are doing more in depth,” which led us to doing this
episode and sitting down with you guys cause I think
the audience needs to know what you guys are doing
cause if I’m a guy that’s super technology driven
and I don’t understand what’s happening in the world of VR, Uncle Jimmy driving up
Richmond Street going to get a piece of pizza at Masonville
has less of an idea. So first off I guess, who are you? And give me your thoughts
on the current state of VR. – Yeah so I’m Daniel Kharlas,
so I’m one of the co-owners of this business, VRcadia,
virtual reality lounge, so for us it started off
in a place of we loved virtual reality so I got
to work on a project where we’re developing virtual
reality meditations. That’s where my background
is in academic neuroscience and psychology of
meditation things like that. So when I started to develop
some of that VR meditation I realized, “Oh my god, this
is an amazing opportunity.” This technology is,
like you said way better than I expect it to be and what
we can create is boundless. There’s infinite potential, but
we realized that at the time there wasn’t really an industry. Even if you made the best
game ever you still couldn’t really do anything with it. So that’s why we want to open up a place where we could experience it more and get a good feel for it, but
also bring the community in, so get Londoners to start to experience it and let us know what is
virtual reality to them. So once you experience it
right away you were having all these ideas of what
could it be, how can I apply in this situation, how
can I apply it here? So we wanted to start those
conversations as quickly as we could and that’s why
we were really really happy we found the space. For us we saw the space
it was like the basement of Scotia bank being used
for absolutely nothing, covered in dust and we
just saw it right away. We were just instantly
like, “This is the space, “this is where it has to be.” Cause for us we’re a business,
you don’t need any lights. You control all the different light. You make it as futuristic
as possible because it’s a box basically. So we were able to design
in a way that I don’t think we could have designed other spaces. And as a result I’m really proud of what we were able to make here, I mean we made most of
these things ourselves, and that experience itself was amazing. And now that we’re here
we’re actually getting people experiencing it and having
those conversations finally. What is virtual reality to you? It’s really transforming
kind of even our perception of what VR can be. – And it’s funny cause
when you start a business you think, “Well this
is what it’s gonna be, “here’s my five year
goals,” people would say. But a. you’re scratching your own itch, so you love what you do
and you’re like (mumbles) it’s digging deep alright,
so let’s get a facility to test this and we’ll
get human test subjects in to actually try and play with it, and who knows where it’s
gonna be in five or 10 years, but we want to be in it. You just knew that it was something that is definitely coming, and kinda wanted to be
a first mover in it, but then when you came and made the space, I think I was saying to
Gio when we came in through the front doors and walked
downstairs and I saw the lighting and the mooding and
everything that you did, I’m like I felt like
I was in Blade Runner, and that was even before
I put on the headset. I played too much, that was
my only issue is I jumped in, and I jumped all into the
VR, put on the headset, I mean the barrier to entry
was virtually nothing. It was super easy to kinda get used to it. You guys were really good
at explaining how to use the different games and movements, but it really made me think
that it’s a lot bigger than I think it is and it
comes down to peoples ability to learn technology, like
Facebook and Instagram and social media took a
long time to get to where it’s at now because of
that barrier to entry from people not understanding technology. Now I don’t think there’s a
grandmother not on Facebook. I think it’s kinda the
same thing with VR where you’ve got the first movers
that are in the industry and looking to fix those
pain points for consumers. Easier you make it for people
to get in an try it out the easier you can see VR
just ramping up more and more. – Exactly and I think for
us too it’s beyond just the gaming piece cause I think
gaming attracts some people. I think the other piece of
it, like you were experiencing that art application, you
see artists start to use it. And then you start to
think about architecture– – Real estate, right? – Real estate, cities, countries. How do you capture them? How do you travel around the world? How do you view different
places you’ve never been before in a way that you couldn’t before? So these are really where
the technology pushes society and where you get to
experience amazing things. We had this application
the other day that we were testing out where you could experience a concert in virtual reality. So you saw musicians create
this music video experience which was like an
extension of their bodies. They’re controlling it. They’re these giant huge things. You’re flying through it. There’s music that’s spatial, it’s coming at you from all directions. It’s totally a different
musical experience so that artists actually
pushing past the boundaries of what it means to be a
musician to be in this new media. And that’s what I love seeing. The main thing we’ve been holding here for events have been concerts. Cause I think music, arts– – I saw that actually,
sorry to cut you off, but on Instagram that was
one thing that triggered. I saw that you had this concert experience and I’d seen it like
20 years ago where they just put on the headsets
and you can hear that– – Yeah, silent disco. – (speakers talking at the
same time) use the headsets. Yeah the silent discos,
and if you’re doing the headset experience too
that painting application completely changed my mind
in what’s possible because I can’t imagine for an
artist to have a 3D medium to paint in with all of the
tools at their disposable from a musician standpoint that’s gotta be pretty mind blowing too. – Yeah so we’ve had one of our friends who runs the business Junction Beats. – Okay. – And he’s been here a
ton, and he’s a drummer. So for him he’s experienced
you know he’s asking all these questions of okay,
“What does it look like “to have a virtual drum kit? “What does it look like when I have “15 instruments around me? “I don’t need to have any
physical just bring ’em in.” They’re just items, they’re
objects I just bring in and I can play, so we’re
asking all these questions of like what does it
mean if we bring this in and that’s been amazing. That’s been so cool to see
other people kind of thinking about what does it mean for them? Especially when you get
people who are like you said really interested in
technology and as soon as they see something like this it
just expands their mind. They’re just like, “Whoa!” So that’s been our
experience with concerts. So we’ve had four
different concerts now with four very different vibes. So one of them was actually
a meditation concert. So it was electronic ambient
music and then we had this thing called nature treks
where you could go in space, you could be underwater,
you could be in a forest, all these different
landscapes but you’re still listening to music and
having this experience of just being chill,
relaxed, into the music, feeling yourself flow with it. And then we’ve had basically
like psychedelic rock this events (mumbles) where
you had visual artists drawing at the same
time creating visual art while there’s a bad performing, while there’s Iceland
virtual reality experiences where you can fly around Iceland. – Like live Iceland, like actual Iceland? – Yeah, and also Tilt Brush where people re-created Iceland in
Tilt Brush where it’s got animations and everything, so both. – I can’t even draw a stick
figure when I was doing Tilt Brush and I did that
little circle thing at the end. It’s so satisfying to me,
so I can imagine artists coupled with actual reality that’s bananas and with 360 are they
taking 360 cameras going to Iceland shooting it
and then importing that? Like what is it– – Some of it is Google Earth VR. So being able to travel
around the world is possible because we have all this satellite imagery that they then have created 3D models of. So that’s actually feels like the place, and then like you said
they take 360 footage and then you get to street view, so you’re actually standing
on the street cause someone’s taken 360 photos and
uploaded it to Google Earth. – That’s only gonna get
more and more prevalent as the technology gets better. I mean, the Google Earth
stuff is ancient technology in our eyes, but you know
that what Google’s working on in the backend is just
gonna amplify more and more. – 100%. – It’s only gonna get crisper and then the medium fiber optics will
start (mumbles) client of ours. And I talked to Pete
about fiber and I’m like, “How does it work?
“How fast can it go?” He’s like, “How fast do you want it?” He’s like, “It’s glass.” He’s like, “We can make
it as fast as you want.” And I’m thinking about it now coupling him with what you do really
if you need that much data and they can crank it up. – So we use Start.
– Yeah, it’s endless, right? – Part of the partnership
with Start at the beginning was us saying to them, “This
is where we’re starting, “but we know the
technology’s gonna ramp up, “are you guys ready to ramp up with us?” And that’s why we have
fiber here actually. – And they’re probably
excited about that too. I know those guys–
– There team’s been here. – They’re dynamite.
Oh they came to actually play? – Yeah, yeah, yeah.
– Ah, that’s awesome. – 100% cause we haven’t
had to talk to them since the beginning cause like you said internet is actually a huge part
of this cause we have so much multi-player experiences. That’s where we really shine
is when a team comes in here, they’re all playing
right beside each other, and so the internet speed
had to be really fast to be able to allow people to in real time play one game together. – Yeah and that’s crazy that
you can do group events, so you can do player vs. player, you can do single player type stuff. And you’re right, the gaming is really one big piece of that, I think
that’s my biggest takeaway from this episode my
mind’s spinning in terms of real estate applications
so I’ll probably talk to you about some
stuff that I think we can do on the side outside of this, but I mean, even if it’s
just for entertainment or doing something different
rather than your typical day-to-day this is a pretty dynamite spot. How many games do you guys have? – So right now we have 30 games loaded up, and every few weeks we add some new ones. So the library is just growing
as we introduce new things. I think we’re gonna be adding a multi-player ninja fighting game soon which is pretty crazy
over the next few weeks. So we’re just kind of trying
to add more and more things as we learn what people love. You mentioned the real estate thing, we’re really interested
in architecture right now and what is it look like
to have virtual reality tours and simulations
and things like that, so that’s an exciting
conversation to have for sure. – Yeah, yeah it’s funny
it’s very timely too cause there’s something that just happened in our business where it’s
actually a perfect merger. So I’m not gonna get
too in depth about that because we’re gonna be quiet about that. But as far as the VRcardia,
where are you guys located? How do people book time with you? Can they just walk in? – So we’re right at the
corner of Richmond and Oxford, 750 Richmond Street, you’ll
see the Mucho Burrito sign and then you’ll see our Vrcardia sign. – At nighttime you can’t miss it, it’s beautiful and purple
and it stands right out its– – It’s amazing at night. We’re open Monday to
Thursday five to midnight. Friday’s we’re open a
little bit later, 1:00 a.m. Saturdays and Sundays we’re open all day from twelve to twelve. – Okay, so go to, can
they find you online, on the web, or Instagram? – vrcadia.ca to book your session. On Instagram we’re vrcadiatech. On Facebook vrcadiatech. On YouTube vrcardiatech. Wherever you want to find us
that’s where we’re gonna be. At vracdiatech. – Awesome, we’re gonna put all their links in the show notes. Do me a favor if you
appreciate any of this content or the attempt that they’ve
taken go and follow them, show them some love and book a session. I promise you it’s gonna
completely change your mindset on where virtual reality is going. My wife’s gonna kill me
cause I want to buy one of these things now, but I’m not gonna cause if I want to play
it I’ll just come here. I appreciate your time. – Awesome appreciate you too – Yeah that was awesome. (hip electronic music)

Oculus Rift: Rick and Morty Virtual Rick-ality | The Completionist

so a couple of months ago oculus set me in oculus rift with their touch controllers and I got super into robo recall haven’t had that much art kid shooting fun in the long while and I really loved playing the game even if I was paid to show it off but since then I’ve logged well over 30 to 40 hours of playing VR games I really enjoy what I’ve played thus far and a few weeks ago me and my girlfriend really got into a cartoon show that I’m sure most of you guys really know well by now called Rick and Morty the show is unstoppable it’s truly a wonderful comedic masterpiece in fact while I was at PAX East this year they had a Rick and Morty VR game available for people to try and it turns out that game actually came out a couple of months ago so I thought now that I have an oculus rift and the game came out and I’m super into the show yo I would really love to talk about Rick and Morty virtual reality so Rick and Morty virtual reality is a game oh sorry one second here go for Girard oh hey mr. oculus marketing guy what’s up oh you found out that I was going to make a video on Rick and Morty and now you just want to pay me money to make the video hell yeah that sounds awesome let’s go but only if I can spend all of the budget on a stupid 3d title sequence with awful air horns and music what was that you’re down let’s go ooh whoa this video is brought to you by oculus get knocking this rift plus touch for the summer offered promotion and an affordable price of 399 do you play such awesome games such as superhot VR Robo recall and block a brutal game about luck the oculus rift plus touch buy one today where do you get one you ask yourself well the link to get one is in the description down below by the auxin is rip plus touch today or else your neighbor Martha’s dog will judge you indefinitely and you wouldn’t want that would you oculus rift plus touch because you want to please your neighbor’s dog Rick and Morty virtual reality is a game that stars you playing as a Morty clone specifically designed to serve the original Rick and Morty the game takes place entirely in morning’s garage although it contains several elements of traveling through different portals to access different locales without a doubt the clear shining star of the game is the writing and vocal performances just looking at Rick and Morty making fun of you before you even begin the game just sets the tone for how the rest is going to go now with the limited physical space of the oculus the game is a little bit limited on how to move you can teleport around the room into three different places the laundry area the work table and the supply rack I think it’s given to say that having the best setup for your oculus is incredibly important but it’s even more so important for Rick and Morty as you’ll be picking up a lot of items off the ground or from hard-to-reach places and while the game recognizes that you want the item you’re pointing towards sometimes it just won’t come to you luckily the developers knew this would be an issue and incorporated a mr. meeseeks box to get you those hard-to-reach items you can actually spot a lot of them at one time if you’d like and killing them is quite funny although unlike the show you have to end their lives after they fulfill their duties not them speaking of mr. meeseeks you kind of are won in this game the whiteboard to your left acts as your current objective telling you what to do almost all the time at some point to be given a SmartWatch that is your communication device for Rick and Morty aside from moving forward throughout the plot by listening to the two of them talking to you this device will help you throughout the entire game anytime your loss or are confused you can simply look at the watch and for the most part you’ll get comedic gold telling you where to go or what to do next Rick and Morty has layers upon layers of references jokes and moments straight from the show it’s fascinating how spot-on they were on this game execution I haven’t laughed Hart in awhile while playing a game in probably ever they even have a game called Troy which is a VR home simulator version of the Rick and Morty arcade game Roy what the hell well where am I my hair’s not bad Morty the rover all points of Rick and Morty’s VR adventure is that you’re a clone which has to serve the purpose of the two protagonists and frankly they don’t give a crap about you in fact there will be many moments where you’ll have to go to hell and I can’t honestly remember the last time I enjoyed dying in a video game scripted or not Rick and Morty VR absolutely would not work normally with standard controls it was designed with VR in mind and honestly that’s great using the cloning device with the controller would not be nearly as fun the activities are endless and they feel super fun to do because not only is the entire game a massive nod to one of the best freakin cartoon shows of all time but the gameplay incorporates all of the wonderful elements of the show into itself there were so many aha moments I had when I figured out what to do next I felt like I was challenged to not look at my watch unless I absolutely had to there’s an entire mini game that focuses on movement you have to activate as many of the knobs and gadgets as quick and as fast as you can and at first that was super stressful but once I got the hang of it poof I was having a great old time and I found myself wanting to do it again and again on the other hand there was one segment why I was legitimately confused for maybe 30 to 45 minutes it involved connecting these two pieces to the rest of an electric board with some specific regulations and requirements I felt like a complete idiot when I finally figured it out even though I thought it was way harder than it needed to be and I have to admit I am a little bit under the recommended amount of room I need when I’m playing with my oculus so take it from me don’t be like me and make sure you have enough room for when you’re playing these games yes I did need more room but I still felt like even after making that room I still had problems trying to pick up and grab items from hard-to-reach places and since there’s not really a good moving mechanic in the game you’ll accumulate junk very quickly especially as you’re fulfilling or failing objectives the game is about trial and error as you move throughout it and at times because you are in VR you can start to feel overwhelmed or maybe even claustrophobic but this is something that can easily be addressed in future titles like Rick and Morty the game is truly an objective puzzle solving game which is way different than that of Robo recall or let’s say superhot VR obviously and in its own way it’s just as fun I do miss the high-octane feeling when using the oculus and there is a section later on in the game that acts as a shooting segment which should hopefully satiate your need for the over-the-top violence Rick and Morty virtual reality was made for Rick and Morty fans and it’s kind of made for completionists too as it has a lot of postgame content such as collectibles and getting higher scores for unlockable I had such genuine good time playing this game I feel like it’s worth it’s $3 price tag it’s one of those games that you’ll get a lot more from each playthrough as you revisit it so if you’ve got an oculus rift I recommend picking this bad boy up and if you don’t have an oculus rift you know what to do to get one brother click that link in the description down below don’t piss off Martha don’t piss off her dachshund make peace with the animals and pick up an oculus rift today that’s it that’s all guys I hope you liked today’s video and hey if you like to add we did let us know in the comments below we got one more VR video on Star Trek coming out in August so get hype for that I’ll see you guys next time

RT Life – Bruce’s Virtual Penis

September 27, 2019 | Articles, Blog | 100 Comments

RT Life – Bruce’s Virtual Penis

This video, presented by the latest Rooster Teeth documentary “Connected”. Coming April 15th for Rooster Teeth sponsors. (BEEPING)
Shut up. Start your free 30-day trial
now at roosterteeth.com. ADAM: VR is the future and we’re here in Funhaus land where we have virtual reality. -To test our virtual reality,
we have Joel. JOEL: I’m like Galactus. [INTRO THEME PLAYING] ADAM: This is Joel. -Joel’s doing all this. -BRUCE: Do something cool, Joel!
-JOEL: I can’t– there’s not– I can’t do– -Oh!
-ADAM: Hit the button! Ah. ADAM: Joel may look like a crazy person, but he’s actually stomping around. -Boom. Bam.
-BRUCE: Get the monster! Suck it! ADAM: Punch that. Yeah… -Oh, yeah, there you go. JOEL: Dah!
ADAM: D– ADAM: Nice… (Joel laughs) BRUCE: Wait, what did he punch? ADAM: He punched the wall. -Alright, my turn. -Ooh, got two lasers. -You know what, Joel?
JOEL: What? ADAM: I think you broke the controller. JOEL: I don’t think I did. -Dah!
ADAM: D– -Nice… (Joel laughs) (Joel laughs in slow motion) JOEL: Maybe you’re just not good at VR. BRUCE: Looked like you were
humping it there for a second. ADAM: Look at him draw.
He’s in his element. BRUCE: Did you draw a tiny little penis
on that drawing? -Is that was that is?
JOEL: No. -Definitely not. ADAM: That’s- BRUCE: That’s a tiny little penis right there.
ADAM: That’s a baby penis. JOEL: Here, I guess-
BRUCE: Joel, look down at my penis. -Joel, Look down at my penis! ADAM: Wow!
JOEL: It’s too small… ADAM: It’s very small.
BRUCE: Accurate, but small. JOEL: Boop! See, isn’t that gorgeous? ADAM: Oh, it’s shooting semen.
BRUCE: Oh, wow! *Laughter* -It’s beautiful! ADAM: Joel, I’m gonna draw you! JOEL: Me?!
ADAM: Yeah, you! -Joel is mostly… Hair…
JOEL: Oooh… ADAM: Whoa!
JOEL: I know. There are no mistakes, just derpy accidents. (Flashback to wall punching again, and slow-mo laughing) -Whoa, that’s… Okay, that’s a thing. -Man… I have a dick nose. ADAM: Well…
JOEL: Dick and ball nose. BRUCE: Police! Can you draw someone? Free sex?
*Everyone laughs* JOEL: Are you proud of yourself?
ADAM: Ah, yeah! ELYSE: I’m going to draw the uh… Most artistic man in this office… Matt Peake.
JOEL: There we go. -Matt Peake who’s right he- ADAM: He’s gone. ELYSE: Hi guys! JOEL: Oh man, he looks just like that pizza you had for lunch yesterday! -Matt “Peake-za!” (Slo-mo laughing again) JOEL: You can draw in three dimensions!
BRUCE: *Laughs* JOEL: So you have to uh, make it…
ELYSE: Oh really? ADAM: Yeah, look a- Walk up to him. ELYSE: Ya- Oh, fuck!
*Everyone laughs* ADAM: Elyse, what are your thoughts on VR? ELYSE: I love it! (Slo-mo laughter again)

Hands-On with Tilt Five Augmented Reality Tabletop Gaming!

hey Ron its norm from tested and welcome
back to projections where this week we’re gonna be talking about augmented
reality I had a chance to recently try tilt 5 these are the augmented reality
glasses made by Jerry Ellsworth and her company and based on a technology that
she’s been developing since she was at valve software she took that tech and
launched a product called cast AR about six years ago now and since then has
been iterating on the hardware on the software and on experiences to now
launch a new product called tilt five and I had a chance to chat with her
about what’s changed since Cass a are what’s in this new hardware with type
experiences they’re developing for tabletop AR and all that good stuff
let’s take a listen well Jerry thank you so much for having
us here looking forward to this demo for a long time now I know you’ve been
working on this for years and years and years so the latest iteration of this
technology and what you’re working on it’s an AR headset called tilt five I’ll
say I’m with the company for people who might not know and may have heard
rumblings about like how a our headsets work how does tilt 5 work let’s start
from the basics so our system is kind of unique compared to other systems our
system actually projects out to a special game board which is called a
retroreflector and that allows us to make the headset really high performance
lightweight super wide field-of-view and super comfortable for the user so part
of the the system is it projects out of these silver lenses here down to this
route this retroreflector and it comes back to each user and that allows the
focus of these pixels to be correct so if I put my finger next to a virtual
object it’s in focus and that’s super unique to our system a lot of other
systems have a fixed focus and you can’t focus on real-world objects and the
virtual objects and then also the system is super lightweight so it’s just 85
grams it just weighs nothing it just folds up and slip it on so our main
objective is to have a system you fold the game board out slip the glasses on
and just get right into fun you know no calibrations no complicated setup no
sensors in the room it’s a fundamentally different approach
– AR yeah then what we’ve seen out in the marketplace before where people have
used lenses essentially a projector is on so two waveguides lenses which let
you put objects into real space but have limitations like field of view yeah like
the accomodation vergence problem where things don’t look like they’re in focus
or you have fixed and a plane right there because you’re using the
retro-reflective and essentially projecting out and back end you solve
for a lot of it yeah exactly I mean we like I mean I love the systems that are
like AR anywhere those are really cool but they have limitations we decided to
do AR somewhere it’s kind of our internal way we think of it’s like what
can we do and what can we just nail and make perfect and so with this system
like playing with your friends like head to head or play with your friends
virtually or even solo games like we can nail this and it’s gonna be a great
experience it’s omit the tabletop game board it’s
yeah it’s having this board here which is about like 2 feet by 2 feet where
you’re calling for with the tracking markers around it can be any board game
yeah that you would buy the game store that you were a gen con’ recently people
were flipping out rare or it was awesome you have D&D in there you kept our
defense you can have single-player games multiplayer games action games is so it
doesn’t have to be board games it can be like you know never before have you been
able to sit across the table and play an action like war game with your friends
and that make it really heightens the experience so like if I like pull up
your base I get to see it in your eyes yeah and that’s that’s pretty unique and
all that software is kind of defined and parameterize by the hardware that you’ve
yeah iterated toward we talked about you have this nice yeah I’m here view of it
it really helped helps illustrate I think how this projection system works
they look at the projectors and it’s really novel that looking at here the
projectors actually go toward your eyes bounce yeah yeah so these lenses here
these are actually really special lenses I mean they just look silver and kind of
plain but there’s actually a lot of layers in there this is one of the
inventions I did pat on my back it’s like this actually controls polarization
and the way that the light gets reflected on the inside so that you
get 85% efficiency when the light goes out and back again where if you just had
a silver mirror you’d only get 25% of the light so it’s a very elaborate
high-tech one-way mirror system yeah that doesn’t work the polarization to
make sure that maximum light is transferred to the user but it also
isolates each eye so you get this 3d experience and it also helps isolate
between multiple users so you can have any number of users around there and
then there’s two projectors no the two projectors shine down onto these lenses
and we’ve gone through like five iterations on these and the new ones are
fantastic they’re 110 degree field of view super high fidelity and in really
small and light like even between this iteration in this iteration we shrunk it
down even smaller it’s like two sugar cubes worth of like volume I’m looking
around you know your office you have all these parts everywhere so a projector
like this it’s not something that’s off-the-shelf like you know people
always think that we just get it off the shelf like no this is like four years of
development to make this projector because you can get small projectors but
there’s you know very narrow field of view they have a very shallow depth of
field and so we had all these requirements we had to have like InFocus
over a large depth we had to have a massive field of view had to be super
efficient so that we could run off you know cell phones and right right when
people think of like pico projectors like those would not work great for this
but now a lot of those projectors get too hot thermal was a problem for us too
so we had to come up with solutions so that we get the efficiency of the LEDs
up enough that we weren’t heating the LEDs up and heating the headset so yeah
a lot of work went into the projectors and a projector like that’s one
necessary work well as like no if you point this at the wall it’s only 0.65
lumens or point at your hand you can’t even see right but because of kind of
the amplification of the retroreflector how it just takes all the light and
brings it back to each user you get the super-bright image like we were demoing
at Gen Con and it was probably the most harsh environment we’ve ever convention
lighting these huge like mercury vapour lamps yeah it was super bright and
people are like wow I can’t believe how bright this isn’t
yeah and the objects look opaque and yeah really
are you talk about resolution and these are HP so they’re they’re 720p
all right and then you’re refreshing them at a 180 frames per second 80
frames a second which then needs to talk about how you’re processing all that cuz
games then running at hundred eighty frames no they don’t have to no no
that’s a really cool part of our system and it took us a long time to get here
it’s like I dreamed about this like years ago when I worked at valve I’m
like in the future the game engine is going to run asynchronous from the
actual projection system and in the headset it’s going to do reprojection to
realign the image and do all the prospective transforms that need to be
done and so that’s what we’ve achieved we have a chip on here that receives
images over USB it lands in the chip and then the chip upscales it to 180 frames
per second and does all the reprojection so as you move your head back and forth
or your shift side-to-side the image stays locked to the game board and it’s
updating at this insanely high frame rate in the VR world we hear about
reproduction all the time to compensate for lost frames and it’s very difficult
you know spatial projection for from a lot of movement this is all hardware
base yeah the loop the entire loop is in the
headset which is really unique like VR systems are just brute forcing it by
having giant video cards so what this means is that we can have multiple
headsets running off one PC and as long as the framerate it’s good enough and
you’re happy with the animation right it’s running at 60 frames you could have
two instances of games running at 60 frames or four at 30 frames per second
and for your perspective as long as it’s comfortable as long as I’m used updating
and the reproduction again is updating then you’re usually oh yeah you won’t
have no discomfort yeah you won’t have what’s what’s bad in VR and AR system is
when the tracking goes bad and you drop a frame then awesome the image like goes
flying off somewhere because you had head motion this happens to me all the
time I’ll be sitting on my desk working with unity and I’ll crash unity and I
won’t realize it I’ll be looking at the game board waiting for something to
update it’ll be like come on come on oh you
don’t notice it because the last image is right it’s running basically at zero
frames get the last one frame right but it’s
still smooth it’s just no I should have shown you that we’ll have to fire it
back up I’ll show you that oh it’s neat very cool and then then the tracking
these are the markers oh you’re doing positional tracking of that way say
inside out and what’s unique about our system on the tracking is we have two
cameras that are right here so one of them is 140 degree field of view
infrared camera so you can play at night you can play full daylight so anywhere
in between because we illuminate the game board with infrared light and
that’s on a specific wavelength and we filter the camera so the camera is
another custom-designed piece has a bandpass filter to only respond to that
wavelength of light then we have a second camera in here that runs on a
totally different wavelength of infrared light that’s for tangible so playing
cards and tracking complicated object tracking like tracking miniatures on the
table and that recognize that’s basically computer vision yeah yeah
recognition you can be as simple as QR codes shapes and your your one control
there yeah all that stuff is positionally tracked because you have
that inside out track yep yep man it’s an 8 megapixel camera so it’s super high
res so we can pick out features like it really far distances with it and we
talked about the the tracking field of view being wider than your visual field
with you which so I think you were trying that out you were like clear off
the game board yeah still tracking it yeah and then also you know you did a
thing where you brought a extension to the game yeah you’re also rendering
beyond this because you don’t know the user the system doesn’t know where the
game wardens necessarily except that it’s somewhere within that kind of big
field of view and so I was able to look in and see as far yeah into the world or
even extending the work yeah yeah if you just put another piece of a game board
here like a taught another tile and your your game board just extends and part of
our offering will be will have a base kit which has this fold-out rectangular
board just easy gives you everything you need but then we’ll have the deluxe kit
that has like the tiled system that you can do really fun stuff with like make a
rectangular board if you’re doing D&D right or if you want to have like lots
of vertical you can have a little kickstand so you can tip it up and you
can have all this vertical height out of the game board so that that’s that’s an
interesting thing because extending it I get like you’re having
more surface area which then you can look deeper and more into it but having
an angled game board it doesn’t matter what angle it is because it’s all about
we can’t even tell if you angle this it just it it’s seamless
all you do is just get more vertical it’s it’s a little difficult sometimes
to understand what you’re gonna see when you look at this system a lot of people
are like oh you can never project anything above the game board which is
not true at all you know us sitting here playing a game
side by side I can have objects like this tall off of the game board and it’s
great it’s a great experience all about the angle that you’re looking at the
game board form kind of like you know at a 3d movie things are still coming out
at you both in and out but because it’s wide enough that the angle works and you
can have sterile images that far apart yeah yeah so on this system you can have
like I can’t see anything taller than that but I can see stuff this like in
the center of the game board it’s like this tall easily but if you had a
requirement where I wanted to have something really tall I just took the
the pro board up so there’s a sweet spot in terms of where objects are placed
yeah right in front of my front which tends to be where you’re looking anyway
yeah and what’s funny is people are like well you know it’s gonna clip on the
backside sometimes and it turns out like we play video games all the time that
clip 3d stuff in the back and it’s like it it just works like your brains like
oh yeah that just went off the screen and it feels right well in terms of
sweet spot – one of the things we mentioned earlier is that accommodation
verges I was able to hold a cube up focus on that cube and then focus on
other cubes on the game board and go back look for and go back and forth
immediately you’re nothing that’s changing the rendering what is it about
this projection system the retro reflective material that allows for that
to feel real natural well it’s a combination things it’s kind of
complicated but it’s the aperture of our projectors which send out really tight
ray bundles and then also retroreflector these ray bundles will be going out in
like a cone and it’ll be focusing but since retroreflector brings everything
back again it refocuses them and it brings them through these intersection
points which are correct so it’s like we’re kind of through a clever optical
trick we’re making an entire leg field display without having to compute it and
that works specifically for what you’ve experienced the sweet spot for
tabletop yeah you are at that you know within certain number of meters and like
as close as you want those no minimum focus distance at GenCon we actually had
people like bumping their head into the table like Oh careful wait when you were
first experiment with this I mean people imagine putting this everywhere yeah
right that technically what good work yeah oh yeah yeah we are Maine kid it’s
gonna be like something that you can deploy in the home easy just flip the
game board open slip the glasses on grab your wand and start playing but yeah
there’s some folks that are taking our system and doing really crazy things
like huge domes for location-based experiences so you know all your friends
in this dome you can see each other have a really wide field of you you know and
sharing this virtual experience but again having the parameters of tabletop
that allow the developer to work yeah they all get the same board it’s a
language that exists if you understand your four sides you can do multiple
players so what are some of the game experiences oh well we’re really excited
for our announcement hopefully this is going out after our Kickstarter and
fantasy grounds is coming to our system so for the DeeDee Pathfinder crowd
they’re gonna love this so you can have your whole virtual world laid out in
fantasy grounds the DM gets their own unique view into the space the players
sitting around the table don’t get to see what’s coming until the DM triggers
so the the DM will be able to do things like an eerie mist settles in the valley
and that’s they wave their hand over and eerie mist will come out of their hand
and it’ll be revealed this fog of war will be lifted to the other players and
if your friends can’t login or can’t join you around the table they can login
and you can connect your game board to their game board and so in the DM waves
there and over they would see a virtual representation of the hand and the eerie
fog you know they do a trigger and the monster Springs out because that’s true
asymmetrical play but yeah people are using the same game board so the game
knows there’s gonna be someone in that position it actually doesn’t really
matter where they’re sitting it as long as not rendered properly for them and
some of you can be playing with someone yeah so the DM like could see like well
here’s a trigger point and there could be stats and there could be a monster
sitting here waiting to jump out and the other players are oblivious it until
that moment you trigger it so it’s gonna be great for storytelling so we’re super
excited about that partnership what’s also exciting about that is their system
is truly cross-platform so if your friends don’t have a tilt 5 system yet
you can play on your PC or tablet and still participate there’s the base the
underlying technology and those systems are all the same yeah yeah roll they
bring your ass they have adventure packs that you can download you can bring in
3d assets and work with them yeah that’s super exciting so that’s the D&D crowd
we have a bunch of action games that are going to be shipping with the system so
we have a bunch that we have which are kind of party action games so you have
your friends sitting around the table you have shooting blocks and trying to
grief each other and and do head to head then we have some solo play experience
we have this racing game that’s a very Mario Kart like and then we also it has
a battle arena mode which is really fun so you’re all in this arena it’s got
these spinning discs and stuff and you try to shove your friend’s car it’s kind
of a rocket League like very cool yeah and these are all essentially just like
PC games or a mobile game because you can plug this into yeah Bowl device for
PC or yeah many of them will be on PC and Android devices they just go to
Google Play or you go to steam and you download the game and and you’re good to
go we have a couple developers working on
true card games so locomotives is one of our partners that’s working with our
brand spanking new hardware brave souls and it’s looking really good you got a
little sneak peek of that and so that one’s like a Wild West theme where you
can have up just I think six players they can be either remote it’s truly
cross play also so you can play on your tablet or your PC or on the tilt five
and it’s really up to your developers to choose that they wanted to be really
graphically intensive something with a lot of network play or something that’s
very single-player focus that’s kind of up to up to them exactly
yeah we’re just we’re making a tool you know and we want to put enough you know
tools in the toolbox for you know the developers to make these rich
experiences so that’s why we thought like tracking
physical objects and hands and and cards like super critical you know great
tracking great field of you have them all target a game board so everyone has
the same experience no matter where they’re at you have all the input-output
you have speakers oh yeah we don’t even talk about eleven yeah and this is all
essentially whoever gets one of these can be a developer yeah yes
so each kid is a developer kit so our SDK is super simple like I’m just a chip
designer by trade and I’m writing unity demos every one of those like kind of
cheesy demos that I showed you today was just like a camera test demo that I put
together but our SDK you just take our plug-in drug it drag it on to the camera
and unity or unreal and then that gets your head tracking and then if you want
to use the wand you know the buttons and triggers is
just standard unity input and then for the six degrees of freedom you know it’s
it’s straightforward just hook that to your game object like you can get up and
going in like 10 15 minutes with our system so you got this software side the
Harvard sites being iterated on this is kind of like using production molds now
yeah injection molded plastic you’re getting down to your ID
everything’s getting finalized what’s the roadmap to getting this out
delivering on the cake for starters yeah our timeline is like we already have
some developers working with our kind of pre-production units we’re gonna have a
canary group or kind of an early beta test that’s like q1 yeah yeah it’s gonna
be a smaller group of people that love bug hunting this way goes and then
general availability like the the bulk of the Kickstarter units will go out q2
you know GDC time absolutely or a lot of helpers gonna be interested it really is
one of those technologies that you have to put on and yeah say that about a lot
of the RNA are technologies but like it is don’t know how good it looks until
you put it on so we’re really anxious about our Kickstarter video we’re super
proud about it we’re all but also wringing her hands because we did
compositing in it because to show the experience you kind of have to like
fudge it a little bit and like you have ly slow camp camera angles and you have
like stuff flying off the board which is true for the people that would have been
that are being it’s not necessarily true with him you
have a camera that’s like five degrees off the board or something yeah but what
we’re doing is we’re taking all of the composited shots and we’re doing like
side by sides of like here’s film through the glasses and here’s the
composited shot yeah so hopefully people will give us a little bit of a leeway
because we’re trying to sell the experience because it really is magical
when you try it and if you absolutely and having used a bunch of VR headsets
it really is it’s a different flavor of it and I think the tabletop aspect is
super super cool yeah yeah congratulations with the launch of the
Kickstarter I know it’s been a long time coming yeah and thank you so much for
having here to check it out thank you that was a really enjoyable conversation
for me and I want to thank Jared for being so open about the technology in
these tilt five glasses and what’s changed since they worked on cast a are
and the challenges going forward as they finalize the hardware and also work with
developers on the software when they’re ready to push this out consumers early
next year now did get a chance to use the latest prototype of tilt five for a
variety of tech demos that Jerry showed me and first thing on the hardware it’s
super light they’re pointing this as under 90 grams and while I didn’t have a
scale to to measure it it’s definitely the lightest of any VR or AR headset
I’ve used in recent memory it fit perfectly over my glasses of a plastic
like I said is looks polish and I think in the version I had there was a little
band that could tie so the tighten it to the back of my head and I wanted to do
that but once the glasses were on a couple things I immediately noticed one
it’s a are so I want to see the outside world in the outside world is very
visible not only the field of view to the outside world which some other era
headsets want to narrow that because they want to hide the fact that you
don’t have that much of an AR image either but also the clarity of the
outside world you know yes it is a little bit darker a little bit tinted
then looking through normal glass or plastic but I could interact with people
I was looking at things and I didn’t feel the need to take off those glasses
to read something to look at something you know it is how I think a
should be was also really comfortable was the imagery itself and all the
things that Gerry talked about in terms of the projectors being really bright
even though they’re running on a very low power because the retro-reflective
materials balancing that light directly back into your eye the imagery of the
augmented objects was a vibrant was colorful it was sharp and also had a
really nice frame rate and field of view I did some tests where I moved my head
left and right so I was going beyond the view of the game board and even when I
was looking off to the side of my head I could see the game board
I actually still see the images so that 110 degree field of view for that those
projectors really helps and really is a different type of AR experience if
you’ve used something like a magic leap or a hololens the smoothness of the
motion of the the graphics and the objects that were on the board in the
board or floating above the board also made this really comfortable I know
Jerry quoted about a hundred and eighty frames per second for the projectors and
I’m not sure if that’s alternating frames Nighy on each eye or if they’re
actually 180 on both projectors but regardless the imagery was was super
smooth and I after I interviewed her she did give me that demo again where she
crashed unity and the image was locked in place I almost couldn’t tell that
there weren’t any additional frames I didn’t notice any drop frames at once
that reprojection engine they have inside the hardware to do some
essentially a time warp and space warp and skewing of the images works now of
course if I move my head dramatically a frame or did some crazy lateral movement
did look skewed and it wouldn’t look right so you’re never gonna be running
games at like five frames a second but I can imagine if you’re running at 30fps
or even slightly lower the graphics will still look rock-solid and the images
will still be locked and will never feel like they’re not a part of the real
world even though there’s projected images something I was also truly
impressed by is that seemingly the tilt five technology
solves for the accommodation virgins conflict the idea that these objects
wherever they may look like they’re floating in space will be in focus as
you focus your eyes on them not just because of the stereo overlap I was
looking at these cubes floating above the tabletop surface and as well as
those spread around and really move my head around them and shifting my eyes
focus from one cue to the next and everything looked like they were in the
right place it’s an AR experience that you don’t get out of waveguide bass
headsets right now and I’m still trying to wrap my head around exactly what type
of optical trick allows for this to happen because they’re not generating a
light field they don’t have that type of rendering power on the system but
apparently it’s because of the way the projector it’s shoot all those rays of
light onto this micro surface of this retro reflective material and the way it
bounces back in a way the combine at different planes of focus allows you to
then shift and then see the objects at those variable frames in that sweet spot
which they’ve designed for it was really cool once one of those things that you
really need to try and it’s a thing that you don’t even think about because
things look like the way they’re supposed to in the real world at least
in the right distances as the way they’re supposed to
now the compute stuff is also interesting the demos I saw running off
of a laptop and as Jerry mentioned you could run multiple tilt five headsets
off of a single laptop just based on how much processing power you have on the
laptop what frame rate you want to run the games at and also how many USB ports
it’ll just be USB see right into the headset and so the benefits are of
course you’d only need one computer really to do multiple players it’s gonna
be really open they’re not doing their own version of an app store just
download the games from Steam or the Google Play Store and also the games can
run at different resolutions and then some of the demos I noticed that yes
some of them weren’t necessarily running at native resolution I could see the
tell-tale signs of some anti-alias saying some of the jaggies but again the
movement was so smooth and then some of the games that did look like they’re
running at native resolution that 720p per I was really sharp in terms of the
games the demo I did try were representative of some of
what they’re going for so there was one that was like a marble rolling down a
core so it was really cool to be able to kind of look into the course and even
put some of the retro-reflective material up and see beyond the tabletop
and see how much they’re actually rendering their example of a tower
defense game where I then it was able to throw some tracking markers with QR
codes and then that use that to activate or point with the wand controller and
activate things on that play field and one of the cool things is because there
is computer vision there’s optical tracking of markers they could also do
printing of the markers that’s transparent are not visible to the naked
eye the visible spectrum so it can be something like a CCG car you know a
magic card but underneath it there’s a layer of a QR code and so you’re getting
real true mixed reality with things that play in the real world but also work in
that salt 5 system their partnership with fantasy grounds I think has a lot
of potential because that’s an established platform with licenses for
RPGs like Dungeons & Dragons and so there’s an existing player base so the
existing software stack and it’s cross platform so people with tilt 5 will be
able to play with people who are not in the same room with them who may have
tilt 5 sets or may just be playing on a traditional PC or tablet and so that’s
gonna potentially expand the user base and I think it’s really smart of them
not to design an air system to try to solve for a are everywhere you know with
the complexities of SLAM and mapping and optics that work outside and inside
they’re trying to solve for a our designer a our system with these
parameters of it being a tabletop gaming system or video traditional video gaming
system I would love to play a Diablo like RPG or a gauntlet like RPG on this
2×2 game board and look deep into a spiral staircase and and play with
friends in the room or not in the room I can’t wait for the system to come out
there’s so me a little time before they actually get this out to backers and so
they have time to work on those software experiences working with their dev
partners it’s a great a good launch suite
games and experiences and also to refine that Hardware and further I think
they’re still tweaking I am you and the software related to that but I really am
excited for this and can’t wait to play this when this comes out and I’ll be
backing their Kickstarter and looking forward to that release and if you have
questions about it please feel free to post in the comments below but thanks
for watching we’ll be back next time with more coverage of VR and AR
technologies and I’ll see you next time