Tag Archive : Google cardboard

/ Google cardboard

Kevin and Grandma Lill Get a Virtual Reality Check


Welcome back to The ChatterBox I’m Kevin I’m Grandma Lill And today we are going to be talking about virtual reality and it’s our first time ever dealing with virtual reality What is virtual reality? What is it? I have a definition here Artificially creating sensory experiences which can include sight hearing, touch, smell and taste And it puts you into a whole new place, like a different environment We’re going to learn something We are always learning something on The ChatterBox We are one the line with our expert, Nicole Lee, she’s a senior editor at Engadget Hi Nicole! We’re kind of new to Virtual Reality, we’re still kind of confused so do you mind helping us out a little? Virtual reality is essentially, you put a pair of eye wear on your head and it envelops your entire field of vision with images Google cardboard is a cardboard viewer you put your phone in like an old school view master You put it to your face and you basically see like a 360 degree view of whatever actual is What’s your favorite place you have been when you were using the goggles? You can go travel on Mars Have you ever been to Mars? Never Do seniors wear these cardboard glasses? It’s for everyone, young and old alike What’s one place you want to go in the universe with the goggles that you haven’t been yet? I would love to see like underwater. I would love to see the goggles 3d underwater somewhere Where do you want to go, Grandma? Hawaii I’d go to the moon, cause then you can see the earth from the moon It’d be pretty cool We’re going to test out our google cardboard How do we assemble it, Grandma? Just lay it flat down, the screen facing towards your eyes And then you gotta Velcro it over the top Lock it in there right Lock it in We’re also showing you guys what we’re seeing on the screen I see something with eyes and nose And he’s got ears too, yeah What is this? All white clouds. I see all the clouds We’re on a walkway right now, do you see the walkway? Yes I see a nice walkway towards the water. Do you see the people? It looks like it’s winter too, is that snow? I see a lady with a red hat. I don’t see her A door just opened Is that a ghost? Do you see that over there? There’s someone underneath a blanket The lights just went out, it just got really dark There’s bats, do you see the bats? No. Look over there There’s a girl on the ground, Grandma Holy cripe Is that a doll? Do you see that on the ground? I don’t see nothing I see someone, look, Grandma, over there She’s like dead Dead? Where? She’s really close to me now, so close That was pretty scary He’s making it up So what did we learn Grandma? What did we learn? We learned that we could see figures in there – and go into a virtual reality through cardboard Thank you for watching us. It was very interesting It was so fun, we just got to experience virtual reality for the first time If you enjoyed watching us experience it, and give this video a thumbs up and subscribe for more videos so you can watch it for next week I know you’re going to like this one This is something different Bye guys, take care, god bless yous We’d like to hear from you on your comments

Óculos de Realidade Virtual VR BOX – CardBoard

September 22, 2019 | Articles, Blog | 100 Comments

Óculos de Realidade Virtual VR BOX – CardBoard


olá pessoal tudo bem sejam bem vindos a
mais um vídeo aqui no nosso canal no youtube e hoje eu vou mostrar pra vocês um
box do óculos realidade virtual VR BOX 2.0 é a caixa está aqui ó a caixa está
aqui tá bom eu comprei esse produto na china mas ele foi enviado da suécia
demorou cerca de 35 dias para chegar e ele custou ao todo com a taxação cerca
de 170 reais a bola eu paguei cerca de 140 reais nele mais 33 reais da
taxação foi tachado como eu falei nos vídeos anteriores quando você efetua
compras diretamente da china é fica mais difícil você fazer a declaração
da forma correta então se eu tivesse comprar os produtos estados unidos
é quase certeza que ele não iria ser taxada bom mas como era só um produto e
na china era mais barato obter comprando esse produto na china estavam devido ao
custo benefício e mesmo sendo taxado saiu muito em conta porque esse mesmo
óculos aqui chega a custar mil reais aqui no brasil então é eu vou deixar o
link abaixo desse vídeo tá bom pra quem quiser também está comprando esse
óculos e caso você queira aprender mais sobre importação eu também vou
deixar o primeiro link da inscrição o acesso à página e do de matrícula do
nosso curso completo sobre importação então se você tem interesse em
aprender como importar produtos de outros países como china estados unidos
e peru ele neste nicho onde lá vai conter mais informações a respeito
sobre o nosso treinamento completo está bom mas é simplesmente sensacional tá
bom vale muito a pena tanto para uso pessoal
quanto para uso comercial caso você queira vender caso você queira
comercializar esses produtos importados tá bom então vamos começar com um
vídeo de hoje que é o box aqui desse óculos de realidade virtual então aqui
está a caixa está bom é como se eles estão bem em uma caixa
de tamanho considerável o o vendedor declarou aqui 15 dólares ao aproximar
aqui pra vocês verem itabom espera focar só está dando pra ver 15
dólares alguém aqui tá bom ai agora focou 15 dólares e mesmo assim
cortar cha du tabou no caso porque a encomenda
b o da china então as encomendas vindas da china estão acostumando achar tudo
se fosse nos estados unidos como já falei a probabilidade de taxar era bem
menor todos os estados unidos então vamos
abrir aqui está a caixa adoro tudo andar mais rápido ao boxe
improvisado só pra vocês verem como realmente funciona as técnicas das
táticas de histórias aqui no curso taxa no caso é só uma lona ataque eles
costumam enviar por dentro está a caixa o sinal muito bem embalado olha feira na
lona aqui eles gol produtos até outro revestimento que da caixa seguros está
com aquelas bolinhas lembrando o pessoal que ser que o óculos original tá da br
boxe então aqui é produto original mesmo
sendo da china esse produto original como eu falei
quando você compra produtos da china 95% dos produtos são é réplicas mas
no caso esse aqui faz parte dos cinco por cento original e detalhes e ainda
encontrou ele tá pra efeito aí é pra Óculos de Realidade Virtual VR BOX 2.0 vira febre no Brasil! Veja como comprar um óculos de realidade virtual importando e jougue Jogos de Realidade Virtual na sua casa. VR box é o futuro dos oculos de realidade virtual. Aliexpress? Mercado Livre? Veja onde comprei esses super oculos VR BOX por menos da metade do preço. Óculos de Realidade Virtual VR BOX – CardBoard aqui primeira criança já mostrei a o videogame ou o controle
tá bom o controle a primeira coisa que veio aqui pra estar
jogando os jogos utilizando esse óculos está bom de realidade virtual e depois
nós vamos ter que a caixa não tem isso Óculos de Realidade Virtual VR BOX – CardBoard de uso de várias câmeras não é tudo
– só pra passar informações para você está bom aqui ó
nós vamos dar a caixa do óculos de realidade virtual está bom quando
vocês estão vendo aí otr boxe que a marca deste óculos está então
conselho estão vendo ó bem tudo aí muito bem embalado vem tudo na caixa
certinho tá bom vale muito a pena então caso
você queira comprar nesse menino comprei eu não estou deixando estou
vendo nada pra fazer isso mas como principal intuito é que ajudar você eu
vou deixar o link na descrição sempre lá se você gostar aí você efetua a
compra desse produto primeiro o o oxi o controle da caixa há
pouco um pouco aqui ó durante o trajeto mais considerar aqui normal tá bom vamos ter um um manual
explicando os detalhes sobre o controle ea funcionalidade e tudo mais já pode no controle a um controle por
sinal bastante bonito tá bom muito bem acabado aproximar mais aqui e também
nessa mesma caixa do controle ver um carro tá bom
um cabo usb normal tá bom então inclusive até gol sem querer que o
controle a vizinha então na caixa do controle ver
exatamente isso agora aqui na caixa do óculos de
realidade virtual vamos ver o que vem o quadro aqui hoje
aqui ó bom depois é a galera se vocês quiserem
também deixe nos comentários que eu faça um vídeo é mostrando aí em como
ele funciona aplicativos que vale a pena vocês baixar é pra estarem utilizando
esse óculos e com sucesso tá bom então abrir aqui nós vamos ter focos
já pra você deixar reportagem aqui vamos ter um manual tá bom
explicando aí tudo sobre óculos esse manual que chover inglês estava um
inglês vamos ter aqui um companheiro para
limpá ea outra coisa que vamos saber que é bom também a 2 em casa aqui do
pr boxe tá leitor com um toque atrás também muito bacana depois eu vou
ganhar pra ver o que que é isso e temos também aqui é explicado aqui como é
colocar o celular neste focus tá bom então mais um aqui
e simplesmente é isso que tem na caixa acabou não tem mais nada
mas aqui nós temos mais importante é o off tirando óculos tempo a caixinha
vamos ter essa caixinha ao outro controle ok nesse número o que eu
comprei meu dois controles tá bom então aqui vai ter o outro controle o
que também serve para estar utilizando aqui no vr box mais abrir aqui já pode
ver o controle ó tirei da caixinha e aqui a gente já vai ter o controle ao
país está jogando aí os jogos que tem disponível para estar utilizando
polícia óculos de realidade virtual é simplesmente incrível não é só isso
tudo por cento e quarenta reais então é simplesmente fantástico e
essa é apenas uma das dicas que nós damos o nosso curso de importação do
importador br por isso que o povo fica maravilhado por isso que o povo fica
muito satisfeito quando faz a matrícula o nosso curso porque os resultados são
simplesmente incríveis assim como vocês estão vendo esse para uso
pessoal e também para adquirir uma renda extra também através da venda de
produtos bons e eu vou abrir logo a abrir
criamos um saco normal e aqui nós vamos ter um óculos tá bom colocar aqui ó
normal um óculos de realidade virtual br boxe como vocês estão vendo a desse
outro lado aqui ó tem um outro falante para sair o som tá
bom mas como aqueles sonhos da bits que não possuem cabo vou usar o fone este
óculos pra tomar a melhor experiência desse de sinop está bom então se você
tem também indicar você usar aqueles é fones sem fins fones bluetooth porque
assim você vai ter uma melhor experiência então aqui o óculos só
vou fazer uma volta de 360 graus para você ter uma noção do tamanho
tá bom tamanho é bastante considerável e podemos ver você bem
tá bom então circunferência aqui ó pouco grande tá bom pra você tem uma
outra experiência e com os seus olhos e caso outra pessoa também queira é
experimentar um óculos fique bom nela também
e pra isso que nós vamos ter que mexer na regulagem tá bom nome muito a
respeito não vou falar que eu estou vendo aqui agora que a gente vai ter
regulagem tá bom aqui do lado a gente vai poder
estar abrindo para colocar o celular eu não vi ainda como ali tá mas eu sei
que aqui a água aqui ó a verdade é que num aqui tende a não
há como a brisa que caso você compra o mesmo modelo que este meu você vai
puxar aqui ó no caso dessa posição contou que só
puxar pra direita tá bom e após deixar o pé direito pé gol
dele por aqui ó então aqui você tira e aqui você já
pode colocar seu celular colocou seu celular coloca aqui tá bom
novamente deixa deixa aqui e aí você já pode colocar um óculos e ter a
experiência pois se óculos de realidade virtual é muito importante
ressaltar pessoal que a maioria das pessoas não sabe mas esses óculos na
grande parte utiliza se sempre com o celular há muito você baixe o
aplicativo aí o normal do google é card bosta bom você pode colocar
também no youtube vídeos 360 que você vai estar vendo aí todos os aplicativos
que funcionam é atraente óculos abom caso você também não queria fazer um
investimento assim tão grandes shoppings
você pode estar comprando também o próprio google cardboard num mercado
livre custou a cerca de r$17 mas o prédio
não vale muito a pena só pra você ver como funciona
e caso você goste você pode está usando aí e consequentemente comprando
mais avançado está bom depois de também fazer um review do google card
bote então é funciona dessa forma que nós
vamos ter uns plásticos vinhos aqui vamos ter para colocar o suporte é pra
colocar na na cabeça vale muito a pena e à experiência
pessoal é simplesmente fantástica falo isso porque eu já tenho o card board
que é bem mais simples mas mesmo assim eu gosto muito nesse eu tenho certeza
que eu vou é amar porque é é um fantástico um fantástico e digo a
vocês que estão interessados em adquirir esse produto pode explicou ele
fechar cursos que não tenham dúvidas que vocês não irão se arrepender tá
bom então pessoal o vídeo era basicamente isso caso você tenha
interesse em saber o país dos produtos assim como isso
entre vários outros como celulares suplementos perfumes entre vários
outros vou deixar aqui o primeiro na descrição um link direto para a o
nosso curso onde lá vai conter mais informações sobre como funciona o
nosso custá se você vai aprender aquela loja virtual sem pagar nada se
você vai aprender a vender esses produtos de forma fácil de forma
simples de forma eficaz tudo você vai virar essa página
vale muito a pena pessoal há também tem vários depoimentos de alunos que
fizeram curso tiveram experiências e decidiram gravar o curto depoimento
falando que achou então vale a pena também você assistir e também se
inscrever aqui no nosso canal no youtube porque nós temos a meta de 30 vídeos
diários têm três consecutivos então está lançando um vídeo por dia se
você está assistindo esse vídeo esse vídeo faz parte dessa série de 30 dias
consecutivos está já se inscreve para você receber mais filhos como esse
sobre importação sobre empreendedorismo digital entre várias
outras coisas e caso você queira também que eu faço
mídia específico sobre algum produto que você deseja importar sobre a um
pronto você deseja comprar deixe abaixo aqui também nos
comentários falando com esse produto que nós vamos está gravando um vídeo
especialmente para você tá bom caso você não me conhece ainda meu
gato de início é muito bem vindo saiba que é um prazer ter você aqui eu
espero que eu te ajudar e espero que você tenha gostado desse vídeo desse
pequeno um boxe desse rápido boxes mas que tenha servido aí pra tirar suas
dúvidas e caso você tenha ficado bom também com alguma dúvida deixa aqui um
comentário que estaria respondendo com maior prazer
tá bom então de onde era basicamente isso
muito obrigado por assistir até aqui e beijo você nos próximos vídeos um
grande abraço e até max

360° VR Roller Coaster – 5 Roller Coasters In One! – VR Box, Virtual Reality, 360° 4k


Welcome to Coaster Island, I hope you’re strapped
in safely. And lets begin with the first ride, Anbessa. Onto the second now. Elpidio. Now onto the third, Vasco. And if you’re enjoying this so far, make sure
to hit subscribe down below. And the fourth coaster now. Gonzalo! And the final one for this episode, Cayo. Thank you very much for watching, if you made
it all the way to the end make sure to subscribe, hit like and comment down below ‘VR is Amazing’ And I shall see you next time. Bye!

WebVR: How to create virtual worlds with JavaScript


Peter O’Shaughnessy: I’d like to talk today about creating virtual reality Web applications using WebVR. It’s quite an interesting and cool time for this at the moment, because we could be just at the start of a new era. As our friend, Mark Zuckerberg, said, ” Virtual reality is the next major computing platform after mobile.” Of course, 2016, we’ve had a lot of these devices reach consumers now. From the top, the HDC5, the Oculus Rift, Gear VR in the middle. We’ve got Google Cardboard, and Sony’s virtual reality headset as well coming soon. Hopefully, most of you tried virtual reality now. Actually, could I just get a show of hands who’s tried one of these devices out at least once. Most of you. That’s good. You’ve seen this, but the really interesting thing is that it gives you a sense of presence of being inside this environment, this virtual environment that you can create. It’s quite a powerful feeling. As Josh Carpenter said who was previously working on VR at Mozilla and now at Google, “I’ve made a lot of desktop and mobile applications,” but nothing he ever created was going to make someone laugh, cry, recoil, or scream, or have that kind of reaction that virtual reality can. Now we’re creating these 2D planes effectively, to now branching out into full 3D virtual worlds. When you think about what that offers to us as Web designers and Web developers, it’s really powerful. We can use this new API, which is now a W3C community group spec, so it’s on the way to standardization. It’s being worked on for a while. What it gives us is first of all, the ability to discover what headsets are attached to either our desktop computer, or our mobile phone could be slotted in something like the Gear VR. With that display, we can say, ” Launch full-screen on that virtual reality display and launch our content in virtual reality.” It also gives us the integration into the senses on those virtual reality devices, so we can tap into the orientation and the position in order to render the next frame of the scene appropriately for the user depending on the way they’re looking. It lets us handle rendering for the different kinds of hardware, the different kinds of lenses, and the different distortion that we need to apply to get it looking right on those devices. Essentially, it opens up this world of all these different devices. We don’t have to just code natively for one. We can use WebVR and tap into them all. What we have to do basically is just render our scene twice, one for each eye. We’re making a stereoscopic scene. Using the values that WebVR can supply to us, we can apply the right distortion to those images which means that when you put on those lenses, that blows it up in the right way to fill your vision. These are the browsers that are known to be working on virtual reality, and I there have a virtual reality browser out there all ready or have announced that they’re working on it and bringing it soon. Chrome and Firefox have been working on this for quite a while. We’ve got our browser there on the right hand side. That’s the Samsung Internet logo. Just earlier this month, Microsoft edge announced that they were working on this as well. It’s not yet available by default in the stable versions of the browsers. It’s a simple process to get one of these had downloaded and setup. With Chrome on the desktop, there’s a special build that you can grab if you go to webvr.info. There’s the link there. You just download that and you switch on the flag, in the Chrome flags, and you have WebVR enabled. In Firefox’s similar but you can use the nightly build. There’s a WebVR enabler add-on that you can install. That all setup WebVR for you. On Samsung Internet on android, you can slot that in your gear VR headset. By default, whatever page you’re looking at on your phone will then launch in this window in virtual reality. I’ll show you in a minute. You can then expand that up to fill your whole view. You do just need to one time go to Internet:// webvrenable to enable it. As mentioned, Microsoft edge is in development. This hopefully, you can see at the back, I will read to it. This is basically showing the building blocks that we either need or can use to build virtual reality web applications. The bottom on the left, we have a virtual reality headset with senses. Something like the Oculus Rift, the HTC’s vive, the gear VR comes under that . In that case, we just need a WebVR capable web browser. Another I should probably mention is, you may need the right operating system because with Chrome and Firefox, they are still just windows only, since Oculus Rift moved away from the Mac while ago. If you get a WebVR browser, then you can use it with WebVR headsets. If you have one of those simple smartphone enclosures like a Google Cardboard where it doesn’t have its own senses, but it has its own lenses. You can use a WebVR-Polyfill. It was created by Boris from Google. You can use then with another mobile web browser say just the standard Chrome on android. You can use the same demos and everything, and it work on Google Cardboard, too. Those things had a CO minimum requirement for virtual reality on the Web. On top of that, generally speaking, you’re going to be probably rendering with WebGO which is 3D API for graphics on the web. On top of that, you may well wish to use 3DS, which is really popular 3d graphics library which a lot of people use with this and certainly makes a lot easy than writing WebGL API code directly. Also I’m going to talk about A-Frame as well which sits on top of 3GS, and uses 3GS underneath, and makes things even easier to develop to include the WebVR-Polyfill for us. It sets up all the WebVR stuff for us. It makes it really easy. First, to just give you a bit on idea about the actual WebVR API itself, just this month we had a new version of it come out. Version 1.1, but probably they’re going to just call it WebVR. It had a few tweaks and modifications. The original version, version zero, was about 2013 now. It’s been going to a few alterations. It’s been updated a bit. As I mentioned, the API can give you the set of headsets available which in reality is probably going to be one. You can call navigator don’t get VR displays. Using that VR display object that we can get back, you can say request present. This is a bit like the Fullscreen API. You can say “Present this” and we give it a source of your canvas element where you’re rendering your 3D scene. That will launch it full screen on the headset. You can also use request animation frame on the VR display. This is like window. requestanimationframe, but it’s using the right refresh rate for the headset. This typically is more than 60 Hertz which we normally do in a normal web browser. To have that high refresh rate for virtual reality for making sure that lag is minimal as possible for people moving their heads around and seeing the scene update as fast as possible. It can be 90 Hertz, it could be a 120 Hertz even. When we’re ready, we can say submit frame, and this will say take what’s on my canvas and actually render it. We would also want to use get eye parameters which gives us data like the eye offset which is the distance between your pupil and the center between your eyes. The recommended render target width and height to help us construct the scene in the right way to create two view ports, one for each eye. Similarly, using get a frame data, we can get at a VR pose. From that we can take the position and the orientation acceleration and velocity which helps us then predict what we should render at the next frame. As I mention, now we’ve use WebVR to display things properly. We do need actually to generate our 3D scene, though. For that generally we’d use WebGL. I won’t go into WebGL details in this talk. I’m going to skip straight onto 3GS which is a really good live, but you can use on top of WebGL and makes it nice and easy. Most of you seen 3GS demos. By now, there’s lots of really cool stuff on the website. It was worth doing just a quick 3GS demo. We’re going to make a spinning cube. We can create a renderer. 3GS doesn’t just render to WebGL. That is generally what is used for long, so we create a WebGL renderer. You can set the size of that, and then we can spit out the DOM element that it gives us into our document body. We have a 3GS scene object which encompasses all of the objects that we want to display in this 3D scene. We create a camera which defines the viewing angle for the user. It has a field of view aspect ratio, and you set near and far clipping values. That means that things within that near and far range will be displayed. You can set the position of the camera, so the Zed is coming out towards us, coming positive. If we set the camera in position of Zed to a hundred, then we’re moving it out this way so we can see things that are position Zed zero. Then, we add our camera to the scene. Then, we can create our actually cube. In 3GS, our 3D objects are called measures. They encompass a geometry which defines the actual shape. In this case, it’s a box geometry with height and depths of 50 and a material which defines what’s actually painted on to that 3D shape. In this case, we’re just going with the basic material which means is going to show up whether or not there’s any lighting. We just set it to the color red. Then, we can add that cube to the scene too. Finally, we just need to animate our cube. We create an animate function. In this we can update the rotation value of the cube, and that’s in radiance. This animate function is the one that’s going to get called every time we’re ready to render the next frame of the scene. We use request animation frame for this. That says “Hey browser, call this back whenever you’re ready for the next frame.” Then, we can say “Renderer, hey, render our scene. I’m using from the perspective of the camera.” We just quote animate once to keep that off. That’s gives us this, which may not seem that much, but we’ve got a 3D scene now. We can go from there and build up to our virtual reality worlds. If we want to now take this and turn it into a virtual reality demo, we can use a couple of things that 3GS also has that you can provide. It gives us a VR controls which sets it up so that it’s using the orientation, and automatically updates the camera according to that. Also a VR effect, so we don’t need to worry ourselves about defining two cameras. One for each eye and updating all those appropriately. We can just say render from a VR effect. It can take our one camera, and it comply that to two eyes. It’s pretty easy to do virtual reality Web demos with 3GS. Before I get onto that, this is now taking that idea of the cube, but just flying up a little bit. There’s an example on the 3GS website, WebVR Cubes. This is probably a good one to get started with. The source goes up there. You can see here, as I was describing. If you put your Samsung Internet running phone into a gear VR, then it will pop- up in this window here. You might be able to see this little button that says “Enter VR.” If you gaze at that and tap the side, that will launch it and into your full virtual reality display and look like this, but filling your whole vision. It’s even easier than using 3GS to use a new library or a new. It was first released last year. A library from Mozilla called A Frame. A Frame as I briefly mentioned before, includes the WebVR-polyfill for us. It handles all of the virtual reality setup for us. We really can just concentrate on our 3D scenes. All we have to do to start using it is import the A Frame JavaScript probably in the head of the page. In our body, we can define a scene like this. It’s using the custom element API. These are basically just HTML elements. We have a scene which as you can imagine maps to a 3GS scene underneath. That sets up various things for us. It contains the rest of our objects. Inside that, we can include things like our sphere, and our box, and our cylinder, the things that make up the scene here. As we have a plane for the floor. On each of these elements, we can define attributes that set its proptosis for things like the position, the radius, the color, the rotation. Finally, we just add a sky which determines the background for the whole of the 3D scene. That gives us this. Without having to do anything else, this is a 3D scene that we can look around. Here, we’re just using the trackpad. If you had a virtual reality headset on, you could just move your head around. It also by default has WASD control, so it gives you a keyboard control also to move around. If this was on a mobile browser and we had a Google Cardboard to hand, we could press that little Google’s icon. That would then render with our two scenes with both eyes. We could just slot it in the cardboard display. To make a slide be more interesting demo with A Frame, I wanted to make a Flickr Carousel to view llamas on a mountain top. Everyday is made a better day if you view a few pictures of llamas. We’re going to use a couple of different components. I mention that you can set properties of elements by just defining an attribute on those elements. Those attributes come through from components. A Frame has this system of entities and components being the actual attributes on those elements. If If we include this one called layout component, which isn’t in A-Frame by default but it is a component from one of the core contributors and it’s just on GitHub. You can find it there. Then we can actually then on any entity, we can define this layout attribute and that means, anything that we put inside this entity will be laid out however, which way we define for us. In this case, if we’re making our carousel, our circle carousel, we can say, “Make it a circle of radius three.” Then anything we chuck inside it will just be laid out in this circle for us. Now we actually want to generate our images and put those inside that container element. We can create dynamically a set of A images, which are images in the A-Frame world. These we can apply our source attribute from the Flickr API. The URLs that it gives us back. On this image we can set the width and the height. There’s one other component that we want to use as well. There’s a look-at component, again from the same guy Kevin who created the layout component. This is the easiest way to say, “I want these images to face me at 000 in 3D space.” We can just define the look-at attribute on that and they will all be rotated around us. Then we can just append our image element into our container. From this, you can see that you can interact with A-Frame just through normal DOM elements and through normal DOM manipulation, which is pretty neat. It also means that A-Frame plays nicely with other UI frameworks and libraries like React, for example. The other thing we just need to do is if we want to register for clicks on our elements, because actually it’d be nice with our carousel if we could just click. That click could be a tap on the side of the Gear VR headset or there’s the button on the new Cardboard’s now that just… I can show it to you, everyone, afterwards because I’ve got them if you’ve got some time. You can press a little button on the Google Cardboard and it just presses something on the screen to see when I click. It’d be nice if you could do that and we add some interactivity. This carousel updates its position. To do that in A-Frame, we want to have a cursor. The cursor is… If I just go back, you might just be able to see that, in the middle there’s a little black circle. That’s our cursor and it’s showing where we’re focusing on the scene. By default, A-Frame includes the camera for us. If we don’t define one, there will be one there already and it will be set up with the WASD controls and the look controls, as I mentioned, but we can define our own camera and we can put whatever controls we want on it. In this case, I’ve taken off the WASD controls because we don’t want anyone moving outside of their llama carousel. They can just look around. It just defines the look controls. If we just had a pre-canned animation, this would be very easy in A- Frame because any element that you want to animate, you can define an A animation. Just place it inside that element and you can even say, for example, begin on click. Then that would mean as soon as you click on that element, this animation will happen. It will be triggered. If we just wanted one animation to, say, rotate 360 degrees, we could easily do that by adding A animation and saying, ” Change the rotation of this element to 360 degrees.” One thing just to mention there. Whereas underneath, 3DS uses radians for angles, A-Frame uses degrees, which maybe is slightly friendlier and it translates them into radians for us underneath. You can set a duration and fill just means, when you finish the animation just stay at the end point if you set it to forwards. In our case, we can’t just do a pre- canning because we want to increment the rotation each time that you click. Thankfully, we can hook into TweenJS, which is another library and A-Frame. Depending on 3DS, it also depends on, includes TweenJS and we can hook into that and then we can take control of animations and do whatever we want with JavaScript and make them dynamic, as well. The other thing worth mentioning here is just the DOM element here, which is EL, has 3DS object defined on it under object 3D. If you’re writing some JavaScript to make an A- Frame scene and you want to hook into the underlying 3DS objects, you can do that using el. object3d. In this case, we want to update the rotation of that 3DS object and make it whatever our target rotation value is and you can set durations, which we can see a second. Then you can set that tweening to start and that will start the animation. One more thing, which is just slightly cut off. We need to define our sky for the scene around us because it’s be a bit dull to just be in some blank space with the llamas in front of us. It would be much nicer to be on a nice serene mountaintop. We can just define an image and if we put it inside A assets, this will use A-Frame’s asset management system, which will help it to perform well. Things will be kicked off when these assets are actually loaded up. We can say, define an image with ID mountainsky and then inside our A sky, we can reference that image from the assets and say, ” Use this source image.” Then, we have something like this, which is our A-Frame scene. Not too many llamas there but if I click, you can see it spinning round and we can see some llamas here. There’s a good one. This is, again, just a scene that we can use on the desktop by just using our track pad or mouse and we can spin around and we can click and so it works on desktop, but it works better still if you have a virtual reality headset and you can pop this in there and then you can experience this filling up your whole vision and feeling like you’re on the mountaintop and you have llama images flying around you. Another demo that I wanted to show. This one was created by my colleague Aida and I just need to click inside it, I think, to use it. This one is a racer demo, which I can’t seem to do left and right on because then it’s controlling the slide. Normally you could spin it around left and right and, in fact, when you have the headset on, it uses the orientation. You can just tilt your head and it turns one way or another and you can tap the button or press the button to accelerate forwards. This was built using A-Frame. Incredibly, for what it is, it didn’t take that much code or that much time for Aida to do, but it’s a really cool scene. We’ve got both of those demos and some more on our GitHub if anyone wants to see all the source code for them. These slides, I’ll put up online as well for you all afterwards. Where next? You’ve been able to build some cool virtual reality experiences already. Some of the things that I’m hoping to try next are using the touch pad of the Gear VR so we should be able to hook into swipes as well. It’d be nice to be able to swipe forwards and backwards and things to control things. If you’ve got an HTC Vive, you can use A-Frame with that and you can use the controllers that come with the HTC Vive and A-Frame have just released a really cool demo. It’s like a version of Tilt Brush, which you might’ve seen, and that uses A-Frame. That would be really neat to try and do some things with that. Haven’t gone into adding in things like physics and gaming engines, which of course you could get into to build up some really nice experiences. Wed audio, adding some 3D audio so that you can hear things in the scene coming from the right place is something that you could do and that would be really neat, too. What worlds will you create? I hope that if you get any ideas and you create something cool, please share them with us. Thank you.

NS VR Glass: A Labo VR Knock-off | Things of Interest


Heyo, and welcome to a hopefully fairly quick
episode of Things of Interest! Reason being I pretty much just bought this
on a whim. This is the NS VR Glass, a very obvious China-based
alternative to the Nintendo Labo VR Goggles. Now why would I pick something like this up? Well, two things. One, this was being sold for 55 Hong Kong
dollars, or roughly 7 US dollars, which is a heck of a lot cheaper than the basic Starter
Set which costs 40 US dollars, for someone who’s looking into an entry for VR on the
Switch. Of course, that is assuming you only have
interest in the VR modes of other games like Breath of the Wild and Captain Toad. But for real though, don’t brush off the
actual Labo stuff. The physical contraptions are like half the fun. The second reason I got it is that it
claims to be a hands-free solution! Yes, this thingy comes with a headstrap. So I’m definitely going to be putting it
to the test to see if it’s an okay alternative or something that can actually outshine the
official version. Although I gotta say, this box isn’t giving
me much confidence, especially with those smaller lenses that I’m 90% sure is ripped
straight from Google Cardboard. You can’t boldly proclaim BIG ANGLE on your
packaging when your lens are obviously smaller than the official product! Anyway, let’s just get it out. The whole package consists of a bubble-wrapped
pack with the lens and stickers, and (obviously) a cardboard sheet, with the headstrap tucked
inside. Now a general inspection of the cardboard
shows that it’s definitely not the type of soft, cheap cardboard that you’d see
on regular packaging. I actually can’t really tell the difference
between this and the cardboard on the official Labo sets, so that’s impressive, since I expected them
to cheap out on every aspect of it already. Let’s also check out those lenses and yeah,
this is totally lifted from your most basic Google Cardboard headset. I guess we can’t have the luxury of plastic
when you gotta keep the budget low. I assume the smaller size of the lenses compared
to that on the official Labo headset is definitely going to have some impact on the final image,
but we’ll have to see once we build the whole thing. So the building instructions are… Sorry, I, uh, got a bit carried away. So the building instructions are printed directly
on the back of the box. Obviously they don’t have Nintendo’s budget
to make a fully interactive 3D tutorial on a game system, but it’s still easy to follow. The main cardboard sheet itself actually has
most of its folds already creased. All you gotta do is deal with the smaller
folds and poke out the holes. After that, you just slot the protrusions on
the lens through the holes on the main body. You can tell if the lens is facing the right
side through the different lengths of the slots, so that’s a fairly clever design. Also, actually getting the thing through requires
a bit of force. I mean, hooray for sturdiness, I guess? Well, wrap the whole thing up, stick all the
tabs in the slots and you’re already halfway there. Next up, you gotta stick these tabs of velcro onto
the main body for the headstrap to fasten onto. I just realized that’s how they meant the
entire headset to be supported and that makes me slightly uneasy. But anyway. The small velcro patches go on the top, sides
and front, with their placement noted by the coloring on the cardboard itself. How considerate of them. I was just notified by my non-existent legal
team to stop saying a trademarked name and to call these things hook-and-loop fasteners
instead. Hmm. Doesn’t have the same ring to it. Anyway, after sticking all that, you got the
long piece of furry tape, which goes onto the top like this. This allows the headset to close up after
you put the Switch in from the top, since the sides will mostly be occupied by the headstrap. Before we can slap the headstrap on the hairy
patches though, we got one more thing to apply, which is this sponge sticker-like thing here. Apparently you’re supposed to add this to
the rim of the visor area, so that cardboard isn’t pressed directly against your face
while you’re wearing it. I guess it works? Okay, before we put the headstrap onto it,
I gotta see how the VR looks like. So you just open up the fabric fasteners at
the top here, slot the Switch in, and close it up. And it looks…decent! It’s not too far off from the official headset, minus
the reduced view area from the smaller lenses. If you’ve never tried VR on the Switch,
it’s actually a pretty good experience despite the low resolution on the screen. What it lacks in image quality, Nintendo more
than makes up for with the experiences they provide with it. Also, the Switch logo is visible on the back,
so that’s neat I guess. Now one flaw I’ve started noticing is that
there’s really nothing stopping the Switch from just sliding out when you tilt the headset,
since compared to the official headset the fit on it is not as tight and there’s absolutely
no sponge stickers lined up inside to provide a bit of protection or friction. This would mean that the only thing that can
stop the console from falling out is the headstrap, so let’s just put that on real quick. Just take the three ends, wrap them around
the prickly patches like so and there you have it! Now this does look like it could fall apart
at any second, but giving it a few preliminary tugs, it does appear to stay on. The adhesive on those sticky slabs are actually
fairly strong. Putting the whole thing on, it does appear
to work! The strap just barely fits the size of my
head, but it still manages to stay on even with the Switch weighing it down. Of course that also means that your head has
to support the Switch’s weight as well, but it’s not as intrusive as I expected. I can still look around and use the Joy-Cons
to aim no problem. Tilting my head also doesn’t make the console
just slip out, although I wouldn’t put all of my faith into the headstrap, no matter
how sturdy it might seem. This is a cheap alternative after all, so
you gotta be cautious when using it. Also, this is sort of a redundant question
but I wanted to know the answer anyway: does this headset fit into the other Labo VR
Toy-Con like the official one would? And the answer is yes, if you remove the headstrap
entirely. With that in mind, there’s only like three
negative points that I’m mostly worrying about. The first is the possibility of the headstrap
failing on you mid-game. The second is the smaller viewing area due
to the size of the lens. Now normally this wouldn’t be too big of
a problem, but I found that while playing games like Zelda: Breath of the Wild in VR,
HUD elements that are on the edge of the screen like your health meter are essentially
unviewable. So that’s something you gotta keep in mind. The third is the lack of protection for the
console itself. Like I said, the official headset has sponge
stickers on the inside so you can slide the system in and it’ll mostly be held in place
with minimal movement and damage to the screen. But with this cheaper one, you just plop the
system in, and surround it with cardboard. And if you don’t already have a screen protector
applied, I’d imagine it wouldn’t stay too pristine with prolonged use. That said, this is made out of cardboard,
so it’s probably trivial to just apply some sponge stickers on it yourself. I just wish the manufacturers also included
them in the package as well. Oh and a PSA, don’t put the headset down
like this with the system inside, it’ll misbalance and just tip over like that. But overall, this is a passable alternative
to the official Labo VR headset, if you have no interest in paying the full 40 dollars
for the starter set, no matter how I try to convince you that the Blaster is really frickin’
fun. It’s mostly comfortable, and fits your head
just as well as its official counterpart does. The lack of protection on the inside means
you’ll have to be a bit careful when using it with your system, but if you’re just
using it for the compatibility with other games, you won’t be using it too frequently
anyway. With that in mind, I feel the approximate
price of 7 US dollars is still worth it to experience games like Captain Toad and Mario
Odyssey in VR. Just keep in mind that some games like Smash
Bros. can’t actually be controlled with split Joy-Con, so you gotta connect them to the Switch and hold
it in front of your face while you play. Like the rest of us heathens. Anyway, that’s it for today’s episode of Things of
Interest, and I’ll catch you guys in another episode! Thank you for watching and have a great day.

Introduction to 360 Video for Beginners | Filmed in 360


so I always see tons of videos on
YouTube of family events amusement parks things that are
documented some type of family event or something in your life but if you ever
thought of taking those videos in 360 today I’ll color at a martini living so
right now you are viewing this video in 360 it is so easy to do in buying a
camera to do these types of videos has gotten so inexpensive that amateurs like
myself can load 360 degree videos to YouTube and other social media platforms
so this video is to introduce you to 360 video and how easy it is for amateur
small creators like ourselves can do I’ll be doing a series of videos on how
you can make this happen on your own chip or maybe another social media
platform so come along and let’s take a look at 360 the video of today and
tomorrow if you swipe to my left you’re going to
see some people flooding you’ll see the mountains to the right and you’ll see
this beautiful Vista all around us on this beautiful day in Boulder Colorado like right now if you swipe around
you’ll see that I have a gentleman to my left but easy to your right
it’s your perspective and not mine you’re the camera you’re the one that’s
standing there so everything that I’m looking on to is behind you everything
that’s to my left is your right so you’re the one that’s controlling the
perspective and what you’re focusing on right now now unlike rather regular
videos this is what’s called a frameless type video so normally in a video I have
you in a frame and I’m focusing on something and telling a story where in
this type of video the frame is in 360 degrees and it’s all around you and it’s
very immersive so what’s the big difference between VR virtual reality
and a 360 degree video well in a VR game you as the player have control of what
happens to your player you have control on whether you walk this way or you walk
that way or whether you’re grabbing something or bending down but in a 360
degree video you don’t have that option me as the Creator I have control over
the story unlike in VR you have a little more control over the storyline
but as the creator I’m presenting the story to you in my video and you as a
viewer have control on the perspective of what angle you’re going to look at
the story so you can swipe left you can swipe right you can look directly on to
me or you can see what is behind you so where the camera is standing right now
is your perspective not mine so you take the video and turn it all the way around
you’re looking behind you not me it’s what I’m looking directly on to and if
you turn it around and bring it back to me you’re looking directly at me and
everything else is behind you it’s your perspective and not mine about
educational ramifications of a 360 degree video if you’re a teacher and you
go someplace over the summer and you want to share it with your class when
you return imagine the things that you could share with a 360 degree camera you
went to the Grand Canyon and you want to share it with your class and you were on
a raft and you held a 360 degree camera how awesome would that be it checked for some other videos that we
have on 360 and panoramic views so you can learn how you can take the same type
of videos or maybe how to choose a camera of your own also I put down into
the description and on our website some links of the products that I use and
again any link that’s on our website or down in our description helps support
this channel and we appreciate it so much so if you haven’t explored the
world of 360 I recommend that you do there’s hundreds and hundreds of 360
videos on YouTube at the moment and across the social media sure to check
the other videos that we’ll be uploading on how to take 360 degree videos and how
to also handle that panoramic setting that’s on your most phones you’ve taken
those pictures before you’re at a baseball game and you take a panoramic
of the stadium and it’s an awesome picture but then you really don’t know
what to do with it after that you can’t turn it out really but you can make a
video out of it so make sure you check our videos on how to do that

Two Drops of Patience

August 31, 2019 | Articles, Blog | 2 Comments

Two Drops of Patience


It was my mother that recognized my need to
help people. She suggested I put my energy into Rotary. In fact, she kept suggesting it until I took
her advice. I owe so much to my mother, but I’ll never
understand why she named me Patience. My friends will tell you I have none. They said to meet at the Old Park bus terminal. Easier said than done. So here I am, looking for the bus that will
take me to a plane, that’s supposed to drop me off in the middle of nowhere. More time to think… More time to wonder if I’ll be able to do
what they ask of me. So, what am I supposed to do? Over the last 30 years worldwide cases of
polio have dropped from hundreds of thousands, to just a handful. We’re literally on the cusp of eradicating
polio from the earth forever. That’s why I’m sitting in this van. I’m here to save children from this terrible
disease. I’ve seen how polio can rob children of
their mobility. In a remote place like this, not being able
to move your legs means you’re stuck in the dirt. We finally arrived in a place called Tapac
[Ta-patch] – deep in northeastern Uganda – close to the Kenyan border. And with the help of local partners, we began
our training to become a polio vaccination team. Grace, one of the nurses at the Tapac Health
Centre, showed us how to handle and administer the polio vaccine. Two drops for every child, being very careful
not to contaminate the vial. Grace also explained how the vaccine is transported
– she called it the “cold chain” and warned us if the temperature rises, the cold chain
would be broken, and the vaccine would be useless. The rest of the journey was on foot. We crossed three rivers and climbed 3,000 meters
of steep rocky terrain. It was so far, and so steep, and the sun was
scorching. I honestly thought I didn’t have enough
energy to make it, but I kept going. Many people told us what to expect, but nothing
can prepare you for an experience like this. We had reached the unreachable; children that
have no access to any kind of basic healthcare at all. Administering the polio vaccine was actually
easier than I expected. In my head I built it up to be something scary,
but in the moment I just went from child to child – one drop, two, and done. I also had Dr. Okalany with me – which helped
as he was very experienced. I remember thinking; this is what it takes
to eradicate polio. People of action, the support of partners,
health workers, and, of course, those two little drops. There is no cure for polio but it is preventable
with the vaccine. It’s something so small, yet it can do so
much. In a way, our team was the same; We became
something bigger than ourselves. As I returned to our van – back in Tapac – I
was surrounded by a group of happy children. Such a perfect ending to our mission. But for me, this is just the beginning.

VR SHINECON Android 3D VR Glasses Review

August 30, 2019 | Articles, Blog | No Comments

VR SHINECON Android 3D VR Glasses Review


Hi everyone. So today we’re taking a look
at the VR Shinecon. This is a Google cardboard replacement essentially allowing you to do VR but without all of the really high cost or expense. Now obviously as anything with VR this is not going to be the most fully featured experience a la
the Galaxy Ghia, but it does give a pretty good impression of what you can
kind of expect using your mobile phone for this kind of technology. So first of
all what did they send me? Well they sent the VR Shinecon unit itself and a Bluetooth joystick . It’s a one handed joystick which has buttons that are mapped and a simple basic analog stick on the top. So let’s have a look in the box. Now it
must be said you do get a manual and so on with this but they’re pretty basic, it has to be said. All they really do is take you through the most basic functions of how
this works which I’m going to show you now. OK, so this is the actual unit itself. It has
a head strap which obviously very helpfully straps this device to your head.
Pulling down front of the unit reveals the lenses, two lenses and then a
separator, this will come in useful later on, for actually separating out the image
and making sure you don’t see crosstalk effectively between the two halves of the
screen. The front piece here, which is where the smartphone actually clips into, has a
couple of plastic fronds there for all intents and purposes, a little gripper. Pop your smartphone into the device, like so. Bearing in mind this is reasonably plasticky
from that point of view.Don’t use too much force you will very easily snap
these I would say. Now it does have a magnet here close the device up and it
doesn’t easily open on its own. If we give it a good wiggle, you can hear it rattle. Oops. When we had this on our heads it’s very
difficult to actually make the device actually fallout. Obviously if you’re tipping it upside down and in the way there, then it is going to be a little easy to jump the catch but not in normal
operation that’s the important thing to say there. Now on the side and top of the device are
essentially your focusing mirrors I suppose is what you can call it. These ones will pull the device further away from you, the smartphone. That will give you a bit more
depth and this one on the top changes where these two lenses sit. Again this
helps with essentially the crosstalk between the eyes and what you obviously want to make sure there is that you have separation so you’re not seeing each other eye, each other lens laying over the top of each other but more importantly that you
can’t see any of the blackness as it were inside this unit at the edges here
and here. So by adjusting these to suit your own eyes how far away they are on
your head from each other you will be able to get a pretty good picture out of it.
Now comfortability… or how comfortable is this device? At the end of the day you are strapping a piece of plastic to your head. That does come with some
caveats at the end of the day. This is a bulky unit, it is only held on by the
straps. Now these straps are adjustable and they do work pretty well, the actual padding on
them is nice and soft. Where the problem comes for this device is in the way it
sits on your bridge of your nose. As you can see there is no padding there whatsoever. You’ve got padding around the eyes but you’ve got nothing really to help
you here. After two or three minutes I’m afraid this was really, really uncomfortable to use to the point where it was just put to one side. The big problem with these kind of VR units is they are extraordinarily cheap and obviously the design time is not going in to making sure these are as
comfortable as possible. The problem becomes exacerbated depending on the weight of the device you have strapped into the front of this unit. Because as you can imagine there’s a natural pull here that this wants to go forward all the time
pressing down directly on the bridge of your nose. After like I say, a few minutes. five minutes maximum the bridge of my nose was hurting that much I just couldn’t bear it any longer. The Bluetooth controller, it
works pretty well it has to be said. It gives you a mouse pointer actually on your smartphone and so you can navigate around but again I found that as a package, a VR headset
and the Bluetooth controller, it didn’t really set my world on fire as it were when it comes to actually using this as VR. Now onto VR. Now, personally I don’t consider the Google cardboard way of doing things to be much in the way of virtual reality in
my opinion. It is really like a parlour trick more than anything else and these
kind of plastic units they’re not really helping anyone out at all. The true style of
VR using a mobile phone handset is the Ghia VR because the actual headset and the smartphone are able to communicate with each other. The headset itself has additional
gyroscopes and accelerometers in there and it is able to provide additional tracking data as it were to the smartphone and thus to the app. You get a much smoother experience all round with less eyestrain and less fatigue. These are a great little curiosity. They’re the kind of thing I think is going to be really big this Christmas, watch out for
one under the Christmas tree from auntie. But at the end of the day these are
really just a gimmick I wouldn’t spend any time at all using these for VR. The VR Shinecon is one of the better ones on the market but like I say that bridge of the nose problem is a real killer and for me
means that I cannot recommend this device I’m afraid.

Virtual Reality: The Creative Experience Redefined


[MUSIC PLAYING] All right, so we decided. I knew this was going to happen. I can’t stop talking
to my friend John. So we’ll just call
this part two, where we’re going to really
hit up the VR side of things, because I really want you
to see what’s going on. I know it’s– we talked
about it already. It’s certainly up and coming. So, John’s gonna
like– we’re going to play with some
stuff I have never had the experience of experiencing. And you’re going to
experience it with me. And then a couple
things I wanted you to see that John
showed me before that I was like, this is just too cool. And I talk about
it too often, so. Yeah, what are we going
to do first, John? So the first is the cardboard. So I’m going to show you the
scene that I built and tested and was just amazed at
people who struggled with the tablet, joystick– OK, first the joystick. You got it. So, I want you
to experience this. All right, so, again. So everybody can see
what I’m seeing, right? Correct. Correct, OK. All right. So, you’re just pushing the
lone button to move forward, right? Yeah, yeah. And then forward is
wherever you’re looking. OK, I gotta turn my body. [LAUGHS] It feels like a– one, it–
what’s the game that when I grew up– James Bond! When you’re going around
the corners for everything. Oh yeah. This is fun to watch. Yeah. I’m taking the approach. Like, you know, it
works like dude, already like we talked about. I mean, I think
this is so much fun, but my brain, I can
already feel there is like it’s trying to catch
up with whoa, there’s fire. This is what amazes me, is that
like you programmed– oh, I hear it. I didn’t think I remembered–
so oh, dude that’s so wild. Now is anything going to
happen if I get in it? JOHN: No, I haven’t built it. OK. Still, it’s a pain. Now here’s what’s cool. Yeah, so like I can look up. I love the way the light– I’m
mean it’s so natural looking. OK, I’m going to go see the
bottom, bottom of the map here. Oh, there’s the board. JOHN: And you can just
step off that board. You don’t have to follow it. Oh, OK. So I’m not going to look down. Good thing I’m in
the swivel chair. JOHN: Yeah, swivel chairs
are great for doing VR. Oh! JOHN: Oh hey, Nate. Yeah? JOHN: You see that little,
that sign right there? Yeah. JOHN: That’s one of
those moments where I modeled that myself. Yeah. JOHN: And to stand
over that little thing. Yeah. JOHN: I don’t know, I just– Dude, it feels so real. JOHN: It never gets old. Right, oh god! OK. JOHN: You need to go
a little bit forward before you make that turn. I’m going to blame
the swivel chair. It’s my limited movement
in the tree house here. All right, now what happens if
I go up there up on the top? Is there anything up there,
or is that where I came from? Oh, that’s where I came from. JOHN: Yep. OK, got you, OK. OK, slow down. JOHN: And kind of
look at your feet. Look down a little bit. Yeah. And now just kind of inch
forward until you kind of feel like you’re– yeah. So that looks about right. Dude, this is hard. I feel like this is
what it must feel like if you’re a construction
worker working on like some massive,
high building. OK. Yeah, I just need to
take my time here. JOHN: Yeah. [KNOCKS SOMETHING OVER] Oh, crap. I love that. Is that you with the camera? JOHN: It’s just a stick figure
from another thing I made. I love it. It’s the little details though. Oh OK, OK now I’m in this big
warehousey boxes everywhere area. JOHN: Yeah, so this is
just my playgrounds scene that I’ve been using
for a lot of my tests. Oh, OK. I think I know what
I see over there. Now folks, if you’re watching
here, you go to CameraSim, you’re going to see some
of this beauty right here. JOHN: This is my tribute
to the original CameraSim. Dude, it’s awesome. Now that, did that feel–
I mean look at that. JOHN: That’s another satisfied
CameraSim [INAUDIBLE]. Look at that
dude, it’s so cool. I love how you got it just like
oh, just a little swivel there. You took the time to
make the mechanism. Oh, it’s on a battery. I love it. Look it, you’ve got
the battery down here. That was awesome. And there’s that
classic background. JOHN: Yep. This is amazing. I love how the little thing,
that texture on the wood. That looks so good. Look at that how the sun
ray just moves with me. JOHN: The lens flare. Dude, that lens flare, yeah. Wow, dude. That’s so awesome. JOHN: OK, so this is where I’m
stretching the limits of what will induce VR sickness. Because if you step
into that orb– Yeah? JOHN: Watch what happens. You still have– you
can still look around, but I have kind of
taken away your ability to move around now. Oh my gosh, Wow, dude. JOHN: This can be pretty
sickening for some people. I can see where yeah, like
you’ve got to tell your mind like– but you know what it
reminds me of is kind of like a flight simulator or something. JOHN: But with a flight
simulator, you’re in a cockpit. Oh, that’s right. That’s why– JOHN: Now if for
that moment if I wrapped your view in some
sort of pod or cockpit– You probably wouldn’t
be the same, would it? JOHN: The odds of you getting
motion sickness go way down. Isn’t that wild, man? JOHN: Isn’t that strange? That is true, because
either that or it’s like you’re in like a– yeah, man. Oh wow, dude. When you’re traveling
through, that’s wild. JOHN: Yeah, did you feel
your stomach get a little? You feel a little bit. You’re like, I’m feeling hot,
like kind of hot, you know. Dude, that’s so cool though. But I mean, you could
imagine, yeah, like you said, if I had something in my hand,
going back to the James Bond thing, and I’m like going around
the corner and I got that. JOHN: Yeah. Dude, it would be so much fun. Yep. OK, go ahead and strap
that on to your liking. Oh, I’m on. OK, let me set it to record. This is the demo that
did for the Gear VR. Just ignore the–
you see that 60 FPS? Yeah, yeah. JOHN: Yeah, so that’s
just I’m keeping track of the frames
per second to see– this is my stress test demo. Because I have some physics
things that I’ll show you. There, OK. I see blue tooth connected. Give me your right hand. And then the top button
is the volleyball. No top button is forward. Oh yeah, moved forward now. JOHN: And then the one to
the right is the volleyball. Oh, OK. Oh, gotcha. JOHN: OK. So like with the
cardboard, forward is whichever way you’re looking. And all those cubes there,
any type, any place you see, then you can
go blast those. Oh dude, this
is so satisfying. This is so much better. JOHN: And then if
you look up top you’ll see some others
sort of stacked random. Oh, wow. Look up there. JOHN: And there’s
planks if you want to. Dude, the physics on
that is just so wild. Like it just flips upside down. JOHN: And I’m watching the
frame rate as you do that, and it’s getting into the
40s, which isn’t awesome, so– Is it because I’m
shooting the ball so often? Ah, come back down. JOHN: It’s because
you’re looking up and you were taking
in a lot of objects. Oh, at one time. JOHN: Yeah. But this is a less
performant phone. So as phones get
more VR ready, it should be able to handle this. Yeah. Like from my experience
though, of course because I built– whoa, that was cool. I got it. I don’t know any better,
so I’m like just amazed that I can do just that. Oh, dude. I can just see everybody in
their office like sitting down and you’re like Fred,
what are you doing? Take the VR off your face. Oh, it’s so addictive. JOHN: Now turn around
and take those planks up to a higher level. I lost it. OK, I’ll try to not
fall off this time. Can I shoot them from up here? Oh yeah, I can. Dude. [LAUGHING] NATE: OK, sorry. I got distracted. Oh! I almost fell off. JOHN: Yeah, watch your feet
when you make those corners. That will help you know that
you’re in the right spot. NATE: Right there my
instinct was don’t look down. Whoa, whoa. Oh, my gosh. Dude, I for real
am getting nervous. JOHN: Yeah, you feel
pretty precarious. NATE: Dude, I
don’t want to fall. Like OK– JOHN: Now go to the
end of that plank. NATE: Oh, my gosh, dude. JOHN: And look down at your feet
and get as close as you can. Look down, don’t step off. NATE: Oh dude, holy crap. JOHN: And then to your
right, shoot some of those. NATE: OK. This will get my brain off
of the fact that I’m like– JOHN: Shoot some of those
cubes to your right. Down. NATE: Oh, OK. JOHN: Blast some of
those [INAUDIBLE]. NATE: OK, I feel better now. JOHN: Now I haven’t
put any audio in this, but that’s the next thing
I’m going to do with this and see how more immersive it
becomes when there is audio. NATE: Oh, yeah. Well, not only that, but I
could imagine like the higher I got maybe the
wind picked up more. JOHN: Yes, absolutely. NATE: Oh, dude, it would feel– JOHN: OK, let’s do something. NATE: OK. JOHN: You know that
this isn’t real, right? NATE: Obviously, somewhere. Yes. JOHN: So I’m going to have
you just step off that plank. So you know what’s coming. But look down and then step off. NATE: Whoa. JOHN: Isn’t that weird? So you knew that was coming,
you know it’s not real, yet your brain still sent a– NATE: Uh, yeah. JOHN: –distress
signal to your stomach. NATE: I just, and I
just clinched the chair. JOHN: All right, so
you see that little, that spot that lit up there? NATE: Yeah. JOHN: So if you tap,
that will sort of do a virtual walk there. And then the stuff
to your right, those are just different
like museums you can go to. NATE: Whoa, OK. So I can just pick one? JOHN: Yeah. NATE: OK. And I think I– JOHN: You might
have untouched it. NATE: OK, whoa, cool. Oh, this is assume. JOHN: So now you’re
just in an art museum. NATE: What? Dude, this is what I’ve been– JOHN: Yeah. And so just find a painting. NATE: Oh, wow. OK. JOHN: And I’ll show
you the part that I find particularly interesting. Where so you can go up and look
at this particular painting. NATE: Look, they’ve
even got the floor. OK, sorry. JOHN: Yeah, there’s
some good details. Now with the swiping
forward and backwards, see how you can get
kind of close to it? NATE: Oh, wow. Look at that, dude. And I’m not– I mean
the resolution is still pretty good. JOHN: It’s not bad. I thought it was– I didn’t
think it was going to hold up, but they– NATE: Wow, look at that, dude. Wow, that’s amazing. JOHN: And some of
these pieces will have like another control where
you can like click to the side and actually almost like step
into the artist’s workshop and get more history. NATE: No. Oh, see that’s– JOHN: Go to that one, because
I see something there. Then like if you click on
that thing to the right. NATE: Oh, I see it. It goes red blue when I hold it. NARRATOR: This
gallery [INAUDIBLE]. JOHN: Oh, OK. So there’s some audio
talking about Clint Gallery. [INAUDIBLE] Oh, you gotta, OK. You gotta [INAUDIBLE]. OK. But hear how it’s giving
you some history about that? And then so here you can get
more info about this artist, I guess. Swipe up. There you go, yeah. NATE: This is just– I mean,
I feel like I’m at a museum. And you know how you might have
like a pamphlet in your hand, and you’re like oh, what
should I go do next? Like dude, this is
just– this is awesome. I mean, you know, there’s still
nothing like going to a museum, but if you can’t, I
mean this– I mean. JOHN: It’s not bad. NATE: No. For a first attempt. JOHN: I wish the controls
were a little more intuitive. NATE: Yeah, it’s a little like
I’m trying to figure it out as I go. JOHN: Yeah. NATE: But I mean like
you said, I mean, and I think I’ve told
John this before. My dream would be where
literally you would look over to the right and there I
am or like somebody is, and like, hey, check this out. Like you feel like I’m with you. Oh, wow. This is cool. JOHN: Yeah, I remember
looking at this. You can actually go up and
spin those things around. I wanted to be able to like
feel like I was taking it out and rotating it around. NATE: Ooh, that would be cool. I mean, the fact though that
I can like– I’m a little– like I want to go
around it really easily. Oh, I see. [INAUDIBLE]. I’m trying to– OK. So I mean, that is cool. Oh hey, where’d you go. That’s cool though, I mean– JOHN: Step up to– go ahead and
tap and step up to that thing. And then if you
shoot to your left. NATE: OK. Oh. JOHN: See the little arrows? NATE: OK. JOHN: Look at the
arrow and then tap. Or maybe you just look at it? I don’t know. But see how you can kind of– NATE: Oh yeah, OK. JOHN: Rotate it around. NATE: Spin it around. JOHN: Which is all right. But I’ve seen some other
virtual manipulations of objects where you’re actually like
rotating them on any axis. NATE: Wow. All right, so we’re
catching back up here, because we’re going a little
gritty with this production crew. My iPhone dropped, so
thankfully we had another. Well, we were recording
live on John’s computer, which is awesome. So put that back together. But every week, as
you know, I’m getting, we’re just kind of working
on our project here. So I’m going to have John,
because he’s awesome, draw on it a little bit. But thanks again, John,
for coming over and just playing with me for like– Yeah, it was my pleasure. Because you know, I’m so, like
I said, I’m so inspired by you. And I hope you guys
got a lot out of that, especially if you’re into VR. Because holy cow,
it’s just, we’re like on the frontier
of awesomeness. So anyway, all right guys. I will see you next week. Everybody stay awesome
and have a great Monday. [MUSIC PLAYING]

Getting into VR on a Budget

August 27, 2019 | Articles, Blog | 3 Comments

Getting into VR on a Budget


In this video we are going to take a look
at some VR headsets, and VR is always becoming more and more popular nowadays. So here are two affordable headsets that you
can use with your phone so you can give VR a go and see if you like it. So, this first headset is the Google Cardboard,
it’s made of cardboard as you would probably guess. There’s different models of this but the main
feature that I like about this, is that there is a button on the side which you can use
to control the app that is open on your phone. You can build yourself a cardboard using the
specified materials, or you can pick up a premade one like I did. This is good for small to medium sized phones
and my Galaxy S4 that you can see in this shot is taking up all of that space in the
Cardboard. But this is a super simple way to actually
get into VR. Now the second headset that I have is the
VTIN headset, and as you can see this is a bit more of a full on headset. As you can see it’s got an all plastic construction
and it’s got a secure mounting system as well, so you don’t have to worry about your phone
slipping out. Now as you can see there is a lot more space
for bigger screened devices, so if you’ve got a phone like an iPhone 6s plus, which
is a massive phone, that should fit pretty well although I haven’t tested that in the
headset. But as you can see it’s also got a lot more
padding, but it does lack that function button which I really wish was there. But if you want a good feeling headset that’s
a lot more comfortable to wear and is a lot more immersive compared to the Cardboard,
this is a pretty good one to get. As you can see there are many apps on the
App Store and Play Store for VR, as well as the VR compatibility in the YouTube app as
you can see on the screen right now. But I did have some issues with buffering
on Android, but that may have just been me. Anyway, thanks for watching this video, links
will be in the description to both of these headsets if you’re interested. But that’s been it for this video, thanks
for watching and I will see you in the next one.