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HORRORGAME IN VIRTUAL REALITY!

October 13, 2019 | Articles, Blog | 10 Comments

HORRORGAME IN VIRTUAL REALITY!


Hi guys, welcome to this brand new video This is not a normal video I’m going to play with my vr-headset Not an ordinary game I’ll play a horror game today So I am curious I have a microphone here I don’t need this thing So it won’t be in my way is not convenient Because me and horror games.. If you know me well I fear horror games Alright, let’s start this pleasant game Well, ‘pleasant’ is not the right word, I guess I have put my glasses on And we play the game ”face your fears” We are going to the nursery Because the seems to be scary things Alright, we are in the nursery Here are some books The game itself is more watching, but anyway More fright moments than actually watching This one is the most horrible, I remember that This one less And this one not at all We’ll take this Where does that sound come from? At least I am Holy shit… No movement… Where is that doll? I don’t dare to watch to my right If I’ll do that I never dare to watch to the other side Because… Then something will happen I hear something Right Left It stands still Something is wrong Ohw, this is scary! I am sweaty My hands… Sounds Goodnight everyone, bye Yeah, funny Where is that music box? From the left What happened? Hello… I don’t even know… I finally found it You are a funny clown, you think right?! I am frightened all over my body And who can clean this up? I am not going to clean this up

ODG Augmented Reality SmartGlasses + the Future of Media-Tech with Keith Boesky on MIND & MACHINE


hi I’m August welcome to the show where
we explore ideas on the future my guest today is Keith Bosque when you work in
California tech media circles it doesn’t take long to run into Keith he seems to
be everywhere sitting on boards and advising a wide range of bold media tech
companies he cut his teeth in video games as the president of idose
Interactive a gaming company where he worked on titles such as Tomb Raider and
Final Fantasy all of this gives him a deep insight into what’s happening and
where it’s heading I recently hosted a dinner in my loft with media tech
innovators Keith arrived with a pair of augmented reality glasses that looked
like Oakley spore traps the demos that followed blew us away through the
glasses I watched a fiery Sun and richly textured planet’s orbit my loss with
remarkably vivid color and resolution I then saw a virtual desk with an array of
screen is hovering in three dimensions inside the familiar setting of my home
these glasses were the newest augmented reality devices from ODG keith is on the
board of the company and works closely with them to develop and share what this
technology is capable of we’ll talk with Keith about the future of augmented
reality and how it will change our lives let’s dive in Keith it’s great to have you on the show
you’re involved in a lot of different to startup ventures and some of the most
interesting ones in the California sort of media space like go toy two bit
circus lots of cool company spaces how did you get involved in so many and
particularly one that seemed be having an impact I’m old and I have a short
little attention span so when it goes back to when I was practicing law the
best thing about being an attorney was working with a bunch of different
companies because I was able to see what one company was doing and often they
existed kind of like a Venn diagram there were pieces of it that overlapped
and an awful lot that didn’t but sometimes there were really good
practices or really good business models that came from one that could apply to
the others and the other thing that I’ve always done is I’ve worked with
companies that are pretty much in the same space it may not all apparently be
the same space when I was practicing and I had upper deck company and a comic
book company and video games from the outside they don’t look like the same
space but they’re all platforming IP or they’re all so it was a way to get them
working together and knowing each other how do you choose which companies to
work with what are the criteria you look for it’s it’s the people yeah it sounds
kind of glib in cliche and it’s what everybody says but a lot of the people
I’ve known for a long time Ralph foster I ordered ODG I’ve known for over 20
years same thing with Jules Oh toy I’ve known
for over 20 years and but often in a new relationship I just get in and start
working with somebody and it either works or it doesn’t
I either can add value to what they’re doing or I don’t understand and then we
just start going but it’s it’s usually the people and I I can get excited about
anybody’s any idea and anybody who’s excited about something that sounds cool
and you you just mentioned your deep in augmented reality with ODG no Gigi was
one of the first maybe even the first of the major
players with actual product in the market and just for viewers who are new
to augmented reality augmented reality an AR is where you lay a digital layer
of information or assets or objects that interact with your view of the the room
and environment you’re in so what sets the ODG apart what’s you know given that
there are a number of augmented reality headsets starting to make a splash well
they’re a whole bunch and that’s the exciting thing we want everybody to
succeed because we want developers who want to be able to have a market to
develop into right and even Apple doesn’t carry a hallmark and we don’t
think we will right but everybody’s got a little bit of a different focus and
what we’re looking at is giving you a wholly self-contained mobile platform
mm-hmm it’ll give you pick witness access to your data wherever you are
till mobile it’s under that mobile focus untethered a doors outdoors wherever you
are wherever you want to have access to your data that’s our focus and we’re
kind of unique and choosing what we are unique and choosing that space ok
battery life does that have a imagine that’s your phone and it’s use dependent
yeah so if you’re doing email or you’re using your citrix office or doing
something like that it’s gonna last longer than if you’re playing pokemon go
or some kind of intensive augmented reality I mean you probably know when
you’re playing Pokemon on your phone you’re gonna burn down in a couple hours
you could go for half a day at least non-stop yeah yeah and the other the
other nice thing about the glasses and what people are using when they are
doing the heavy they are applications and enterprise applications we’ve got a
data pass-through battery pack that they can plug in or any battery pack you can
plug in and keep you going all day while you’re using glasses ok they are your
clients at this point mostly enterprise or as consumers
starting to happen or the classes that are on the market right now or the our
sevens and we’re just about to release they are 7hl which is a hazardous
location version and those classes are for enterprise so we have we’ve sold
into forty five percent of the fortune 500 right now oh wow this is happening
fast oh yeah and you have one right here that these
are the eights they’re the new one of the two new ones
yeah these will be out at the end of the year we’ll be going to developers a
thousand dollar price point we’ve announced sub one
subway which is remarkable for that kind of for that product I mean nothing
nobody is doing well it’s yeah it’s a computer on your face
yeah and it’s it’s cool and I’ve warned them and just the how vivid the the
resolution the colors are really remarkable it’s like it’s that’s a
quantum leap from what I’ve seen before right the other glass is the r9 they
have a slightly larger field of view and those are the only wearable that’s been
certified by thx for cinema. Oh wow, so watching movies is a thing on this? Well
it is because this is the only had worn device that allows you to have that
cinema quality pixel free I didn’t even know that oh yeah no screen door fact
pixel free display just perfect photo real but I tend to think we are is the
optimal place for cinema because you’re blocking everything else out what’s the
thinking of of an AR device that’s what’s doing a lot of cinema well these
are smart glasses so they’ll do they are they’ll do smart applications computing
and they’ll do VR as well even though that’s not our primary focus they can
black out the rest of the environment right the biggest difference with
watching using this instead of a VR device is in the lenses and the type of
optics so when you’re watching a VR device you’re magnifying pixels so you
see pixels so the resolution deteriorates right and for a lot of
people that’s distracting and this is not magnifying but not at all no this is
reflection so you’re seeing a perfect no screen door effect can’t pick out a
pixel and everything also the only head warned that you can read text all the
way down to eight points so you could see people using text documents in this
without eye strain without oh absolutely hindrance absolutely no kind of
applications are typically being done right now what’s what’s out there
software why the most popular application is telepresence so in the
enterprise will have somebody in a place and an expert in another place so you
might have somebody in a factory or working on a machine or a doctor in an
operating room or something like this where or an EMT in the field oh well
they’ll arrive on an accident they’ll be able to wear the glasses be completely
hands-free and a doctor can look at exactly what they’re looking at give
them instructions draw on the glasses and tell them what to do that’s being
done right now yeah same thing with heavy machinery they can
look at heavy machinery and on their own identify parts and have instructions on
how to repair these things but they can also if something goes wrong they can
have an expert who’s thousands of miles away tell them look at it tell me what
to do and what’s wrong so you’re saving days in getting these mission-critical
machines back up we’ve got warehousing applications for
picking and speeding up picking because if you’ve got a big warehouse it’s
hundreds of thousand dollars per second or something these numbers are crazy and
so you can light up the box is supposed to go
shelving parts oh just how kinds of different stuff I mean the fun thing
about enterprise is that if we just hold glasses up in the air the applications
kind of come flying at us Wow yeah I recently did an episode with the UPS lab
lead at NASA and he was saying this is actually one of the best uses for this
technology because they got people up in the space station right and it’s one
thing when you can’t fly to another city it’s another one you have people in this
space we had an earlier version up where there were manual replacements so they
would identify parts on this base station and people would be able to look
at the part astronauts would look at the part and our astronauts on the space
station so they’d have the astronauts on the space station would be able to look
at a part and would give them the manual and walk through so they don’t have to
carry the paper the way and then also like I said to back up for telepresence
if that’s what they wanted to do what else is being done with with this
technology well we’ve seen applications and the
operating room and surgeries where the surgeons when are able to see the vitals
when they’re looking right at the patient and oh you actually get a closer
deeper look well no but they can see the vital statistics so they can see heart
rate and the information that can support information right Terminator
vision right without having lookout that all those extra screens they can also if
they’re looking to place an appliance or some kind of part in a person they can
see where the part supposed to line out um telepresence in surgery I had a video
that I used in a talk that I gave where there was a doctor in Beirut that was
guiding a surgery in Gaza Hand Surgery Wow also for doctors in the operating
room and he wants a second opinion he can just say call Bob and Bob on the
golf course can pull his phone and look right there where the surgeon
is looking and and struck them what to do in some ways this makes a small elite
group of experts more valuable because they’re gonna be called on to touch
cases all around the world I mean I mean just off the cuff just thinking what
this means for sort of status within a field
I mean expert versus you know average all right these are the average guy in
any field surgeon versus one of the elite surgeons right it changes I mean
it just pushes more work I guess if they’re willing to take it toward these
elite guys who can reach around the world and and be involved gives you a
lot of value and a lot of different skill sets we’ve seen there’s a
foundation called em love that sets up mobile care units and refugee camps oh
wow and getting medical care to people it sends big problems communicating with
them so they’ve got a base of translators who cover about 150
different languages and right now they’re working with tablets where they
look at this tablet and their hands are tied up while they’re talking to
somebody but they can there’s one base of translators that they have centrally
to communicate out to all of these camps all around the world are you starting to
integrate AI with it I mean obviously it will happen but is that starting to
happen or you mainly letting it communicate with other people right now
we’re making the hardware yeah so we’re enabling with third-party you know
things that they want to do we’ve got a bunch of value-added resellers that are
out there with their applications and we’ve got other people they’re just
buying the glasses direct and building onto them but this seemed like an ideal
interface with AI it is I mean it’s it’s it’s it’s a hands for your computer yes
so anything you’d be doing with your computer and anything you would look at
there you can look at doing with the glasses and it’s just something that
takes the strain out of your neck of sitting and staring at a cell phone and
it also has volumetric interaction and adds depth which is something that we
have not in the past really thought about well it’s definitely Rijn def so
I’m really excited about data visualization
we’ve got cross city collaborative design going on where there are
different companies that are able that they’ve got designers spread out across
multiple cities and a bunch of different industries and they will put the glasses
on and look at an object and they can see the other people in the room right
which is really important it’s you can’t do in VR data visualization is something
I’m really excited about where it can take a dataset you know look at the
difference in data just going from spreadsheet to a chart to 3d on a screen
now what happens when you and I can be sitting in a pool of data right now
looking for patterns and anomalies and move the data around and pick it up and
do it but we can also see each other so we’re not separated and if I want to go
ahead and point at something and say hey August you see this you can see my
finger right it doesn’t sound on oisin to me like I love any infographics they
just simply taking a table and putting it into an infographic it brings an
emotional substance to it it increases the value of the data absolutely I mean
even though it’s the same data this is like a quantum leap in that same
direction beyond that I mean it’s real-time updated its depth it has any
kind of media there’s really really smart companies looking at ways to do
this there’s a spin-out just came out of Caltech and JPL so
smart guys called virtual lytx virtual Linux and I mean I just saw these guys
reported I’m so excited about this specific segment of data visualization I
just call these guys and let me come out and show you this stuff a lot of those
companies doing stuff I think that’s a big do you I mean it seems the natural
extension of this over time as capable capabilities expand is that we’ll have
this layer of data over us most of the day is that how you envision it or is it
at a specific thing I think it’s generational if you just look at the way
that we interact with social media look at the way we interact with photography
look at the generation that accepts snapchat and I can say that because the
old man sitting here telling it with gray and my beard look at the generation
that accepts a picture on snapchat when they put the spectacles out one of the
commentary happens when somebody’s taking pictures
and the object of the photo doesn’t want to be photographed and the response was
well that’s the whole point that’s the fun thing and then we post it well the
other third of the back part of the backlash scoop to Google glass just a
few years ago with the different generation all right so these people are
coming up and I think that people are coming up one of the biggest issues
confronting air is the social norm of wearing the glasses in my mind these
things are like sunglasses I’m not wearing I’m talking to you right
now because I also won’t be wearing sunglasses wanna see each other that’s
how we communicate that’s the whole point of being people when you say a
data layer all around I think there are case and use specific times when people
will be walking around with them the form factors will change and they may
become more socially acceptable but I always see people one and have that
connection to each other you know I don’t think but the data layer doesn’t
preclude a visual contact with people around you but there’s something that
comes up in the communication between you and I if I’m looking at something
that’s not you or I’m getting more data on straps that mate so like I said
that’s a social evolution that has nothing to do with the technology and
we’re at the point now where we don’t get upset when we walk around and every
got their face buried in the phone some people we generally less unless we
accept it yeah you don’t want to come and just slap people or if you walk in a
restaurant you see people on a day accepted part of life today how many
times you sit in a restaurant and people on a date are both looking at their
phones yeah I think you guys do why you see your explanation between the
snapchat spectacles and Google glass was generational I was thinking that there
was a fundamental difference oh there was a snapchat product all it does is
take pictures like there’s no there’s no hiding it deception after I did a
brilliant job of marketing the device yes when you just look at it from the
standpoint of do we have sergey brin wearing it and standing on stage at the
TED conference saying it’s a feminine take your phone out of your pocket
and these fix that issue or do you have supermodels and cool people so that’s
the beginning with marketing that’s the beginning point is just
marketing the next is snapchat really really really knows their audience and
they knew how to position a product and like you said a lot of people have
commented on as being a single-use device we look at this thing we know
what it does and we’re nothing sing about it there’s the camera in the
Google glass felt a little sneaky hey there’s a big difference I mean this is
this is always an issue with things that come out the technology world into the
mainstream people making technology of a tendency to develop things for
themselves and if they work on it for a really long time they work way beyond
the point of anything that anybody’s gonna understand it’s a good insight at
first instance and they don’t understand the marketing side of it it’s all
utility so we can look at the measure of Google glass and say it was a big
success if we look at the subset of engineers there were a lot of engineer
impressive technology it’s a utility and they were walking around with it all the
time and he got branded as this sort of elite geek class exactly and if we want
to look at it as a mainstream thing then the staff class did a great job and and
that’s one of the things that’s really encouraging about AR to me is that SAP
did a great job until there were a lot of people saying we would never put
technology on somebody’s face and people won’t accept technology on their face
well they did a great job and also like Apple they weren’t the first to do it
you could walk into you know here in California we’ve got oz the party store
I could buy a pair of photo glasses just like that for 50 dollars on the counter
at oz I can pick out 30 different pairs at least on Alibaba and since the
spectacles came out I can pick out 200 different pairs right but they position
they branded they position that market and they did it really really was what’s
the timeline in which consumers the majority or a mass adoption happens in
the consumer side for AR glasses I wish I knew yes bill great statement that
it’s always slower than we think and okay and then happens faster than we
think I think we’re really close I mean we look at things like like these like
the RA it’s it comes down to the applications and how people see them as
useful one smart applications I mean smart not good
idea but smart like computerized applications is we can display multiple
screens on these glasses and when I do demos of the glasses I’ll show people an
object floating in space you know medical diagram or a planet that’s neat
now what can I do and when I throw out multiple screens and they look around
and there’s a monitor right in front of them where they can do their work and
here’s a movie plan over here and write game over here that gets exciting you
know it’s so economical I can see you don’t need to buy the giant screen TV or
the five the two or three monitors and this is one of the reasons of China
Mobile is excited for as one of our our first announced distribution partner so
I can see something like that happening right away for commuting for being on
planes for watching TV when your spouse or significant other is asleep in bed
things like that I mean it’s it’s a simple thing it’s not exciting in the
air but it’s something’s really really useful and visicalc was not all that
exciting but other than it comes but that’s what really brought in the PC
revolution that’s what made the Apple to take off I can see that right now at the
initial launch is a really exciting application and as more applications
grow we’ll see a wider base we’re gonna see we’re gonna see an evolution of the
platform of the hardware and then we’re gonna see an evolution of the
applications I imagine there are not a lot of applications right now really
there are a ton if you look at all the upload and do search right now just in
the past few weeks go look on YouTube and just type in a Arquette wait to the
from Apple the applications available for this in the past few weeks has
skyrocketed for AR K when you look at in a archit right it’s it’s it’s crazy
before that there are a couple hundred thousand developers on different AR
platforms okay there’s ton of air development going on in unity it’s all
been done for smartphones so there was a little bit of work being done for
project tango from Google some good stuff but it was a limited hardware
platform so one is it wasn’t as much there’s some stuff going on for hololens
which is still somewhat limited there’s a ton going on for smartphones the only
thing that’s holding a are back on smartphones is it’s not the best
platform to use it we don’t walk around doing that as soon as in terms of your
finish terms of glasses based computers is there a lot of software for that
putting inside the smartphone there’s not a lot because there aren’t a lot of
glasses right yes which is the chicken and egg with new technology always
places well these are Android based so we see a lot of Android applications
coming over so we’ve got a layer called reticle okay on top of Android that
helps you convert the Android applications and today our Tony app
developer can pretty easily take an existing app and port it over
they port over pretty easily and then also we’ll have an SDK that they can use
we’ve also got the euphoria that is just a pull down tab on unity to output to
odg Oh toy on unity output to ODG so they’re a bunch of different ways to get
stuff in there and to develop for these is that typically done on the game
engines like unity and unreal it’s done anything you want to use anything that
you’ve used from a mobile phone you can use for these because that’s that’s
basically what it is it’s a Snapdragon 835 and 64 is the same chip usually
mobile phones yeah and the highest and mobile phones
do you see this beyond the utility this changing how we live meaning increased
or decreased isolation connection that facilitate social connections or does it
I mean I’m just putting on your associate law sociologist hat
how can you anticipate the effects of this being prevalent one of the first
times I went out and did a talk about the glasses I was really excited about
the facial recognition I think we can basically cool so he held up the facial
recognition on the glasses and I said okay how many people want these now and
three 500 people in the audience whatever it was every single one raised
their hand so that’s one of them because that’s kind of a double-edged sword so
it gives you abilities but it also invades privacy well I just think about
me walking through the convention again I’ve been engaged for over 25 years
man I don’t remember I was bad with names to start with right
and so walking through it I can see somebody and oh there that’s their name
that’s not really to get much more on that basis we can help an awful lot I
mean Ralph’s giving an example we’ve got an
application for the glasses called there’s a company called new eyes it’s a
our new eyes is for people with macular degeneration retinitis pigmentosa and
they’re actually able to put the glasses on and be able to see for the first time
in a long time and in some cases marry a friend of the company had a friend who
was a journalist and he hadn’t been able to read a newspaper for three years Wow
and he put the glasses on from new eyes and he was able to pick it up right away
and start reading because they enlarged or how do they enlarge and they focus on
the parts of the eyes that are still working oh if I was in an in a talk with
with Ralph Oscar out and he was talking about this for people with beginning
stages of Alzheimer’s and we imagine putting them on somebody
his example was elderly woman goes into church and all of a sudden she has the
names to tell her who the people are to feel more connected so there’s things
like that where we can come together that is so friend of mine
Shawn Fay he was gonna show developed an app for people with dementia and
Alzheimer’s that captures these memories and shares it but to do it in a headset
with vision it would be so much more theme right so yes there’s a potential
for really really good and potential for really really bad and there’s no putting
the toothpaste back in the tube no I mean I sparked phone can bring one back
as a phone can bring people together but just like we talked about earlier when
we’ve got two people sitting at a table on a date and they’re both got their
noses in the phones and they’re not here that wasn’t an intended use even though
social media I mean on the surface connecting people I mean how can that
not be great it has done a lot of things that this the charade of posturing in
the bubbles and we anticipate that’s a whole nother talk we got a couple hours
we can talk about that I mean I think that in that regard alone they can kind
of become an amplification of your personality if you’re inclined to do
these things it’s gonna help you they can definitely help you isolate
and they can definitely help you join the world so it just magnetism it’s a
force man multiplier for sort of whatever we’re drawn I think all beyond
those are the applications are what are the most compelling applications that
are we’re gonna be building things that bring people together do you have any
concerns about people walking through and having all this real-time data
streaming about you and your background and your life and did you join you then
you know but the accessibility that this provides is just a quantum leap forward
I think that makes a difference do you not I don’t okay available it I don’t
yes I’m freaked out about of the amount of data that’s online right I’m glad the
Facebook and smartphone cameras didn’t exist when I was in college
mmm-hmm that’s not a record I would like the world to have right now but no the
the data is out there and this is just another way of retrieving the data you
also have a very as you mentioned a deep long background in gaming and and to me
I’m fascinated by the game worlds the communities the societies I mean the
economies that grow in these these multiplayer worlds it’s do you see
things we can learn from digital gaming experiences that we can put into these
new immersive media environments it seems we’re creating these immersive
context through AR and VR which are very social very dynamic real-time generated
activity content data objects what can we learn from gaming which has been
going on for a while into these new spaces beyond gaming well there’s a ton
of stuff and first of all you have to define what a game is fair enough
and when we look what a game is it’s and this comes from Katie salen it’s a it’s
a goal achievable within a rule set with real-time feedback along the way so if
we look at something like that then Amazon is a game it’s a role-playing
game and reviewers are making reviews to an eBay as an action game and tinder is
obviously a game and even eber is the game right it’s
anticipating your first question giving you a god power on that basis there’s an
awful lot that we can learn from the people who’ve been executing and
everything from development cuz games are really enterprise software and they
have been for a long time since the beginning how are the enterprise
software building we’re building software from multiple users to interact
ok so it’s effectively enterprise software it’s multi user functionality
bring the functional enterprise type functionality but the end users are
consumed our consumers in the games we’re learning how to keep people
engaged the dynamic of making games interesting is different than in film or
in television well we’ve learned over the earth with games is that people get
bored if they’re not led in an interactive environment ok right so the
second life not having mature and went to a great place to sell digital
genitalia ok viewers Second Life was a place you it’s been around for years
more than a decade right right where you can go on on to intuit the Metaverse a
digital environment and interact with people but there was no real objective
you was just hanging out and as opposed to war crowd four people get married and
meet each other and okaying out walk out had a gleaming objective it had a thing
to do if you chose to though you didn’t have to right okay right and we see this
with alt space happening now and but on Facebook a Facebook is directed we don’t
know we’re directed and Facebook and some of it is heavier than others when
they’re how do you feel today okay what are you doing but the rest of it is
directed electron pyramids and you’re you’re prompted but also subtly prompted
by picking out the things that they put in your newsfeed the outreach and is
curated how I recently heard it described yeah so but what we learned
from from games is a way to engage people and get people to interact with
each other and retain them on the platforms right and
this is essential to really any any media but certainly immersive media sure
people understand giving them feedback to tell them where they stand their
objective or where they stand just and their existence in the environment with
so many transformational technologies happening now we have immersive media AI
robotics and space exploration life extension gene hacking where do you see
the biggest entrepreneurial opportunities Marie talks about blue
water or white space or deep ocean those are all empty areas areas where things
don’t exist okay heroes of opportunity the only things that I’ve ever seen
successful are the ones were you’ve got an entrepreneur or a creator who’s doing
something that they’re really passionate about I know it’s an overused word but
they’re passionate and excited and this thing has to get built no matter what
anybody says it’s a mission to talent yeah and these are the things when we
talk about things that are disruptive the things that change the world things
that create great wealth these are things that are disruptive and by
definition we don’t know what those are so anything can be entrepreneurial
so there’s any area where there can be success if somebody’s driven to do this
because they’re making a product the things that I see fail are things that
are people saying I can do this because it’s gonna make a lot of money I can do
this because there’s space in the market but I don’t really care about it so the
question is all material is somebody gets over funded so there’s too much
money in something all of those for me our recipes for sale failure I read an
article this morning where it was something online where somebody said
that there’s never going to be in the next 10 years it won’t be a technology
that will be as world-changing as the iPhone that’s a pretty bold statement
but you can’t say it’s it’s like it’s like I know I saw there was there’s a
famous quote from some guy who said at the turn of the 20th century everything
has already been invented well no you don’t know that the whole
point of inventing is that you don’t know
what’s gonna come down know that he was wrong oh we know that he was wrong yeah
and we also know that next week or tomorrow or this afternoon
somebody may launch something with the impact of an iPhone we didn’t know the
iPhone was the iPhone when the iPhone came out we just forgot because we’re 10
years in now amazing it was only 10 years ago and the iPad was stupid and
yeah and Steve Ballmer said that nobody would pay $500 for a phone and that was
loud about it yeah so we just don’t know so when you should I welcome you on for
Amero something that you just have to do and you would do if nobody was ever
gonna give you any money and you would do if you weren’t gonna get rich for the
fire in the commitment to it because it’s gonna be hard anyroad it’s going to
be super super hard yeah yeah to me it just seemed like there’s so much
opportunity there’s so many areas what’s happening they’ve never been so many at
once that I think I’m aware well what’s happened is the cost of entry has been
reduced not financed because finance is a completely different discussion the
cost of entry if I wanted to if I wanted to start a cop if I wanted to build a
web page today it’s not even a thought if I wanted to build a web page in 1996
there’s a couple hundred thousand dollars a hundred thousand yeah yeah
Steve Cohen was on and he was talking about yeah he was able to take his VR
rig from $150,000 down to 25 Wow we were building VR stuff in 1995 we
meaning angel studios I was I was a suit yeah we is the wrong way to describe it
I was a suit on the outside making contracts but they were building through
our applications and their computer was a million and a half dollar reality
engine right now that’s a samsung galaxy snapped into a piece of plastic on your
face that they give away for free so the access to technology the access to these
things that enable these ideas that people get excited about the spreading
out the information in the access to people who wouldn’t have had access
before when we’re looking at these new technology when you want to create
something that’s that’s truly disruptive the reason a lot of young people do it
is because they they’re not bound by legacy Apple
patience and hardware and ideas and business models yeah nothing to lose
nothing to lose they don’t know they’re wrong and they so much don’t know
they’re wrong that they pursue it until they’re right like anyone who knew this
space wouldn’t even knows that this is not a good thing to know you can’t do
that and they go I didn’t they do it anyways and then they prove that there’s
a new model or things have changed and they can do something so approaching it
with that beginner’s mind and that’s what makes it disruptive it’s that they
can see the opportunity I didn’t mean that
I mean there’s no inalienable right to being successful with your idea lots of
people fail but there’s great value in failing there’s great value on being
turned down you know the guys at riot Brennan and Mark were turned down by 71
VCS before the 72nd said yes I heard a podcast one the founder of Muse was
turned down by thing was 148 went been 158 he sees before somebody gave her or
her seed round these stories are endless yeah not unusual no and it’s not and
that’s yeah yeah if you’re in it to make money well if you’re in it for the quick
head you’re gonna drop out by around 50 maybe 25 if you’re in it because you
know that this is right and somebody’s gonna see it because they just don’t see
it yet you’re gonna do it anyways and then you’re just gonna hit somebody
further along right because it’s the financial reward is not your only reward
right fact probably and you can see the people companies very rarely are
successful with their initial idea LinkedIn was successful with their
initial idea and the reason people talk about that is because it’s a rarity but
Reid Hoffman had done other social networks before but his business plan
LinkedIn’s business plan was exactly what he said it was gonna be there was
no pivot who did it if you google but that’s after having
done failed yes but Google was gonna have little yellow
boxes they were installing server rooms as a revenue mark and that was only one
of the ones that they came up with to figure out how to do this so that’s why
you’re really looking at the person is the person gonna take in
information to know when they’re pursuing the right path or the wrong
path are they going to be able to adapt or the change will it be open will they
listen to smarter people appreciate so much to sharing these thoughts you have
such a unique and deep insight across technology and entrepreneurship and all
those things so thank you for for sharing these ideas of course where can
people learn more about what you’re up to and what you’ve been doing my
LinkedIn page okay is that your hub yeah okay yeah that’s the best place and
people can reach me through that thank you so much this has been awesome of
course I learned some thanks for having earned a lot of things every time we
talked so and thank you guys for watching if you have any thoughts or
comments leave them in the comments below if you like this kind of
conversation subscribe and I’ll see you next time thank you

Virtual Reality Psychedelic Therapy

September 8, 2019 | Articles, Blog | No Comments

Virtual Reality Psychedelic Therapy


Despite the stigma associated with psychedelic drugs and the so called recreational drug culture, in reality, psychedelics have profound potential in psychotherapeutic application, and have long been utilized by indigenous cultures around the world for spiritual and personal growth Ever since their assimilation into western culture in the early 20th century, psychiatrist have researched potential application for psychotherapy, showing promising results Unfortunately , reactionary legislation passed in the late 60’s, to curb the drug counter-culture at the time, resulted in the international and indiscriminate ban of psychoactive substances, essentially halting research for decades Imagine if everyone had access to legal forms of psychedelic therapy What that could do for our mental health system Unfortunately the road to legalization is a long and tedious process And for many people, treatment seems like a distant dream, too far out of reach Yet through our technological advancements, a revolutionary form of virtual therapy is now emerging This virtual reality experience is based around the simulation of phosphenes – the perception of visual patterns or noise despite no light entering the eye This is a phenomenon that we all experience when we close our eyes At low to medium doses of psychedelics, this phenomenon drastically changes This virtual reality experience simulates the changes of the seemingly blotchy and mundane phenomenon as it begins to morph and transform into unique, stimulating arrays of complex geometric patterns and other alluring visual displays As the user drifts further into relaxation, the experience progressively increases visual stimuli with the aim of inducing an altered state of consciousness liable to produce therapeutic effects similar to those of psychedelic therapy This neurofeedback driven virtual reality experience may provide a safe, legal and accessible alternative to psychedelic therapy Enabling those suffering from a range of emotional and mental conditions to receive potentially life-changing treatment. This, is simulating psychedelic therapy through mediated reality Welcome to VRPT This is a phosephene based simulated session of psychedelic therapy You are embarking on the first of several sessions in a spiritual journey of self discovery Throughout this process you will experience healing and the release of past traumas Through exploration of the deep realms of your psyche, you will gain insight into your true being, and experience profound personal growth What you take from this experience, from any experience, is completely up to you Make yourself comfortable Sit back, relax, and stay centered Take a deep breath in Slowly exhale Continue to breathe slowly deeply Feel your breath move through the canals of your nose Draw the breath down into your stomach Feel the weight of your mind and release the thoughts that are overly present and heavy Visualize them floating away When you feel you are ready to begin the session, close your eyes for five seconds Upon opening them, your journey will begin

WebVR: How to create virtual worlds with JavaScript


Peter O’Shaughnessy: I’d like to talk today about creating virtual reality Web applications using WebVR. It’s quite an interesting and cool time for this at the moment, because we could be just at the start of a new era. As our friend, Mark Zuckerberg, said, ” Virtual reality is the next major computing platform after mobile.” Of course, 2016, we’ve had a lot of these devices reach consumers now. From the top, the HDC5, the Oculus Rift, Gear VR in the middle. We’ve got Google Cardboard, and Sony’s virtual reality headset as well coming soon. Hopefully, most of you tried virtual reality now. Actually, could I just get a show of hands who’s tried one of these devices out at least once. Most of you. That’s good. You’ve seen this, but the really interesting thing is that it gives you a sense of presence of being inside this environment, this virtual environment that you can create. It’s quite a powerful feeling. As Josh Carpenter said who was previously working on VR at Mozilla and now at Google, “I’ve made a lot of desktop and mobile applications,” but nothing he ever created was going to make someone laugh, cry, recoil, or scream, or have that kind of reaction that virtual reality can. Now we’re creating these 2D planes effectively, to now branching out into full 3D virtual worlds. When you think about what that offers to us as Web designers and Web developers, it’s really powerful. We can use this new API, which is now a W3C community group spec, so it’s on the way to standardization. It’s being worked on for a while. What it gives us is first of all, the ability to discover what headsets are attached to either our desktop computer, or our mobile phone could be slotted in something like the Gear VR. With that display, we can say, ” Launch full-screen on that virtual reality display and launch our content in virtual reality.” It also gives us the integration into the senses on those virtual reality devices, so we can tap into the orientation and the position in order to render the next frame of the scene appropriately for the user depending on the way they’re looking. It lets us handle rendering for the different kinds of hardware, the different kinds of lenses, and the different distortion that we need to apply to get it looking right on those devices. Essentially, it opens up this world of all these different devices. We don’t have to just code natively for one. We can use WebVR and tap into them all. What we have to do basically is just render our scene twice, one for each eye. We’re making a stereoscopic scene. Using the values that WebVR can supply to us, we can apply the right distortion to those images which means that when you put on those lenses, that blows it up in the right way to fill your vision. These are the browsers that are known to be working on virtual reality, and I there have a virtual reality browser out there all ready or have announced that they’re working on it and bringing it soon. Chrome and Firefox have been working on this for quite a while. We’ve got our browser there on the right hand side. That’s the Samsung Internet logo. Just earlier this month, Microsoft edge announced that they were working on this as well. It’s not yet available by default in the stable versions of the browsers. It’s a simple process to get one of these had downloaded and setup. With Chrome on the desktop, there’s a special build that you can grab if you go to webvr.info. There’s the link there. You just download that and you switch on the flag, in the Chrome flags, and you have WebVR enabled. In Firefox’s similar but you can use the nightly build. There’s a WebVR enabler add-on that you can install. That all setup WebVR for you. On Samsung Internet on android, you can slot that in your gear VR headset. By default, whatever page you’re looking at on your phone will then launch in this window in virtual reality. I’ll show you in a minute. You can then expand that up to fill your whole view. You do just need to one time go to Internet:// webvrenable to enable it. As mentioned, Microsoft edge is in development. This hopefully, you can see at the back, I will read to it. This is basically showing the building blocks that we either need or can use to build virtual reality web applications. The bottom on the left, we have a virtual reality headset with senses. Something like the Oculus Rift, the HTC’s vive, the gear VR comes under that . In that case, we just need a WebVR capable web browser. Another I should probably mention is, you may need the right operating system because with Chrome and Firefox, they are still just windows only, since Oculus Rift moved away from the Mac while ago. If you get a WebVR browser, then you can use it with WebVR headsets. If you have one of those simple smartphone enclosures like a Google Cardboard where it doesn’t have its own senses, but it has its own lenses. You can use a WebVR-Polyfill. It was created by Boris from Google. You can use then with another mobile web browser say just the standard Chrome on android. You can use the same demos and everything, and it work on Google Cardboard, too. Those things had a CO minimum requirement for virtual reality on the Web. On top of that, generally speaking, you’re going to be probably rendering with WebGO which is 3D API for graphics on the web. On top of that, you may well wish to use 3DS, which is really popular 3d graphics library which a lot of people use with this and certainly makes a lot easy than writing WebGL API code directly. Also I’m going to talk about A-Frame as well which sits on top of 3GS, and uses 3GS underneath, and makes things even easier to develop to include the WebVR-Polyfill for us. It sets up all the WebVR stuff for us. It makes it really easy. First, to just give you a bit on idea about the actual WebVR API itself, just this month we had a new version of it come out. Version 1.1, but probably they’re going to just call it WebVR. It had a few tweaks and modifications. The original version, version zero, was about 2013 now. It’s been going to a few alterations. It’s been updated a bit. As I mentioned, the API can give you the set of headsets available which in reality is probably going to be one. You can call navigator don’t get VR displays. Using that VR display object that we can get back, you can say request present. This is a bit like the Fullscreen API. You can say “Present this” and we give it a source of your canvas element where you’re rendering your 3D scene. That will launch it full screen on the headset. You can also use request animation frame on the VR display. This is like window. requestanimationframe, but it’s using the right refresh rate for the headset. This typically is more than 60 Hertz which we normally do in a normal web browser. To have that high refresh rate for virtual reality for making sure that lag is minimal as possible for people moving their heads around and seeing the scene update as fast as possible. It can be 90 Hertz, it could be a 120 Hertz even. When we’re ready, we can say submit frame, and this will say take what’s on my canvas and actually render it. We would also want to use get eye parameters which gives us data like the eye offset which is the distance between your pupil and the center between your eyes. The recommended render target width and height to help us construct the scene in the right way to create two view ports, one for each eye. Similarly, using get a frame data, we can get at a VR pose. From that we can take the position and the orientation acceleration and velocity which helps us then predict what we should render at the next frame. As I mention, now we’ve use WebVR to display things properly. We do need actually to generate our 3D scene, though. For that generally we’d use WebGL. I won’t go into WebGL details in this talk. I’m going to skip straight onto 3GS which is a really good live, but you can use on top of WebGL and makes it nice and easy. Most of you seen 3GS demos. By now, there’s lots of really cool stuff on the website. It was worth doing just a quick 3GS demo. We’re going to make a spinning cube. We can create a renderer. 3GS doesn’t just render to WebGL. That is generally what is used for long, so we create a WebGL renderer. You can set the size of that, and then we can spit out the DOM element that it gives us into our document body. We have a 3GS scene object which encompasses all of the objects that we want to display in this 3D scene. We create a camera which defines the viewing angle for the user. It has a field of view aspect ratio, and you set near and far clipping values. That means that things within that near and far range will be displayed. You can set the position of the camera, so the Zed is coming out towards us, coming positive. If we set the camera in position of Zed to a hundred, then we’re moving it out this way so we can see things that are position Zed zero. Then, we add our camera to the scene. Then, we can create our actually cube. In 3GS, our 3D objects are called measures. They encompass a geometry which defines the actual shape. In this case, it’s a box geometry with height and depths of 50 and a material which defines what’s actually painted on to that 3D shape. In this case, we’re just going with the basic material which means is going to show up whether or not there’s any lighting. We just set it to the color red. Then, we can add that cube to the scene too. Finally, we just need to animate our cube. We create an animate function. In this we can update the rotation value of the cube, and that’s in radiance. This animate function is the one that’s going to get called every time we’re ready to render the next frame of the scene. We use request animation frame for this. That says “Hey browser, call this back whenever you’re ready for the next frame.” Then, we can say “Renderer, hey, render our scene. I’m using from the perspective of the camera.” We just quote animate once to keep that off. That’s gives us this, which may not seem that much, but we’ve got a 3D scene now. We can go from there and build up to our virtual reality worlds. If we want to now take this and turn it into a virtual reality demo, we can use a couple of things that 3GS also has that you can provide. It gives us a VR controls which sets it up so that it’s using the orientation, and automatically updates the camera according to that. Also a VR effect, so we don’t need to worry ourselves about defining two cameras. One for each eye and updating all those appropriately. We can just say render from a VR effect. It can take our one camera, and it comply that to two eyes. It’s pretty easy to do virtual reality Web demos with 3GS. Before I get onto that, this is now taking that idea of the cube, but just flying up a little bit. There’s an example on the 3GS website, WebVR Cubes. This is probably a good one to get started with. The source goes up there. You can see here, as I was describing. If you put your Samsung Internet running phone into a gear VR, then it will pop- up in this window here. You might be able to see this little button that says “Enter VR.” If you gaze at that and tap the side, that will launch it and into your full virtual reality display and look like this, but filling your whole vision. It’s even easier than using 3GS to use a new library or a new. It was first released last year. A library from Mozilla called A Frame. A Frame as I briefly mentioned before, includes the WebVR-polyfill for us. It handles all of the virtual reality setup for us. We really can just concentrate on our 3D scenes. All we have to do to start using it is import the A Frame JavaScript probably in the head of the page. In our body, we can define a scene like this. It’s using the custom element API. These are basically just HTML elements. We have a scene which as you can imagine maps to a 3GS scene underneath. That sets up various things for us. It contains the rest of our objects. Inside that, we can include things like our sphere, and our box, and our cylinder, the things that make up the scene here. As we have a plane for the floor. On each of these elements, we can define attributes that set its proptosis for things like the position, the radius, the color, the rotation. Finally, we just add a sky which determines the background for the whole of the 3D scene. That gives us this. Without having to do anything else, this is a 3D scene that we can look around. Here, we’re just using the trackpad. If you had a virtual reality headset on, you could just move your head around. It also by default has WASD control, so it gives you a keyboard control also to move around. If this was on a mobile browser and we had a Google Cardboard to hand, we could press that little Google’s icon. That would then render with our two scenes with both eyes. We could just slot it in the cardboard display. To make a slide be more interesting demo with A Frame, I wanted to make a Flickr Carousel to view llamas on a mountain top. Everyday is made a better day if you view a few pictures of llamas. We’re going to use a couple of different components. I mention that you can set properties of elements by just defining an attribute on those elements. Those attributes come through from components. A Frame has this system of entities and components being the actual attributes on those elements. If If we include this one called layout component, which isn’t in A-Frame by default but it is a component from one of the core contributors and it’s just on GitHub. You can find it there. Then we can actually then on any entity, we can define this layout attribute and that means, anything that we put inside this entity will be laid out however, which way we define for us. In this case, if we’re making our carousel, our circle carousel, we can say, “Make it a circle of radius three.” Then anything we chuck inside it will just be laid out in this circle for us. Now we actually want to generate our images and put those inside that container element. We can create dynamically a set of A images, which are images in the A-Frame world. These we can apply our source attribute from the Flickr API. The URLs that it gives us back. On this image we can set the width and the height. There’s one other component that we want to use as well. There’s a look-at component, again from the same guy Kevin who created the layout component. This is the easiest way to say, “I want these images to face me at 000 in 3D space.” We can just define the look-at attribute on that and they will all be rotated around us. Then we can just append our image element into our container. From this, you can see that you can interact with A-Frame just through normal DOM elements and through normal DOM manipulation, which is pretty neat. It also means that A-Frame plays nicely with other UI frameworks and libraries like React, for example. The other thing we just need to do is if we want to register for clicks on our elements, because actually it’d be nice with our carousel if we could just click. That click could be a tap on the side of the Gear VR headset or there’s the button on the new Cardboard’s now that just… I can show it to you, everyone, afterwards because I’ve got them if you’ve got some time. You can press a little button on the Google Cardboard and it just presses something on the screen to see when I click. It’d be nice if you could do that and we add some interactivity. This carousel updates its position. To do that in A-Frame, we want to have a cursor. The cursor is… If I just go back, you might just be able to see that, in the middle there’s a little black circle. That’s our cursor and it’s showing where we’re focusing on the scene. By default, A-Frame includes the camera for us. If we don’t define one, there will be one there already and it will be set up with the WASD controls and the look controls, as I mentioned, but we can define our own camera and we can put whatever controls we want on it. In this case, I’ve taken off the WASD controls because we don’t want anyone moving outside of their llama carousel. They can just look around. It just defines the look controls. If we just had a pre-canned animation, this would be very easy in A- Frame because any element that you want to animate, you can define an A animation. Just place it inside that element and you can even say, for example, begin on click. Then that would mean as soon as you click on that element, this animation will happen. It will be triggered. If we just wanted one animation to, say, rotate 360 degrees, we could easily do that by adding A animation and saying, ” Change the rotation of this element to 360 degrees.” One thing just to mention there. Whereas underneath, 3DS uses radians for angles, A-Frame uses degrees, which maybe is slightly friendlier and it translates them into radians for us underneath. You can set a duration and fill just means, when you finish the animation just stay at the end point if you set it to forwards. In our case, we can’t just do a pre- canning because we want to increment the rotation each time that you click. Thankfully, we can hook into TweenJS, which is another library and A-Frame. Depending on 3DS, it also depends on, includes TweenJS and we can hook into that and then we can take control of animations and do whatever we want with JavaScript and make them dynamic, as well. The other thing worth mentioning here is just the DOM element here, which is EL, has 3DS object defined on it under object 3D. If you’re writing some JavaScript to make an A- Frame scene and you want to hook into the underlying 3DS objects, you can do that using el. object3d. In this case, we want to update the rotation of that 3DS object and make it whatever our target rotation value is and you can set durations, which we can see a second. Then you can set that tweening to start and that will start the animation. One more thing, which is just slightly cut off. We need to define our sky for the scene around us because it’s be a bit dull to just be in some blank space with the llamas in front of us. It would be much nicer to be on a nice serene mountaintop. We can just define an image and if we put it inside A assets, this will use A-Frame’s asset management system, which will help it to perform well. Things will be kicked off when these assets are actually loaded up. We can say, define an image with ID mountainsky and then inside our A sky, we can reference that image from the assets and say, ” Use this source image.” Then, we have something like this, which is our A-Frame scene. Not too many llamas there but if I click, you can see it spinning round and we can see some llamas here. There’s a good one. This is, again, just a scene that we can use on the desktop by just using our track pad or mouse and we can spin around and we can click and so it works on desktop, but it works better still if you have a virtual reality headset and you can pop this in there and then you can experience this filling up your whole vision and feeling like you’re on the mountaintop and you have llama images flying around you. Another demo that I wanted to show. This one was created by my colleague Aida and I just need to click inside it, I think, to use it. This one is a racer demo, which I can’t seem to do left and right on because then it’s controlling the slide. Normally you could spin it around left and right and, in fact, when you have the headset on, it uses the orientation. You can just tilt your head and it turns one way or another and you can tap the button or press the button to accelerate forwards. This was built using A-Frame. Incredibly, for what it is, it didn’t take that much code or that much time for Aida to do, but it’s a really cool scene. We’ve got both of those demos and some more on our GitHub if anyone wants to see all the source code for them. These slides, I’ll put up online as well for you all afterwards. Where next? You’ve been able to build some cool virtual reality experiences already. Some of the things that I’m hoping to try next are using the touch pad of the Gear VR so we should be able to hook into swipes as well. It’d be nice to be able to swipe forwards and backwards and things to control things. If you’ve got an HTC Vive, you can use A-Frame with that and you can use the controllers that come with the HTC Vive and A-Frame have just released a really cool demo. It’s like a version of Tilt Brush, which you might’ve seen, and that uses A-Frame. That would be really neat to try and do some things with that. Haven’t gone into adding in things like physics and gaming engines, which of course you could get into to build up some really nice experiences. Wed audio, adding some 3D audio so that you can hear things in the scene coming from the right place is something that you could do and that would be really neat, too. What worlds will you create? I hope that if you get any ideas and you create something cool, please share them with us. Thank you.

VR SHINECON Android 3D VR Glasses Review

August 30, 2019 | Articles, Blog | No Comments

VR SHINECON Android 3D VR Glasses Review


Hi everyone. So today we’re taking a look
at the VR Shinecon. This is a Google cardboard replacement essentially allowing you to do VR but without all of the really high cost or expense. Now obviously as anything with VR this is not going to be the most fully featured experience a la
the Galaxy Ghia, but it does give a pretty good impression of what you can
kind of expect using your mobile phone for this kind of technology. So first of
all what did they send me? Well they sent the VR Shinecon unit itself and a Bluetooth joystick . It’s a one handed joystick which has buttons that are mapped and a simple basic analog stick on the top. So let’s have a look in the box. Now it
must be said you do get a manual and so on with this but they’re pretty basic, it has to be said. All they really do is take you through the most basic functions of how
this works which I’m going to show you now. OK, so this is the actual unit itself. It has
a head strap which obviously very helpfully straps this device to your head.
Pulling down front of the unit reveals the lenses, two lenses and then a
separator, this will come in useful later on, for actually separating out the image
and making sure you don’t see crosstalk effectively between the two halves of the
screen. The front piece here, which is where the smartphone actually clips into, has a
couple of plastic fronds there for all intents and purposes, a little gripper. Pop your smartphone into the device, like so. Bearing in mind this is reasonably plasticky
from that point of view.Don’t use too much force you will very easily snap
these I would say. Now it does have a magnet here close the device up and it
doesn’t easily open on its own. If we give it a good wiggle, you can hear it rattle. Oops. When we had this on our heads it’s very
difficult to actually make the device actually fallout. Obviously if you’re tipping it upside down and in the way there, then it is going to be a little easy to jump the catch but not in normal
operation that’s the important thing to say there. Now on the side and top of the device are
essentially your focusing mirrors I suppose is what you can call it. These ones will pull the device further away from you, the smartphone. That will give you a bit more
depth and this one on the top changes where these two lenses sit. Again this
helps with essentially the crosstalk between the eyes and what you obviously want to make sure there is that you have separation so you’re not seeing each other eye, each other lens laying over the top of each other but more importantly that you
can’t see any of the blackness as it were inside this unit at the edges here
and here. So by adjusting these to suit your own eyes how far away they are on
your head from each other you will be able to get a pretty good picture out of it.
Now comfortability… or how comfortable is this device? At the end of the day you are strapping a piece of plastic to your head. That does come with some
caveats at the end of the day. This is a bulky unit, it is only held on by the
straps. Now these straps are adjustable and they do work pretty well, the actual padding on
them is nice and soft. Where the problem comes for this device is in the way it
sits on your bridge of your nose. As you can see there is no padding there whatsoever. You’ve got padding around the eyes but you’ve got nothing really to help
you here. After two or three minutes I’m afraid this was really, really uncomfortable to use to the point where it was just put to one side. The big problem with these kind of VR units is they are extraordinarily cheap and obviously the design time is not going in to making sure these are as
comfortable as possible. The problem becomes exacerbated depending on the weight of the device you have strapped into the front of this unit. Because as you can imagine there’s a natural pull here that this wants to go forward all the time
pressing down directly on the bridge of your nose. After like I say, a few minutes. five minutes maximum the bridge of my nose was hurting that much I just couldn’t bear it any longer. The Bluetooth controller, it
works pretty well it has to be said. It gives you a mouse pointer actually on your smartphone and so you can navigate around but again I found that as a package, a VR headset
and the Bluetooth controller, it didn’t really set my world on fire as it were when it comes to actually using this as VR. Now onto VR. Now, personally I don’t consider the Google cardboard way of doing things to be much in the way of virtual reality in
my opinion. It is really like a parlour trick more than anything else and these
kind of plastic units they’re not really helping anyone out at all. The true style of
VR using a mobile phone handset is the Ghia VR because the actual headset and the smartphone are able to communicate with each other. The headset itself has additional
gyroscopes and accelerometers in there and it is able to provide additional tracking data as it were to the smartphone and thus to the app. You get a much smoother experience all round with less eyestrain and less fatigue. These are a great little curiosity. They’re the kind of thing I think is going to be really big this Christmas, watch out for
one under the Christmas tree from auntie. But at the end of the day these are
really just a gimmick I wouldn’t spend any time at all using these for VR. The VR Shinecon is one of the better ones on the market but like I say that bridge of the nose problem is a real killer and for me
means that I cannot recommend this device I’m afraid.

MSC Meraviglia Complete Virtual Reality Ship Tour 2017 VR @CruisesandTravelsBlog


Questo è un video a 360 gradi per una visione completa del video potete muovervi utilizzando il mouse o muovendo lo smartphone Galleria Meraviglia ponte 7 Ponte 16 Power Walk track Ponte 15 Atmosphere Pool Ponte 16 Solarium Ponte 15 Bamboo Pool Ponte 15 Bamboo Pool Ponte 19 MSC Yacht Club Sundek and Bar Ponte 19 MSC Yacht Club Pool Ponte 19 MSC Yacht Club Sundek and Bar Ponte 16 Piscina Coperta Ponte 16 Jacuzzi Ponte 18 Sky Lounge Ponte 18 Sky Lounge Ponte 18 Baby Club Ponte 16 Sportplex Ponte 16 Sportsbar Ponte 16 MSC Gym Ponte 15 Marketplace Buffet Ponte 15 Marketplace Buffet Ponte 7 Brass Anchor Pub Ponte 7 Champagne Bar Ponte 16 Top Sail Lounge Yacht Club Ponte 16 Top Sail Lounge Yacht Club Ponte 16 Top Sail Lounge Yacht Club Ponte 16 Solarium Ponte 16 Ponte 16 Power Walk Ponte 16 Power Walk Ponte 16 Ponte 16 Horizon Amphitheatre Ponte 15 Horizon Pool Ponte 19 Polar Aquapark Ponte 19 Top 19 Exclusive Solarium Ponte 18 Sky Lounge Ponte 18 Attic Club Ponte 16 Sportsbar F1 Simulator Ponte 15 Marketplace Buffet Ponte 6 Meraviglia Bar and Lounge Ponte 6 Galleria Meraviglia Ponte 7 Brass Anchor Pub Ponte 7 Kaito Sushi Bar Ponte 7 Casino Imperiale Ponte 6 Champagne Bar Ponte 7 Butchers Cut Ponte 7 Galleria Meraviglia Ponte 16 Deluxe Suite Yacht Club 16004 Ponte 16 Deluxe Suite Yacht Club 16004 Ponte 16 Deluxe Suite Yacht Club 16004 Bagno Ponte 16 Deluxe Suite Yacht Club 16004 Balcone Grazie per la visione

VR 360° Aquarium Plant Unboxing: Greenhouse Aquatic Plants


what’s up fish tank people Dustin’s
fishtanks bring it to you with a fun one today how’s everybody doing I hope
you’re doing well today’s video is a video I didn’t want to do for a while I
gotta get my major some credit here today it’s a 360 degree unboxing video
from an import we got in I don’t know over a month ago most of these plants
are gone so do not leave this video to go check out my website stay around here
and pull around the screen you can actually see why I need a bigger
greenhouse when I’ve got 17 boxes of plants covenant from Asia I’ll be coming
in and out throughout this video but go ahead and hit the notification button
and subscribe button if you like what we’re doing okay so you can see here we got a bunch
of boxes in this spot now the first thing we do is we got to figure out what
we need to put underwater what’s not gonna be sellable at all and needs to be
thrown away and then what stuff needs to get under higher light or lower light so
there’s a big sorting process and kind of prioritizing okay these aren’t
available for a month these can go out in a couple of weeks these are
completely dead they’re all mouth we have any of them personal we could
sell we already did that you’ll notice you can see this tank and
you can see Andrew looking up around here this is the east facing wall of the
greenhouse which is great because it gets full Sun in the morning sun rises
in the East sets and the less you can kind of pull up around and look and see
how much natural sunlight we get on this side same design we’re gonna use in
greenhouse 2.0 alright so you see me scrubbing the tank here now this tank
and these two upper tanks are special because they get full Sun almost all day
long so these plants that were about to put in here Oh Strela stellatus they are
we like to keep them in a lot of high light as well as somewhere to tell all
these say the video footage does not do this justice okay because we are
watching plants that have set in the box for four days get hit with both fresh
water fresh nutrients and full freaking sunlight it’s truly something that
everyone needs to witness the plants just pop up and just like explode
they’re like it’s great again if you drag up you can see the
full Sun hitting these plants you go up you see the full Sun they come right
down these plants get hit for the first time it’s awesome and you can see that pulse right there
that just grows out the top of a random tank I’ve just let it grow it’s got a
neon color it’s a cool plant great nitrate absorbing plant as well if any
of you want to draw something on top of the tanks pothos is the way to go and you can spin the screen around you
can see the stack of boxes I got to give Josh some credit he drove to Atlanta and
back in one day and literally dropped off 18 boxes of plants in my greenhouse
it was like Christmas that morning when I woke up all stacked piled high in the
greenhouse for my morning coffee look folks this is actually a variegated
wisteria so it’s not as Hardy as the regular water wisteria high growth would
perform us but it came in growing above water we actually sold brew all of it
but it’s a pretty cool plant just a nice variegated leaf on I was checking that
out for the first time I read plants I have to go clean my
house for my wife it’s home so we will be back on the bench and let’s plug here
that silver bar across there is one of my best-selling standard double LEDs
I’ll put them against any LED on the market if you’ve used any of my lights
drop me a comment let me know what you think about it and yeah we put those on
there I’ve got them all throughout the greenhouse have fun everybody it’s in
your site yeah Dustin’s fishtanks calm and all this stuff is on my site if it’s
not DM me and say yo what was that plan or whatever and we’ll get it up on there
everything she’ll notice I got the polycarbonate panels on this greenhouse
and you can see the way the Sun comes through those I really like the solid
polycarbonate panels probably what I’m gonna use in greenhouse 2.0 yeah that’s
how fast it goes you just speed it up and the whole process gets unloaded
you’ll notice we have the Black Mamba out whenever we’re refilling or adding
new plants to a tank we drain it all the way down clean it out as best we can get
all the loose particles out there and do a hundred percent fresh clean great
fertilized water because these plants are coming in and they’re starved
they’re hungry that’s why you see the black mom all over the place you’ll notice Josh and I are both
standing underneath and working underneath the halides that’s a 400 watt
metal halide and a 175 watt and then you got the Black Mamba hooked up behind me
unfortunately the system on me if you walk in the greenhouse the right side is
actually not connected onto the rest of the system so you got to run pipes
across makes it a little cumbersome when you’re bringing stuff in and out that’s
part of the design I’m going to try to fix in greenhouse 2.0 I have everything
out one system or multiple separate systems so you’re not running across
pads and if you’ve watched this far you’ve
probably enjoyed it too go ahead hit that like button notification button
subscribe button if you haven’t already and drive me a comment on what you think
about these 360-degree videos I actually thought it was pretty cool I’m excited
to have one mounted in greenhouse 2.0 both during the construction of the
actual greenhouse and then once we’re doing all kinds of fun stuff in there so
to be a real good time so go ahead drop me a comment we should do more 360
videos hit the subscribe button and the notification button and talk to you
tomorrow live at 4 o’clock tank on everybody later

THE GRID VR – Brass Tactics, Apex Construct, Qualcomm 845, Wands, Reality Decks, Star Trek TNG


What is currently happening Programs, welcome
to the Grid VR. Where I’ll be bringing you this weeks news
in Virtual Reality. Its Saturday the 24th of February 2018 and
all I can say this week is: Spin me a tale. We’ve got Brass Tactics setting the table,
Twilight Path telling a fable, Games free for all those able, Next Gen Star Trek, Qualcomm
Headsets, Reality decks and much more. Today I�m going to cover off the main events
to keep you in the loop. So stay locked, crush that like button, enjoy,
and welcome, to the Grid VR. Brass Tactics, the real time strategy table
top simulator developed by Hidden Path Entertainment, who made the highly acclaimed Tower Defense
title, Defense Grid 2, has come to a virtual headset near you, or more specifically, near
your face. Strap in to a solo 6 hour + campaign against
AI of varying difficulty, or jump in to a competitive online multiplayer or online co-op
sit out with real players from around the globe across more than 20 highly detailed,
hand crafted maps. In addition, if you want to try out this game
without the hassle of going through any kind of refund process, should you not like it,
Brass Tactics Arena is a stripped back free to play version of the game, and has unlimited
online competitive, cooperative, or vs. AI play on a single map. I actually love
Initially Brass Tactics was delayed for release so the devs could refine the title, and it
looks like that slight delay has paid off as the reviews coming through are damn good. The game is up now on the Oculus store for
$40, and Vive users can use Revive to get this working. Links in the description for both so go forth
and wage some war. Apex Construct, the first person action adventure
sci-fi title from Fast Travel Games has been released this week on the PSVR. Set in the real world, you must help one powerful
AI defeat another through the exploration of a shattered future. Equipped with a bow and arrow loaded with
standard, exploding, or shock arrows to dispatch spider like enemies, and an energy shield
to block incoming attacks Apex Construct may have it’s place in your content library. Both teleport and smooth locomotion options
are available which is cool, but I’ve gotta point out that from what I’ve read and seen
so far, the games controls can be occasionally shit, battles inconsistent, object clipping
a bit janky, and with the entire game being limited to 6 environments that are re-used
to stretch out the title I’d say maybe go in with some reservations. A PC VR release of the game is set for release
mid March and there’s a link in the description for that one. Following the announcement from Qualcomm late
last year of their new Snapdragon 845 mobile processor, the company have announced an 845
based reference design headset which other manufacturers like Oculus and HTC can then
take and build their own headsets with. The unit is ‘capable’ of displaying 1024 x
1152 pixels per eye which you may notice is on the low side when compared to the upcoming
Oculus Go, or the Chinese only HTC Vive Focus, but this unit can run up to 120 frames per
second which is on par with Sony’s PSVR. The unit reportedly has a 30% boost in performance
and efficiency compared to the 835 reference design from last year, which headsets like
the HTC Vive Focus, Lenovo Mirage Solo and Pico Neo are based on. And it also has 6 degrees of freedom inside
out tracking like those units, which means no cables. Qualcoms Adreno Foveation technique is included,
which is a foveated rendering technology that works out what part of an image you are looking
at and then reduces the pixels outside of that area in order to reduce the compute power
required. In addition, the 845 socket on a chip does
have some hardware specific implementations that will benefit VR and AR directly, like
a Dedicated Signal Processor (or DSP) to run Simultaneous Localization And Mapping (or
SLAM), which can for example map out the environment you are standing in, in real time, and place
you inside it. Not a huge update to what we have already,
but another powerful step in the right direction and there will be more details at the Game
Developers Conference which runs from the 19th of March, so stay tuned here for any
notable updates. And briefly, Wands, the first person competitive
online magic dueling game from Cortopia Studios is free to play this weekend on the Oculus
store. Grab a wand and battle other wielders for
that pixelated trophy with your name on it in the realms of The Beyond. Also available on the Steam store if you decide
to buy it, though it is half price on the Oculus store. As usual, links in the description. Glitch Space, the abstract puzzle solving
title from Space Budgie is now Free to Play for all on Steam. This one is around 4 years old, has a couple
of hours of story and its a great little example of where basic graphics are vastly overpowered
by an effective concept. A link is in the description if you want to
give this one a spin. Twilight Path, a VR fantasy adventure puzzle
game with both beautiful and dark atmospheres will release in the summer of this year. Not much to go on just yet but his team brought
us the award winning FORM, which is a surreal adventure which unfolds within the human mind. That title was highly rated and I’m looking
forward to the studios follow up. Reality Decks is a Virtual Reality DJ’ing
software that lets you take the helm of 2 RDT-100 turntables and mix tunes for the Junglist
massive *human traffic shop dance*. Load your own Wav and MP3 files, or pick one
of the 10 bundled tracks from 7 featured artists to instantly get a feel for the are of virtual
dj’ing. It has some cool real time wave forms, features
all the controlls you would expect, with cue points coming soon, is Touch Compatible, and
up now on Oculus Store for $20 with a 10% discount if you buy this in the first week
of release. Also worth a mention here, which may be a
better alternative for Vive users or those who prefer to get their wares from the Steam
store is Vinyl Reality. This is another Virtual DJ’ing software and
is up on Steam for $15 with Oculus Rift support. Similar stuff and personally I’d say give
em both a go, see which wax gets you vibing. V-Racer Hoverbike from Vertex Breakers is
a fast paced futuristic VR racing game with similarities to the Redout and the PS1 racing
title Wipe Out. And while Wipe Out has been released in VR
through the Omega Collection update, link in the description, this looks like a great
alternative. It does say in their Youtube description that
the game is motion sickness free but that’s horse shit because, well, look at it. If they’d somehow managed to make this type
of game completely motion sickness free for everyone then that innovation would be much
bigger news than the game itself. Still, this game looks like a load of fun
and I think it’ll be pretty easy to recommend. Andrew Bozworth, Facebooks VP of AR and VR
posted on Twitter 2 days ago that Facebooks F8 conference this year is gonna hit 88 miles
per hour and we’re gonna see some serious shit. I’ve got no idea what this could be about
but feel free to speculate while I sit here and pretend I’m not interested to pass the
time…. *homer simpson nervous* oh come on tell me. Rift Pro? Rift 2? Ffffuck it. The annual F8 developer conference will be
held on May 1st and 2nd this year in San Jose California, so stay tuned for updates. Also, a team at Stanford uni are proposing
a novel idea that sees movable real world objects pop up in line with what you see in
VR to improve object immersion. Stage 9 are working on a Star Trek The Next
Generation VR experience where you can explore the entirety of the Enterprise in VR, and
you can try this out now. A reddit user called Chestnutbruze has uploaded
a Vive only VR horror game with wheelchair locomotion for free that him and 4 other students
made last year. And there is a new Ready Player One trailer
up on YouTube which shows of more of the same, as usual links are in the description for
all of these. And finally, Pornhub Premium was free a week
ago but I didn’t say shit as I didn’t need ya’ll clogging up the bandwidth. I’d apologise but the sorry key on my keyboard
seems to be stuck do.. ah no wait, that’s.. And that�s this week on the Grid VR. If you have more YOU would like to add then
hit me up in the comments below and let�s discuss. And if you liked this video then crush that
like button, hit the XO logo to subscribe if you wanna see more content, and I�ll
see you in the next one. Peace!!

Dreaming Time – VR app presentation [Eng Sub]


Dreaming Time is a VR application created as graduation project The project consist of: a 3D navigable environment developed using some Dalì’s canvas as reference images and the implementation of the rules about image composition and video making in the context of an interactive work the work has been divided in 4 stages, one month each stage The first one is about preproduction and the creation of the story, then the script and storyboard In this phase has been studied the character design and the target of the project The second phase is about scene creation and 3D modeling it has been necessary to be careful about the polycount so the models weren’t to heavy for the application Then UVs and textures had been created optimization was important also in this phase textures has been packed together to reduce draw calls the third phase is about animation and scripting in Unity The character needed a more complex rigging than the other elements Weight painting has been done to delete deformations and IK handles and control curves has been added to allow a better character animation In this phase, music and sound effect were added also The last phase is about optimization to reach 60fps on every scene and the creation of the interface elements that, for the VR app, had to be into the scene and perfectly integrated on the environment so that they don’t disturb the user